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Whist Group
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ruff and Honours as the most popular descendant of Triumph played in England during the 17th century. Whist is described as a simpler, more staid, version of Ruff and Honours with the twos removed instead of having a stock. In the 18th century, Whist, played with a 52 card pack, superseded Ruff and Honours. The game takes its name from the 17th-century word ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. Whist was first played on scientific principles by gentlemen in the Crown Coffee House in Bedford Row, London, around 1728, according to Daines Barrington. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ' ...
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Whist Marker
A whist marker is a device for recording the current score in the game of whist. Whist markers generally come in pairs, one for each couple. Whist markers can be broadly divided into three groups: * Short whist markers * Long whist markers * Long and short whist markers. Short whist markers A short whist marker displays the number of points gained so far in the game, and the number of games gained in the rubber. Short whist overtook long whist in popularity around the middle of the nineteenth century. Five points win a game and three games win a rubber. The points are for each trick over the book (the first six tricks) in a given deal, and in some games for "honours Honour (Commonwealth English) or honor (American English; see spelling differences) is a quality of a person that is of both social teaching and personal ethos, that manifests itself as a code of conduct, and has various elements such as valo ...". Thus a typical wooden whist marker has five broad flaps, ...
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Whist Drive
Whist is a classic English trick-taking game, trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, ''The Compleat Gamester, The Complete Gamester'' described the game Ruff and Honours as the most popular descendant of Triomphe, Triumph played in England during the 17th century. Whist is described as a simpler, more staid, version of Ruff and Honours with the twos removed instead of having a stock. In the 18th century, Whist, played with a 52 card pack, superseded Ruff and Honours. The game takes its name from the 17th-century word ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. Whist was first played on scientific principles by gentlemen in the Crown Coffee House in Bedford Row, London, around 1728, according to Daines Barrington. Edmond Hoyle, suspected to be a member of this group, began to tutor we ...
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Leo Tolstoy
Count Lev Nikolayevich Tolstoy Tolstoy pronounced his first name as , which corresponds to the romanization ''Lyov''. () (; ,Throughout Tolstoy's whole life, his name was written as using Reforms of Russian orthography#The post-revolution reform, pre-reform Russian orthography. ; ), usually referred to in English as Leo Tolstoy, was a Russian writer. He is regarded as one of the greatest and most influential authors of all time. Born to an aristocratic family, Tolstoy achieved acclaim in his twenties with his semi-autobiographical trilogy, ''Childhood (Tolstoy novel), Childhood'', ''Boyhood (novel), Boyhood'' and ''Youth (Tolstoy novel), Youth'' (1852–1856), and with ''Sevastopol Sketches'' (1855), based on his experiences in the Crimean War. His ''War and Peace'' (1869), ''Anna Karenina'' (1878), and ''Resurrection (Tolstoy novel), Resurrection'' (1899), which is based on his youthful sins, are often cited as pinnacles of Literary realism, realist fiction and three of th ...
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Boston Whist
Bostogné, Boston or Boston Whist is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s, combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston. History of the game Two early forms of Boston, Le Whischt Bostonien and Le Mariland, are described in the ''Almanach des Jeux'' of 1783. Object The object of the game is: a player pledges himself to perform a certain task, called an "announcement." The player who makes the highest announcement, if successful, wins the contents of the p ...
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Solo Whist
Solo whist is the English form of Wiezen (Belgian or Ghent Whist), a simple game of the Boston family played in the Low Countries. It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players. Thus it combines both partnership and cut-throat play. Scoring is with small stakes won or paid out on each hand. History Wiezen or Belgian Whist, a simple form of Boston, has been played in the Low Countries since the early 19th Century. The game was introduced to London in 1852 by a family of Dutch Jews. It quickly became popular in London's Jewish Community and was known as Solo Whist. In the early 1870s Solo Whist was played as a low stakes gambling game in London's sporting clubs as a replacement for more complex and slower games like Whist. Solo Whist continued to be played as a social gambling game in homes and pubs during the 20th Century in Britain, Australia and ...
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Tarneeb
Tarneeb (), also spelled tarnibe and tarnib, and called hakam ( ) in the Arabian Peninsula, is a plain trick-taking card game played in various Middle Eastern countries, most notably in the countries of the Levant, and Tanzania. The game may be considered a variation of Whist, or a version of Spades. History Historically the game can be traced back to the Levant, however the game seems to have truly flourished only from the early 18th century. Overview The aim is to win a set of continuous hands. There are four players in partnerships of two teams. A standard 52 card deck is used, each suit ranking in the usual way from Ace (high) down to two (low). The game is played anti-clockwise. Teams stay together for all the games of a set. In a tournament, at the end of a set, the losing team is replaced for the next set.Hugh Miles, ''Playing Cards in Cairo'', pg. 1, Abacus Software (2008) Partners sit opposite each other, often at a table in such a way that no player can see the car ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name. History Spades was devised in the Midwest of the United States in the late 1930s.
at pagat.com. Retrieved 11 September 2018.

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Vint
Vint is a Russian card game similar to both bridge and whist and sometimes called Russian whist. ''Vint'' means "screw" in Russian, and the name is given to the game because the four players propose, bid, and overbid each other until one, having bid higher than the others care to, makes the trump, and his vis-a-vis plays as his partner. The game spread to Finland, where it evolved into Skruuvi, which features also a kitty and misère contracts. Description of vint Vint has many similarities to rubber bridge: The cards have the same rank. The score of tricks is entered under the line, and points for slam, honors, and penalties for undertricks above the line. The bidding is similar to bridge: one bids the number of tricks and the trump suit or no trump. During the bidding and declaring, players indicate by their calls their strength in the various suits and the high cards they hold, so that, when the playing begins, the position of the best cards and the strength of the diffe ...
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Bid Whist
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture.The Everything Card Games Book: A Complete Guide to Over 50 Games, p. 93, Nikki Katz - Adams Media The game The general play of bid whist is similar to that of whist, with four notable exceptions. In whist, the trump suit for a given hand is determined at random by the last card dealt, whereas in bid whist, the trump suit (or whether there will even be a trump suit) for a given hand is determined by the outcome of the bidding process. Secondly, whether a trick is won by the higher-ranking card of the winning suit, or by the lower-ranking card of that suit is also determined by the outcome of the bidding process. Thirdly, since the ace is always the most powerf ...
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Pagat
The trull is a trio of three special trump (cards), trump cards used in Tarock (card games), tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. In German, they were initially called ''matadors'', a word borrowed from the game (with ordinary cards) of Ombre. Introduction The games of the tarot card games, tarot (French) or Tarock (card games), tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trump (cards), trumps, most of which are numbered with Roman numerals, Roman or Arabi ...
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John McLeod (game Researcher)
John McLeod (born 1949) is a British mathematician, author, historian and card game researcher who is particularly well known for his work on tarot games as well as his reference website pagat.com which contains the rules for over 500 card games worldwide. He is described as a "prominent member" of the International Playing Card Society and is Secretary of the British Skat Association. Life John McLeod was born in 1949. He studied mathematics at Cambridge University before entering industry. During his time at Cambridge, he came across a pack of tarot cards and "as I opened the box, I was immediately fascinated by the cards. They looked totally different from anything I had seen before". He was then a research student in the mathematics department of the university and spent many evenings playing the Austrian tarock game of Königrufen with his students. Later McLeod toured Europe to study the individual variants of tarock games and captured his findings in the monumental 2-volu ...
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