Red Dead Redemption 2
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Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and member of the Van der Linde gang, who must deal with the decline of the Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through First-person (video games), first- and Third-person (video games), third-person perspectives, and the player may Nonlinear gameplay, freely roam its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A Bounty (reward), bounty system governs the response of law enforcement a ...
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Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan Houser, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president. Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Australia the most recent in 2025. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion captur ...
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Outlaw
An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so anyone was legally empowered to persecute or kill them. Outlawry was thus one of the harshest penalties in the legal system. In Germanic law, early Germanic law, the death penalty is conspicuously absent, and outlawing is the most extreme punishment, presumably amounting to a death sentence in practice. The concept is known from Roman law, as the status of ''homo sacer'', and persisted throughout the Middle Ages. A secondary meaning of outlaw is a person systematically avoiding capture by evasion and violence. These meanings are related and overlapping but not necessarily identical. A fugitive who is declared outside protection of law in one jurisdiction but who receives asylum and lives openly and obedient to local laws in another jurisdiction is an outlaw in the first meaning but not the seco ...
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List Of Most Expensive Video Games To Develop
The following is a list of the most expensive video games ever developed, with a minimum total cost of and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends. Lists – Indicates ongoing costs of development post-release Official figures Cancelled games Unofficial figures Analyst estimations Press estimations The following budgets have been estimated by press outlets without naming any specific analyst or firm. See also *Lists of video games Notes References {{DEFAULTSORT:Most expensive video games to develop Video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ... Video game development Lists of video games ...
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Development Of Red Dead Redemption 2
A team of approximately 1,600 people developed ''Red Dead Redemption 2'' over several years. Rockstar Games published the action-adventure game in October 2018 for the PlayStation 4 and Xbox One, and in November 2019 for Windows and Google Stadia, Stadia. Rockstar co-opted all of its studios into one large team to facilitate development. The story is set in 1899 in a fictionalized representation of the Western United States, Western, Midwestern United States, Midwestern, and Southern United States and follows outlaw Arthur Morgan (Red Dead), Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the American frontier, Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston (Red Dead), John Marston, the protagonist of ''Red Dead Redemption'' (2010). Rockstar used motion capture to record the performances of the cast, as well as face cameras to captu ...
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Bounty Hunter
A bounty hunter is a private agent working for a bail bondsman who captures fugitives or criminals for a commission or bounty. The occupation, officially known as a bail enforcement agent or fugitive recovery agent, has traditionally operated outside the legal constraints that govern police officers and other agents of the state. This is because a bail agreement between a defendant and a bail bondsman is essentially a civil contract that is incumbent upon the bondsman to enforce. Since they are not police officers, bounty hunters are exposed to legal liabilities from which agents of the state are protected as these immunities enable police to perform their functions effectively without fear of lawsuits. Bounty hunters are typically independent contractors paid a commission of the total bail amount that is owed by the fugitive and co-signer; they provide their own professional liability insurance and only get paid if they are able to find the "skip" and bring them in. Bount ...
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Bounty (reward)
A bounty is a payment or Reward system, reward of money to locate, capture or kill an outlaw or a Fugitive, wanted person. Two modern examples of bounties are the ones placed for the capture of Saddam Hussein and his sons by the United States government and Microsoft's bounty for computer virus creators. Those who make a living by pursuing bounties are known as bounty hunters. Bounties have also been granted for other actions, such as exports under mercantilism. Examples Historical examples Written promises of reward for the capture of or information regarding criminals go back to at least the first-century Roman Empire. Graffiti from Pompeii, a Roman city destroyed by a volcanic eruption in 79 AD, contained this message: A copper pot went missing from my shop. Anyone who returns it to me will be given 65 bronze coins (Sestertius, ''sestertii''). Twenty more will be given for information leading to the capture of the thief. A bounty system was used in the American Civil War as ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Hunting
Hunting is the Human activity, human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products (fur/hide (skin), hide, bone/tusks, horn (anatomy), horn/antler, etc.), for recreation/taxidermy (see trophy hunting), although it may also be done for resourceful reasons such as removing predators dangerous to humans or domestic animals (e.g. wolf hunting), to pest control, eliminate pest (organism), pests and nuisance animals that damage crops/livestock/poultry or zoonosis, spread diseases (see varmint hunting, varminting), for trade/tourism (see safari), or for conservation biology, ecological conservation against overpopulation and invasive species (commonly called a culling#Wildlife, cull). Recreationally hunted species are generally referred to as the ''game (food), game'', and are usually mammals and birds. A person participating in a hunt is a ...
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Robberies
Robbery is the crime of taking or attempting to take anything of value by force, threat of force, or use of fear. According to common law, robbery is defined as taking the property of another, with the intent to permanently deprive the person of that property, by means of force or fear; that is, it is a larceny or theft accomplished by an assault. Precise definitions of the offence may vary between jurisdictions. Robbery is differentiated from other forms of theft (such as burglary, shoplifting, pickpocketing, or car theft) by its inherently violent nature (a violent crime); whereas many lesser forms of theft are punished as misdemeanors, robbery is always a felony in jurisdictions that distinguish between the two. Under English law, most forms of theft are triable either way, whereas robbery is triable only on indictment. Etymology The word "rob" came via French from Late Latin words (e.g., ''deraubare'') of Germanic origin, from Common Germanic ''raub'' "theft". Types of ...
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Shootout
A shootout, also called a firefight, gunfight, or gun battle, is a confrontation in which parties armed with firearms exchange gunfire. The term can be used to describe any such fight, though it is typically used in a non-military context or to describe combat situations primarily using firearms (generally excluding crew-served weapons, combat vehicles, Military aircraft, armed aircraft, or explosives). Shootouts often pit law enforcement against Crime, criminals, though they can also involve groups outside of law enforcement, such as rivalling gangs, militias, or individuals. Military combat situations are rarely titled "shootouts", and are almost always considered battles, Engagement (military), engagements, Skirmisher, skirmishes, exchanges, or firefights. Shootouts are often depicted in action films, Western (genre), Westerns, and video games. Notable shootouts in the United States and territories Gunfight at the O.K. Corral On October 26, 1881, Deputy United States Mars ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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