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Demon (patience)
Canfield (US) or Demon (UK) is a patience or solitaire card game with a very low probability of winning. It is an English game first called Demon Patience and described as "the best game for one pack that has yet been invented". It was popularised in the United States in the early 20th century as a result of a story that casino owner Richard A. Canfield had turned it into a gambling game, although it may actually have been Klondike and not Demon that was played at his casino. As a result, it became known as Canfield in the United States, while continuing to be called Demon Patience in the United Kingdom and elsewhere. It is closely related to Klondike, and is one of the most popular games of its type. History The game is first recorded in 1891 in England by Mary Whitmore Jones as Demon Patience. She describes it as "by far the best game for one pack that has yet been invented," and goes on to say that its "very uncomplimentary name" seems to derive from its ability to frustrat ...
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Patience (game)
Patience (Europe), card solitaire, or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are varieties for two or more players. Genre names 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word derives from the games being seen as an exercise in patience.Parlett (1991), pp. 157–161. Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett argues that there are good reasons for preferring the name 'patience'. Firstly, ''patience'' refers specifically to card games, whereas ''solitaire'' may also refer to games played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players ...
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Base Card
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in positio ...
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Duchess (solitaire)
Duchess or Glenwood is a patience or solitaire card game which uses a deck of 52 playing cards. It has all four typical features of a traditional patience or solitaire game: a tableau, a reserve, a stock or talon and a wastepile. It is relatively easy to get out. It is a reserved packer, the same type of game as Canfield or Demon. Arnold describes it as "an interesting game with a fair chance of a favourable outcome."Arnold (2011), pp. 41–42. History Duchess was invented by Albert Morehead and Geoffrey Mott-Smith for their 1950 treatise on solitaire and patience games and given the alternative name of Glenwood.Morehead & Mott-Smith (1950), p. 19. It has been included in subsequent works by, for example, David Parlett, Peter Arnold. Rules First, four fans of three cards are set up; they form the reserve. Then a space is left for the four foundations, then four cards are placed in a row; they form the bases for the tableau columns. To start the game, the player will ...
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Eagle Wing
Eagle Wing (otherwise known as Thirteen Down) is a Patience (game), Patience game which is played with a deck of 52 playing cards. The game takes its name from the tableau which depicts an eagle-like bird spreading its wings in flight. It is somewhat related to the Canfield_(solitaire), Canfield variant Storehouse_(solitaire), Storehouse (Thirteen Up). Rules Thirteen cards are dealt face down as one pile, and will act as the "trunk" of the eagle, e.g the reserve. Four cards are dealt each to the left and right of the trunk (eight cards in all), which act as the "wings" of the eagle, i.e. the tableau. After these 21 cards are dealt, a twenty-second card is placed above the "eagle", which is the base of the first foundation; the three other foundations must start with cards with the same rank. The cards on the wings are available only to be built on the foundations, which are built up by suit and round-the-corner (aces placed on top of kings). Gaps are immediately filled with car ...
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Column (solitaire Term)
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in positio ...
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