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Dark Clouds Gather
''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an attack on the flying home of a cloud giant. Publication history UK7 ''Dark Clouds Gather'' was written by Jim Bambra and Phil Gallagher, with art by Brian Williams, and was published by TSR in 1985 as a 32-page booklet with an outer folder. Reception Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ..., in his 1991 book ''Heroic Worlds'', recommends this scenario for experienced DM's and "players with a good grasp of the rules". Reviews Review: ''The V.I.P. of Gaming Magazine'' #2 (1986) References Dungeons & Dragons mod ...
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All That Glitters
All That Glitters or All That Glisters may refer to: * ''All that glitters is not gold'', a well-known saying Literature * ''All That Glitters'' (novel), by V. C. Andrews * ''All That Glitters'', a novel by Michael Anthony * ''All That Glitters'', a memoir by Pearl Lowe * "All That Glitters", the first part of the Bionicle comic ''Journey's End'' * “ All That Glitters: A Novel Of Washington”, by Frances Parkinson Keyes Stage, film and television * ''All That Glitters is Not Gold'', an 1851 comic drama by Thomas Morton and John Maddison Morton * ''All That Glitters'' (1936 film), a British film directed by Maclean Rogers * ''All That Glitters'' (2010 film), a French film * ''All That Glitters'', a 2001 film later retitled ''Glitter'' * ''All That Glitters'' (American TV series), a 1977 American sitcom * ''All That Glitters'', a proposed 1984 American series that resulted in '' Code of Vengeance'' * '' All That Glitters: Britain's Next Jewellery Star'', a BBC reality TV s ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setting'' (1980). ''White Plume Mountain'' was ranked the 9th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." In 1981, he contributed to Chaosium's multi-system box set ''Thieves' World'' based on Ro ...
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Giant (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type". Description Giants are humanoid creatures of great strength and size with a self-involved social focus. They "often create their own societies away from the other races". All giants have low-light vision. As a group, they have no other special abilities or immunities. Dwarves have a bonus to their armor class against attacks from creatures of the giant type, due to their experience with fighting these oversized foes. Creative origins Giants are based both on the giants from mythology and those appearing in J.R.R. Tolkien's work. Their stone-throwing ability indicates their creative roots in wargaming. Publication history Giants were some of the earliest creatures introduced in the ''D&D'' game, appearing in the first 1974 edition. ''Dungeons & Dragons'' (1974–1976) Giants were among the first mon ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a main Plot (narrative), ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' an ...
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Eye Of The Serpent
''Eye of the Serpent'' is an adventure module published in 1984 by TSR for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk. Plot summary ''Eye of the Serpent'' is an adventure in which the player characters are brought by a roc to its nest in the mountain, and to escape they must climb down the mountain and traverse a hazardous valley to get home. If the scenario is played as a one-on-one scenario, the player character is accompanied by three non-player characters. Publication history UK5 ''Eye of the Serpent'' was written by Graeme Morris, with art by Tim Sell and was published by TSR in 1984 as a 32-page booklet with an outer folder. It is part of the UK-series of modules, written by British authors and developed by TSR's UK division. Reception Chris Hunter reviewed the mod ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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When A Star Falls
''When a Star Falls'' is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5. Plot summary ''When a Star Falls'' is an adventure in which the player characters search for a fallen star, meeting challenges along the way which requires the PCs to deal with greedy derro, deceptive Sverfneblin and treacherous clerics. The characters need to give the fallen star to its rightful owner, and the star's secrets are revealed as they journey. The PCs have an encounter with a monster called a memory web on the moors south-east of the Tegefed mountains, and learn of a falling star that reached the earth. They are encouraged to find it and bring it to Shalfey, an Elder Sage of the Tower of the Heavens. Publication history ''UK4: When a Star Falls'' was written by Graeme Morris, and published by TSR in 1984 as a 32-page ...
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The Gauntlet (module)
''The Gauntlet'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Gauntlet'' is an adventure in which the player characters are instructed by a magical glove to seek its evil mate, which is worn by an ogrillon residing in the Keep of Adlerweg. Publication history UK3 ''The Gauntlet'' is a 32-page book with an outer folder that was written by Graeme Morris and published by TSR, Inc. in 1984 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 '' The Sentinel''. Reception Chris Hunter reviewed ''The Gauntlet'' together with UK2 in '' Imagine'' magazine, giving it a positive review. Calling UK3 "even better than its predecessor", Hunter noted that the module contains "extremely well detailed" information on the defenses of Adlerweg Keep. His only concern was over an encounter featuri ...
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