Red Dead Redemption
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Red Dead Redemption
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's ''Red Dead Revolver'', it is the second game in the ''Red Dead'' series. ''Red Dead Redemption'' is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, Redemption (theology), redemption, and the American Dream. The game is played from a Third-person view, third-person perspective. The player can Nonlinear gameplay, freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback, and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows playe ...
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Woody Jackson
Woodrow Wilson Jackson III (born June 10, 1970) is an American composer and session musician. He is best known for his work with Rockstar Games, composing scores for its video games ''Red Dead Redemption'', '' L.A. Noire'', ''Grand Theft Auto V'', and ''Red Dead Redemption 2''. Born in Oil City, Pennsylvania, Jackson studied at Virginia State University for one year, taking harmonica lessons before dropping out and playing guitar in a band. He moved to Los Angeles in 1992, and eventually joined the band Friends of Dean Martinez. He later became a session musician, working on the soundtracks of films like ''Ocean's Twelve'' (2004) and '' The Devil Wears Prada'' (2006). Since 2009, he has owned and operated Electro-Vox Recording Studios, where he has recorded two original albums and much of his composing work. He is an avid collector of vintage instruments. Jackson began working with Rockstar Games in 2008, joining Bill Elm to co-compose the music of ''Red Dead Redemption'', par ...
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Rockstar San Diego
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the ''Midnight Club'' and ''Red Dead'' series. The Colombian entrepreneur Diego Angel founded the company as Angel Studios in January 1984 after studying film in Chicago, where he had grown fond of computer animation. The studio began with a focus on animation and visual effects for multimedia productions, such as advertisements, films, and music videos. Notable works include the film ''The Lawnmower Man (film), The Lawnmower Man'' and the music video for Peter Gabriel's song "Kiss That Frog". Angel Studios began working in the video game industry during the 1990s, creating cutscenes for Ed Annunziata's ''Ecco: The Tides of Time'' (1994) and ''Mr. Bones (video game), Mr. Bones'' (1996). The company fully developed games with Nintendo (''Major League Baseball Featuring Ken Griffey Jr.'' a ...
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Red Dead
''Red Dead'' is a series of Western-themed action-adventure games published by Rockstar Games. The first entry in the series, '' Red Dead Revolver'', was released on the PlayStation 2 and Xbox in May 2004. Originally developed by Capcom, ''Red Dead Revolver'' borrowed elements from their 1985 arcade title '' Gun.Smoke'', to which it was intended to be a spiritual successor, but the game was cancelled in 2002. Subsequently, after acquiring the rights, Rockstar purchased ''Red Dead Revolver'' and expanded on it. '' Red Dead Redemption'', developed by Rockstar San Diego (which also worked on its predecessor), was released in May 2010 for PlayStation 3 and Xbox 360 to critical and commercial acclaim. Selling over 15 million copies by 2017 and winning many year-end accolades from multiple gaming publications, the game is considered to be one of the best games of all time. Multiple DLCs were added, including '' Undead Nightmare'', a single-player expansion later released as a stan ...
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John Marston
John Marston is a character in the ''Red Dead'' video game series by Rockstar Games. He is the main playable protagonist of the 2010 video game ''Red Dead Redemption'', wherein he must deal with the decline of the Wild West while being forced to hunt down the last surviving members of his old gang in exchange for the safe return of his family by the federal government. John is also the protagonist of ''Undead Nightmare'', a non-canonical, zombie apocalypse-themed expansion pack, and the secondary playable character of the 2018 prequel, ''Red Dead Redemption 2''. The latter game depicts John's life in the gang prior to its demise, and later his attempts to start an honest life with his family. Rob Wiethoff portrays John Marston in both games through performance capture. The character was developed to be a nuanced, family-focused character in the first game. When returning for the prequel, Wiethoff looked to his younger life for inspiration. The writers felt that John's origi ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Third-person View
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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American Dream
The "American Dream" is a phrase referring to a purported national ethos of the United States: that every person has the freedom and opportunity to succeed and attain a better life. The phrase was popularized by James Truslow Adams during the Great Depression in 1931, and has had different meanings over time. Originally, the emphasis was on democracy, liberty, and equality, but more recently has been on achieving material wealth and upward social mobility. Adams defined it as The tenets of the American Dream originate from the Declaration of Independence, which states that " all men are created equal", and have an inalienable right to " life, liberty, and the pursuit of happiness". The Preamble to the Constitution states similarly that the Constitution's purpose is to, in part, "secure the Blessings of Liberty to ourselves and our Posterity". It is said to be a set of ideals including representative democracy, rights, liberty, and equality, in which freedom is interprete ...
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Redemption (theology)
Redemption is an essential concept in many religions, including Judaism, Christianity, and Islam. The term implies that something has been paid for or bought back, like a slave who has been set free through the payment of a ransom. Christianity In Christian theology, redemption (, ) refers to the deliverance of Christians from sin and its consequences. Christians believe that all people are born into a state of sin and separation from God, and that redemption is a necessary part of salvation in order to obtain eternal life. Leon Morris says that " Paul uses the concept of redemption primarily to speak of the saving significance of the death of Christ." In the New Testament, ''redemption'' and related words are used to refer both to deliverance from sin and to freeing from captivity. In Christian theology, redemption is a metaphor for what is achieved through the atonement; therefore, there is a metaphorical sense in which the death of Jesus pays the price of a ransom (the Lati ...
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Masculinity
Masculinity (also called manhood or manliness) is a set of attributes, behaviors, and roles generally associated with men and boys. Masculinity can be theoretically understood as Social construction of gender, socially constructed, and there is also evidence that some behaviors considered masculine are influenced by both cultural factors and biological factors. To what extent masculinity is biologically or socially influenced is subject to debate. It is Sex and gender distinction, distinct from the definition of the Male, biological male sex, as anyone can exhibit masculine traits. Standards of masculinity vary across different cultures and historical periods. In Western cultures, its meaning is traditionally drawn from being contrasted with femininity. Overview Standards of manliness or masculinity vary across different cultures, subcultures, ethnic groups and historical periods. Traits traditionally viewed as masculine in Western world, Western society include physical stren ...
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Cycle Of Violence
The term cycle of violence refers to repeated and dangerous acts of violence as a cyclical pattern,''The cycle of violence.''
Domestic Violence and Abuse, Signs of Abuse and Abusive Relationships. HELPGUIDE.org. Retrieved November 21, 2011.
associated with high emotions and doctrines of retribution or . The pattern, or cycle, repeats and can happen many times during a relationship. Each phase may last a different length of time, and over time the level of violence may increase. The phrase has been increasingly widespread since first popularized ...
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