Deer Hunter (1997 Video Game)
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Deer Hunter (1997 Video Game)
''Deer Hunter'', also known as ''Deer Hunter: Interactive Hunting Experience'', is a 1997 video game developed by Sunstorm Interactive and published by WizardWorks. Development The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. The game was developed by a five-member team in three months with a budget of $125,000. The game had two add-packs, Deer Hunter Extended Season and Deer Hunter Companion. Reception ''Computer Games Magazine'' gave the game a score of 2 out of 5 stating "''Deer Hunter'' takes some good first steps, but it has a long way to go to make a good computer game." The game sold 500,000 copies by March 1998 and over 1 million by October 1998. In early 1998 it appeared in the top 10 of ''PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephen ...
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Sunstorm Interactive
Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, which specialized in hunting simulators and first-person shooters. The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time. Overview The company enjoyed their original moderate success by developing add-ons for Build engine first-person shooters such as ''Duke Nukem 3D'', ''Blood'', and '' Redneck Rampage''. At this point, the company had approximately 6 full-time employees. Sunstorm finally made an industry name for itself when it developed the first hunting simulation game '' Deer Hunter'' in 1997. ''Deer Hunter'' opened up an entirely new genre and spawned many sequels as well as copycats. The company relocated to a new office and increased the staff size significantly. They followed up with many more hunting simulators and attempted to branch back into developing action games ...
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Inside Mac Games
''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about video games for the Mac. It was distributed on floppy disk, then CD-ROM, and eventually became a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a magazine called ''Inside Mac Games'' — he came up with the name after seeing a copy of '' Inside Sports'' at a newsstand — that would be dedicated to reviews of new and upcoming Macintosh computer games. Deniz interested a friend, Jon Blum, in the project, but neither of them had the capital or the expertise to publish a print magazine. Instead, they envisioned an electronic magazine. Using a shareware lay-out program, Deniz and Blum created the first issue, which contained reviews of four flight simulators — Parsoft Interactive's '' Hellcats Over the Pacific'' and ''Missions at Leyte Gulf'', Spectrum HoloByte's '' Falcon MC'', and '' Microsoft Flight Simulator 4.0'' — as well as hints, Easter eggs and reviews abou ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Video Games About Deer
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Sunstorm Interactive Games
Sunstorm may refer to: *Solar storm, a disturbance on the Sun * ''Sunstorm'' (novel), a 2005 novel by Arthur C. Clarke and Stephen Baxter. *''Sun Storm'', a 2003 Swedish novel by Åsa Larsson *Sunstorm Interactive, a former video game company *Sunstorm (Transformers), a character from the ''Transformers'' universe *Sunstorm (band), a hard rock project * ''Sunstorm'' (Sunstorm album), 2006 * ''Sunstorm'' (John Stewart album), 1972 *Geomagnetic storm A geomagnetic storm, also known as a magnetic storm, is a temporary disturbance of the Earth's magnetosphere that is driven by interactions between the magnetosphere and large-scale transient Plasma (physics), plasma and magnetic field structur ...
, a storm caused by solar wind {{disambiguation ...
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Hunting Video Games
Hunting is the Human activity, human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products (fur/hide (skin), hide, bone/tusks, horn (anatomy), horn/antler, etc.), for recreation/taxidermy (see trophy hunting), although it may also be done for resourceful reasons such as removing predators dangerous to humans or domestic animals (e.g. wolf hunting), to pest control, eliminate pest (organism), pests and nuisance animals that damage crops/livestock/poultry or zoonosis, spread diseases (see varmint hunting, varminting), for trade/tourism (see safari), or for conservation biology, ecological conservation against overpopulation and invasive species (commonly called a culling#Wildlife, cull). Recreationally hunted species are generally referred to as the ''game (food), game'', and are usually mammals and birds. A person participating in a hunt is a ...
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Game Boy Color Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Crash Bandicoot 2: Cortex Strikes Back'', ''Quake II'', ''Mega Man Legends (video game), Mega Man Legends'', ''Riven'', ''Tomb Raider II'', ''Dark Rift'', ''Tekken 3'' and ''Virtua Striker 2'', along with new games such as ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'', ''Fallout (video game), Fallout'', and ''Postal (video game), Postal''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' f ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, the firm tracked only the United States' computer software market, but later expanded to include hardware sales and, in 1999, Internet traffic. By 1996, ''The Washington Post'' described PC Data as "the preeminent tabulator of facts and figures of the monthly sales of consumer software in the United States". Its coverage of the United States retail software sales market had grown to 80% by September 1998. In March 2001, The NPD Group purchased PC Data's point-of-sale research branch and merged it with its Intelect Market Tracking division. Following a legal settlement with the rival company Jupiter Media Matrix regarding patent infringement, PC Data ceased Internet traffic research and closed later in March. Firms NetValue and ComScore ...
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