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The ''Quake'' engine (part of id Tech 2) is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the ''Quake'' engine was immediately forked. Much of the engine remained in ''Quake II'' and ''Quake III Arena''. The ''Quake'' engine, like the ''Doom'' engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor, the ''Quake II'' engine. Although the codebases for ''Quake'' and ''Quake II'' were separate GPL releases, both engines are now considered variants of id Tech 2. History The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on June 22, 19 ...
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Nexuiz (screenshot 04)
''Nexuiz'' is a free first-person shooter video game developed and published by Alientrap. It was released on May 31, 2005 under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified ''Quake'' engine. A remake, also called ''Nexuiz'', was released for Steam and Xbox 360 using CryEngine 3. Gameplay ''Nexuiz'' is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like '' Quake''). Development ''Nexuiz'' development started as a ''Quake'' modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be release ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id' ...
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Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
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