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Deck Optimization
The term deck optimization (or ''deck tuning'') refers to iteratively improving a play deck in a collectible card game. This is usually done through test or trial play sessions, during which the deck's performance is evaluated. After observation and consideration, changes are made to the deck, and its new performance can then be judged. This cycle can be repeated as needed. Key considerations When adjusting the cards in a deck, the following items should be considered: * Efficiency – How effectively can cards be played and utilized? Does the deck take longer to achieve a victory condition than it should? Is it slow at the beginning of a game, or weak near the end of a game? * Enjoyment – Is the deck entertaining and fun to play, or is it boring and tedious? While this is much less of a concern for tournament decks, casual decks, which will be played frequently, should probably be enjoyable to use. * Strategy – Does the deck have a strategy for winning? Are all of the ...
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Iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's square root is a ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their heal ...
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Synergy
Synergy is an interaction or cooperation giving rise to a whole that is greater than the simple sum of its parts. The term ''synergy'' comes from the Attic Greek word συνεργία ' from ', , meaning "working together". History In Christian theology, synergism is the idea that salvation involves some form of cooperation between divine grace and human freedom. The words ''synergy'' and ''synergetic'' have been used in the field of physiology since at least the middle of the 19th century: SYN'ERGY, ''Synergi'a'', ''Synenergi'a'', (F.) ''Synergie''; from ''συν'', 'with', and ''εργον'', 'work'. A correlation or concourse of action between different organs in health; and, according to some, in disease. :—Dunglison, Roble''Medical Lexicon''Blanchard and Lea, 1853 In 1896, Henri Mazel applied the term "synergy" to social psychology by writing ''La synergie sociale'', in which he argued that Darwinian theory failed to account of "social synergy" or "social love", a col ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a ''internetworking, network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and mi ...
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Arms Race
An arms race occurs when two or more groups compete in military superiority. It consists of a competition between two or more states to have superior armed forces; a competition concerning production of weapons, the growth of a military, and the aim of superior military technology, the term is also used to describe any long-term escalating competitive situation where each competitor or competitive group focuses on out-doing others. Unlike a sporting race, which constitutes a specific event with winning interpretable as the outcome of a singular project, arms races constitute spiralling systems of on-going and potentially open-ended behavior. The existing scholarly literature is divided as to whether arms races correlate with war. International-relations scholars explain arms races in terms of the security dilemma, rationalist spiral models, states with revisionist aims, and deterrence models. Examples Pre-First World War naval arms race From 1897 to 1914, ...
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Star Wars Customizable Card Game
''Star Wars: Customizable Card Game'' (''SW:CCG'') is an out-of-print collectible card game, customizable card game based on the ''Star Wars'' fictional universe. It was created by Decipher, Inc., which also produced the ''Star Trek Customizable Card Game'' and ''The Lord of the Rings Trading Card Game''. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online. History ''Star Wars CCG'' was first released in December 1995 after game play rights were purchased from a game designer. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The game spanned all of the classic ''Star Wars'' trilogy (''Star Wars (film), A New Ho ...
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The Gathering Deck Types
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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