Dead In Vinland
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Dead In Vinland
''Dead in Vinland'' is a survival game developed by CCCP and published in 2018 by Dear Villagers. Players control a Viking family who shipwrecks on an island. A Nintendo Switch version was released in 2019. It was renamed to ''Dead in Vinland: True Viking Edition''. Gameplay A Viking family becomes shipwrecked on an island named Vinland, a reference to the historical Vinland settlement in North America. As they attempt to survive in the wilderness, the warlord Bjorn demands they give him tribute. Players control the four Viking family members, each of whom has their own skills, as in role-playing video games. Surviving requires resource management, both to provide for their own needs and collect whatever random tribute Bjorn requires of them. After exploring the island, they can find other shipwrecked survivors and invite them to their camp. Collecting resources can impact their mental and physical health; performing the same task repetitively without break can lead to cripp ...
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Dear Villagers
Plug In Digital is a French video game publisher and distributor. They were founded in 2012 and publish mid-market games for personal computers and consoles under the label Dear Villagers (formerly Playdius), such as The Forgotten City and Caravan SandWitch. Plug In Digital also owns two development studios: Celsius Online (since 2023) and PixelRatio (since 2025). History Francis Ingrand founded Plug In Digital in 2012 in Paris. Seven years later, they relocated to Montpellier. They initially focused on assisting studios and video game publishers with digital distribution. They handle sales, marketing, and other distribution issues. They expanded into China in 2019. They acquired Black Shell Media's publishing operations in 2021 and took over their contracts. They announced an NFT program in 2022 but canceled it due to a backlash. In 2023, they acquired game development studio Celsius Online. In 2025, they acquired PixelRatio, a development studio based in Spain. Subsidiaries ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. T ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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Dear Villagers Games
Dear(s) or The Dears may refer to: Manga * ''Dear'' (manga), a 2002–2007 Japanese manga series by Cocoa Fujiwara * ''DearS'', a 2002–2005 Japanese manga series by Peach-Pit, and a 2004 anime series and visual novel *'' Dear+'', a Japanese manga magazine Music * Dears (band), a Taiwanese duo * The Dears, a Canadian rock band * ''Dear'' (Apink album) or the title song, "Dear (Whisper)", 2016 * ''Dear'' (Boris album) or the title song, 2017 * ''Dear'' (Hey! Say! JUMP album) or the title song, 2016 * ''Dear'' (Shion Miyawaki album), 2008 * "Dear" (Mika Nakashima song), 2011 * "Dear" (Vivid song), 2009 *''Dear.'', a 2018 EP by Cavetown Other uses * Dear (film) * Dear (surname) * Duearity, a Swedish medtech company which trades on Nasdaq First North under ticker symbol DEAR * Drop Everything And Read, a school-based sustained silent reading program See also * Dear... (other) * ''Dear Dear'', a 1992 album by 54-40 * Deer (other) * Salutation * Term of en ...
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2018 Video Games
Numerous video games were released in 2018. Best-selling games included ''Madden NFL 19'', ''NBA 2K19'', ''NBA Live 19'', ''WWE 2K19'', ''Call of Duty: Black Ops 4'', ''Spider-Man (2018 video game), Marvel's Spider-Man'', ''Red Dead Redemption 2'', ''Super Smash Bros. Ultimate'', ''Far Cry 5'', ''God of War (2018 video game), God of War'', ''Monster Hunter: World'', ''Assassin's Creed Odyssey'', ''Spyro Reignited Trilogy'', and ''Dragon Ball FighterZ''. Games highly regarded by video game critics released in 2018 included ''Red Dead Redemption 2'', ''God of War'', ''Super Smash Bros. Ultimate'', ''Spider-Man (2018 video game), Marvel's Spider-Man'', ''Forza Horizon 4'', ''Monster Hunter: World'', ''Dead Cells'', ''Return of the Obra Dinn'', and ''Celeste (video game), Celeste''. The year's highest-grossing games included ''Fortnite'', ''Honor of Kings/Arena of Valor'', ''Dungeon Fighter Online'', ''League of Legends'', and ''Pokémon Go''. Among major trends in 2018 included the ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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Paste (magazine)
''Paste'' is an American monthly music and entertainment digital magazine, headquartered in Atlanta, Georgia, with studios in Atlanta and Manhattan, and owned by Paste Media Group. The magazine began as a website in 1998. It ran as a print publication from 2002 to 2010 before converting to online-only. History The magazine was founded as a quarterly in July 2002 and was owned by Josh Jackson, Nick Purdy, and Tim Regan-Porter. In October 2007, the magazine tried the "Radiohead" experiment, offering new and current subscribers the ability to pay what they wanted for a one-year subscription to ''Paste''. The subscriber base increased by 28,000, but ''Paste'' president Tim Regan-Porter noted the model was not sustainable; he hoped the new subscribers would renew the following year at the current rates and the increase in web traffic would attract additional subscribers and advertisers. Amidst an economic downturn, ''Paste'' began to suffer from lagging ad revenue, as did other m ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Emergent Gameplay
Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in '' Eve Online'', '' The Matrix Online''), providing XML integration tools and programming languages (''Second Life''), fixing exchange rates ('' Entropia Universe''), and allowing a player to spawn any object they desire to solve a puzzle (''Scribblenauts ''Scribblenauts'' is a series of Action game, action Puzzle video game, puzzle video games primarily developed by independent studio 5th Cell. The series is owned and published by Warner Bros. Interactive Entertainment. The first game in the seri ...''). Intentional emergence Intentional emergence occurs when some creative uses of the game are intended by the game designers. Since the 1970s and 1980s board games and r ...
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The Banner Saga
''The Banner Saga'' is a tactical role-playing video game developed by Stoic and published by Versus Evil. It was released for personal computers and mobile phones in 2014, for PlayStation 4 and Xbox One in 2016 and for Nintendo Switch in 2018. Taking place in a fictional world inspired by Norse mythology, the game tells the story of the player's caravan as a whole, as they combat a warlike race named Dredge that despises humans. The game follows two playable characters whose separate stories eventually merge. The interactive story changes depending on players' decisions. The game's developer, Stoic Studio, was founded by three former BioWare designers. It was funded via Kickstarter, a crowdfunding platform. The hand-drawn animation and art-style featured in the game was inspired by the art of Eyvind Earle, Ralph Bakshi and Don Bluth. Austin Wintory composed the game's music, with Dallas Wind Symphony performing. The game's multiplayer component, '' The Banner Saga: Factions' ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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