D-Xhird
is a 3D weapons-based fighting game developed by Nextech and published by Takara, the same companies that created the ''Battle Arena Toshinden'' series, which the game is inspired from. The endings for the characters teased a sequel, but it never happened. Gameplay Players choose their fighter and fight through the cast in the common fighting game fashion. Players are able to strafe using the Saturn shoulder buttons as well as performing attacks with the strafe command such as grabs and special moves. Depending on the opponent, the arena will either consist of a ring or a cage. Players (and opponents as well) have the ability to avoid falling out of the ring by pressing the jump button just as they are about to fall. Players and enemies alike can also use the walls of a caged arena to deal extra damage on an opponent by knocking them against the cage's walls. Characters Initially playable characters Boy *Weapon: Cannon blade The protagonist of the story, Boy is seeking reven ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Battle Arena Toshinden
is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." The Game Boy version of ''Battle Arena Toshiden'' despite sharing the same name as the console & PC counterparts is a different game. It is a 2D weapons based fighter and supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes and borders. The game was announced as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's ''Virtua Fighter''), but it was ported to the Saturn with additional features less than a year later. After fighting games like ''Tekken'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nex Entertainment
, formerly known as GAU Entertainment and , was a Japanese video game developer originally established in 1992. It developed games for other companies on a contract basis. Their clients included Sega, Capcom, Namco, Takara, Taito, Atlus, and Square Enix. Nex Entertainment was founded as GAU Entertainment. Two years later, the company merged into Nextech, which was bought by Sega in 1997. Nex Entertainment emerged as a third-party developer in 2003. NEX Entertainment's major shareholder, Fields announced on July 29, 2016 that it closed the company. Games Arcade *''Cobra the Arcade'' *''Time Crisis 3'' *''Time Crisis 4'' Dreamcast *'' Dino Crisis'' *''Dream Studio'' *'' Resident Evil – Code: Veronica'' *'' Resident Evil – Code: Veronica X'' *'' Shenmue'' *''Type X: Spiral Nightmare'' (canceled) Game Boy Advance *''Shining Soul'' (co-developed with Grasshopper Manufacture) *'' Shining Soul II'' (co-developed with Grasshopper Manufacture) GameCube *'' Resident Evil – Code: V ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Izanagi
Izanagi (イザナギ/伊邪那岐/伊弉諾) or Izanaki (イザナキ), formally known as , is the creator deity (''kami'') of both creation and life in Japanese mythology. He and his sister-wife Izanami are the last of the seven generations of primordial deities that manifested after the formation of heaven and earth. Izanagi and Izanami are held to be the creators of the Japanese archipelago and the progenitors of many deities, which include the sun goddess Amaterasu, the moon deity Tsukuyomi and the storm god Susanoo. Name His name is given in the ''Kojiki'' (ca. 712 AD) both as ''Izanagi-no-Kami'' (伊邪那岐神) and ''Izanagi-no-Mikoto'' (伊邪那岐命), while the '' Nihon Shoki'' (720 AD) refers to him as ''Izanagi-no-Mikoto'', with the name written in different characters (伊弉諾尊). The names ''Izanagi'' (''Izanaki'') and ''Izanami'' are often interpreted as being derived from the verb ( historical orthography ) or ''iⁿzanap''- from Western Old Japanese 'to i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fighting Games
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as ''Everybody's Golf (1997 video game), Everybody's Golf'', ''I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'' and ''Fallout (video game), Fallout''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing ar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Power Unlimited
''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a new label of VNU Business Publications. With VNU's other labels being primarily free business magazines, a gaming magazine was considered a big risk that lacked a real audience. That's why they decided to start it up in Bjørn Bruinsma's basement. VNU started out with only freelance editors. One year later, the concept had proven itself worthy, and an Editor in Chief and Final Editor were employed. Since that first year, ''Power Unlimited'' has become the biggest gaming magazine of the Benelux countries. ''Power Unlimited'' has expanded to other activities, organizing an annual gaming event since 2003, and hosting the television show ''Gamekings''. From November 2007, ''Power Unlimited'' was published by HUB Uitgevers (HUB Publishers), aft ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |