Dark Assassin
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Dark Assassin
''Dark Assassin'' is a 1984 role-playing game adventure published by FASA for ''Thieves' World''. Plot summary ''Dark Assassin'' involves the player characters in an ancient blood feud between two Rankan royal families. It features appearances by Enas Yorl and Meliot the scribe. The adventure starts in the Vulgar Unicorn, where the hungry characters take a job collecting a debt from a mage — only to interrupt a demon summoning meant to assassinate a Rankan noble. The characters must track, confront, and bind the demon using clues and arcane equipment left behind. The module introduces details about the Governor's Palace. ''Dark Assassin'' involves the player characters in a bitter feud between two Rankan royal houses, where mages and demons complicate the struggle. The scenario also provides details on the Governor's Palace. Publication history ''Dark Assassin'' was written by Dave Tennes and published by FASA in 1984 as a 48-page book. Dark Assassin is the third ''Thieves' Wor ...
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FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology. FASA first appeared as a ''Traveller (role-playing game), Traveller'' licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the ''Star Trek'' RPG, then several successful original games. Noteworthy lines includ ...
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Thieves' World (role-playing Game)
''Thieves' World'' is a role-playing game supplement published by Chaosium in 1981, based on the ''Thieves' World'' series of novels. It was notable for including rules and statistics allowing for its use with nine different fantasy and science-fiction RPG gaming systems. Contents The ''Thieves' World Complete Sanctuary Adventure Pack'' is a boxed set published by Chaosium in 1981, containing: 1) The ''Player's Guide to Sanctuary''; 2) ''The Gamemaster's Guide to Sanctuary''; 3) ''Personalities of Sanctuary''; 4) ''Map of Sanctuary''; 5) ''Map of the Maze''; 6) ''Map of the Maze Underground''. Just as the ''Thieves' World'' series of books was a shared universe with multiple authors using a common setting, Chaosium initially positioned the Thieves' World RPG as a setting that could be used with multiple game systems. The ''Personalities of Sanctuary'' included statistics and gaming notes for ''Advanced Dungeons & Dragons'', ''Adventures in Fantasy'', ''Chivalry & Sorcery'', ''Dra ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Dave Tennes
Dave may refer to: Arts and entertainment * ''Dave'' (film), a 1993 film starring Kevin Kline and Sigourney Weaver * ''Dave'' (musical), a 2018 stage musical adaptation of the 1993 film * ''Dave'' (TV series), a 2020 American comedy series * "Dave" (''Lost''), an episode of ''Lost'' * Dave, a digital television channel in the United Kingdom and Ireland now rebranded as U&Dave People * Dave (given name), a list of people and fictional characters * Dave (surname), a common Gujarati surname * Dave (American rapper), aka David Jolicoeur (1967–2023), of the hip hop group De La Soul * Dave (artist) (born 1969), Swiss artist * Dave (rapper) (born 1998), English rapper from London * Dave (singer) (born 1944), Dutch-born French singer Software * Dave (company), a digital banking service * DAvE (Infineon), a C-language software development tool * Thursby DAVE, a Windows file and printer sharing for Macs Other uses * Dave (Belgium), a town in Belgium * Damping and Vibrations Experi ...
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Shannon Appelcline
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ...
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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