Video Gaming In The Czech Republic
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Video Gaming In The Czech Republic
The video game industry in the Czech Republic has produced numerous globally successful video games such as '' Operation Flashpoint: Cold War Crisis'' and the subsequent ''Arma'' series, the ''Mafia'' series, the '' Truck Simulator'' series, the '' Kingdom Come: Deliverance'' series, the '' Samorost'' series, '' Factorio,'' '' Space Engineers'' and others. There were 300–400 video game developers and around 30 video game companies focusing on video game development in 2014. In 2017, the country had 1,100 developers and 47 companies. Video games are also considered by some experts to be the country's biggest cultural export. The video game industry did not enjoy a good reputation and was unsupported by the state until 2013, when the Ministry of Industry and Trade started to seek ways to kickstart the economy. By 2014, programs were planned to support the video game industry. In 2014, the Czech video game site Bonusweb ran a survey searching for the best video game developed in ...
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Czech Republic
The Czech Republic, also known as Czechia, and historically known as Bohemia, is a landlocked country in Central Europe. The country is bordered by Austria to the south, Germany to the west, Poland to the northeast, and Slovakia to the southeast. The Czech Republic has a hilly landscape that covers an area of with a mostly temperate Humid continental climate, continental and oceanic climate. The capital and largest city is Prague; other major cities and urban areas include Brno, Ostrava, Plzeň and Liberec. The Duchy of Bohemia was founded in the late 9th century under Great Moravia. It was formally recognized as an Imperial Estate of the Holy Roman Empire in 1002 and became Kingdom of Bohemia, a kingdom in 1198. Following the Battle of Mohács in 1526, all of the Lands of the Bohemian Crown were gradually integrated into the Habsburg monarchy. Nearly a hundred years later, the Protestantism, Protestant Bohemian Revolt led to the Thirty Years' War. After the Battle of White ...
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PDP-11
The PDP–11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer. The PDP–11 included a number of innovative features in its instruction set and additional general-purpose registers that made it easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be more easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP–11 replaced the PDP–8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP–11 made it popular for general-pur ...
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Pterodon (company)
Pterodon was a game developer located in the Czech Republic. Pterodon was founded in January 1998 by Jarek Kolář and Michal Janáček. In the beginning, the Company had been developing game (Hesperian Wars) for a German firm called Virtual X-citement, but in May 1998 it started working on their own projects and co-operate with a Czech company - Illusion Softworks. In the year of 2006 they joined Illusion Softworks. Released games * '' Tajemství Oslího ostrova'' (1994) ( PC), an adventure game. * '' 7 dní a 7 nocí'' (1994) (PC), an adventure game. * ''Hesperian Wars'' (1998) (PC), a realtime strategy game. A Germany-exclusive title. * '' Flying Heroes'' (2000) (PC), action fantasy game * ''Vietcong'' (2003) (PC), first-person shooter war-game, sold over 1 million copies, thereby is one of the best selling PC games * '' Vietcong: Fist Alpha'' (2004) (PC) (Xbox) (PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive ...
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7 Dní A 7 Nocí
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has symbolic associations in religion, mythology, superstition and philosophy. The seven classical planets resulted in seven being the number of days in a week. 7 is often considered lucky in Western culture and is often seen as highly symbolic. Evolution of the Arabic digit For early Brahmi numerals, 7 was written more or less in one stroke as a curve that looks like an uppercase vertically inverted (ᒉ). The western Arab peoples' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arab peoples developed the digit from a form that looked something like 6 to one that looked like an uppercase V. Both modern Arab forms influenced the European form, a two-stroke form consisting of a ho ...
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Tajemství Oslího Ostrova
''Tajemství Oslího ostrova'' (often abbreviated as ''Too''), known in English as ''The Secret of Donkey Island'', is a 1994 Czech point-and-click adventure video game. Distributed by Petr Vochozka through his company Vochozka Trading in June 1994, it was the first nationally distributed PC game in the country and one of the first Czech games commercially available. A parody of the successful ''Monkey Island'' series, the story plays out as if it were a direct sequel to '' The Secret of Monkey Island'', ignoring the continuity of '' Monkey Island 2: LeChuck's Revenge.'' Production Conception Jarek Kolář and Petr Vlček began working on the game in 1992 using school computers in the gymnasium of Slovanské náměstí in Brno where they were students. They wanted to use their own game-making tools as well as the ZX Spectrum tools they had been working with. In 1993, Petr Vochozka sold the first-ever Czech commercial adventure game for the Amiga entitled '' Světák Bob''. L ...
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Světák Bob
''Světák Bob'' is a 1993 Czech adventure game developed by Bohewia and published by Petr Vochozka for the Amiga system. Production The game was programmed for the Amiga by a pre-18 Petr Vochozka. After buying his own Atari 800 XL he began programming his own games that ended up in his desk drawer. A year after the Velvet Revolution, Vochozka replaced his Atari with the Amiga, and created his first game intended for public release, Svetak Bob. As he was younger than 18, distribution of the game was illegal as he did not have a trade license. Petr Vochozka marketed ''Světák Bob'' as the first ever Czech commercial adventure for the Amiga. It was priced at 129 crowns and sold around 100 to 200 copies. This compares with Vochozka's follow-up '' Tajemství Oslího ostrova'' which sold 2,000 copies. ''Světák Bob'' was the first officially distributed Czech computer game for the Amiga, and arguably on any platform. According to the reviewer ''Tomáš Smolík'' in Excalubur, ...
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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Text Adventure
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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Hlípa
Hlípa is a 1989 video game developed by two developers from Prague. It is a maze game which is considered to be the most complex game for PMD 85. The game was later ported to Atari ST and Sharp MZ. Development The game was created in 1989 by Karel Šuhajda. The idea of the game came from a discussion with his girlfriend in which he mentioned a word ''Hlípa'' as a possibility to be a shortening of words ''hlídané parkoviště'' (guarded parking). He later realised that Hlípa could be some kind of amoeba. He decided to make a game about this creature. As an inspiration he had his older game 3D-Mikrotron and Knight Lore. He was helped by his friend Tomáš Švec who made a design of the game world consisting of 256 areas. Šuhajda created the programming and wrote a story. The game was programmed in DAM Assembler language, Assembler. The game was finished in 1989. Šuhajda started to work on a port for Sharp MZ-800 after the release of Hlípa for PMD-85. He decided to make the g ...
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Atari 8-bit Computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at ( for PAL versions) and coprocess ...
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PMD 85
The PMD 85 is an 8-bit personal computer produced since 1985 by the companies '' Tesla Piešťany'' and ''Tesla Bratislava'' in the former Czechoslovakia. The production was local, due to a lack of foreign currency for purchasing systems from the West. They were deployed ''en masse'' in schools throughout Slovakia, while the IQ 151 performed a similar role in the Czech part of the country. The first Czechoslovak video games were created on the PMD 85 (other platforms were ZX Spectrum and Atari). Several variants were developed (PMD 85-0, PMD 85, PMD 85-2, PMD 85-2A, PMD 85-3), with slightly different specifications and compatibility. In 1986 compatible machines were introduced by '' Didaktik'': Didaktik Alfa 1 (a PMD 85-1 clone) and Didaktik Alfa 2 ( a PMD 85-2 clone). Didaktik Beta was a slightly improved Didaktik Alfa, having almost identical hardware. Didaktik Alfa and Beta were mostly deployed in schools to replace older PMD 85 computers. After the Velvet Revolution of ...
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