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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer gr ...
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John Snow (physician)
John Snow (15 March 1813 – 16 June 1858) was an English physician and a leader in the development of anaesthesia and Hygiene#Medical hygiene, medical hygiene. He is considered one of the founders of modern epidemiology and early Germ theory of disease, germ theory, in part because of his work in tracing the source of a 1854 Broad Street cholera outbreak, cholera outbreak in London's Soho, which he identified as a particular public water pump. Snow's findings inspired fundamental changes in the water and Great Stink, waste systems of London, which led to similar changes in other cities, and a significant improvement in general public health around the world. Early life and education Snow was born on 15 March 1813 in York, England, the first of nine children born to William and Frances Snow in their North Street (York), North Street home, and was baptised at All Saints' Church, North Street, York. His father was a labourer who worked at a local coal yard, by the Ouse, const ...
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FIRST Measurement Of SF6 And NH3
First most commonly refers to: * First, the ordinal form of the number 1 First or 1st may also refer to: Acronyms * Faint Images of the Radio Sky at Twenty-Centimeters, an astronomical survey carried out by the Very Large Array * Far Infrared and Sub-millimetre Telescope, of the Herschel Space Observatory * For Inspiration and Recognition of Science and Technology, an international youth organization * Forum of Incident Response and Security Teams, a global forum Arts and entertainment Albums * ''1st'' (album), by Streets, 1983 * ''1ST'' (SixTones album), 2021 * ''First'' (David Gates album), 1973 * ''First'', by Denise Ho, 2001 * ''First'' (O'Bryan album), 2007 * ''First'' (Raymond Lam album), 2011 Extended plays * ''1st'', by The Rasmus, 1995 * ''First'' (Baroness EP), 2004 * ''First'' (Ferlyn G EP), 2015 Songs * "First" (Lindsay Lohan song), 2005 * "First" (Cold War Kids song), 2014 * "First", by Lauren Daigle from the album '' How Can It Be'', 2015 * "First", ...
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Isosurface
An isosurface is a three-dimensional analog of an isoline. It is a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space; in other words, it is a level set of a continuous function whose domain is 3-space. The term ''isoline'' is also sometimes used for domains of more than 3 dimensions. Applications Isosurfaces are normally displayed using computer graphics, and are used as data visualization methods in computational fluid dynamics (CFD), allowing engineers to study features of a fluid flow (gas or liquid) around objects, such as aircraft wings. An isosurface may represent an individual shock wave in supersonic flight, or several isosurfaces may be generated showing a sequence of pressure values in the air flowing around a wing. Isosurfaces tend to be a popular form of visualization for volume datasets since they can be rendered by a simple polygonal model, which can be drawn on the screen very qui ...
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Volume Rendering
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or MicroCT scanner. Usually these are acquired in a regular pattern (e.g., one slice for each millimeter of depth) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume. Also, one needs to define the opacity and color of every voxel. This is usually defined using an RGBA (for red, green, blue, alpha) transfer function that defines the RGBA value for every possible voxel value. For example, a volu ...
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Line Integral Convolution
In scientific visualization, line integral convolution (LIC) is a method to visualize a vector field (such as fluid motion) at high spatial resolutions. The LIC technique was first proposed by Brian Cabral and Leith Casey Leedom in 1993. In LIC, discrete numerical Line integral, line integration is performed along the field lines (curves) of the vector field on a Regular grid, uniform grid. The integral operation is a convolution of a filter Kernel (image processing), kernel and an input texture, often white noise. In signal processing, this process is known as a Convolution#Discrete convolution, discrete convolution. Overview Traditional visualizations of vector fields use small arrows or lines to represent vector direction and magnitude. This method has a low spatial resolution, which limits the density of presentable data and risks obscuring characteristic features in the data. More sophisticated methods, such as Streamlines, streaklines, and pathlines, streamlines and particl ...
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