Mystara
   HOME





Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the Editions of Dungeons & Dragons, "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor (campaign setting), Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a -long frontier coastline about 2,000 miles to the west of the Known World. By t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ..., List of Dragonlance modules and sourcebooks, Dragonlance, Greyhawk, Mystara#Source material, Mystara, Kara-Tur#Novels and modules, Kara-Tur, Spelljammer#Publication history, Spelljammer, Ra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hollow World
The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which ''D&D'' games can be based; of these, the ''Forgotten Realms'', an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even spaceflight themes. These are official ''D&D'' campaign settings that have been published or licensed by TSR or WotC. ''Theros'' and ''Ravnica (Magic: The Gathering), Ravnica'' originated in the ''Magic: The Gathering'' franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases. ''Birt ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Blackmoor (campaign Setting)
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game ''Dungeons & Dragons''. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of ''Dungeons & Dragons'', as an early testing ground for what would become ''D&D''. Early history Blackmoor began as a development of David Wesely's "Braunstein (game), Braunstein" games following Duane Jenkins' Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded the setting around the eponymous town, castle, and multi-level dungeon using ideas borrowed from ''The Lord of the Rings'' and ''Dark Shadows'' and made use of the Fantasy Supplement rules from the ''Chainmail (game), Chainmail'' game. Blackmoor was a campaign centered on individual player characters capable of continuing progressions, which encouraged cooperative play to suc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Isle Of Dread
''The Isle of Dread'' is an adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the '' D&D Expert Set''. In the adventure, the player characters arrive on the Isle of Dread seeking a lost treasure, and there encounter new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as an adventure scenario for medium- to high-level player characters, which takes place on an unexplored tropical island which has been divided by a stone wall built in ancient times.preview The characters somehow find a fragment from a ship' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


D&D Expert Set
The ''Expert Set'' is an expansion boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. It was first published in 1981 as an expansion to the '' Basic Set''. Having been told that Greyhawk was reserved for ''Advanced Dungeons & Dragons'', Schick and Moldvay decided to use their own setting of Mystara specifically around The Known World area which resembled 15th century Europe. Publication history 1981 version The ''Basic Set'' saw a major revision in 1981 by Tom Moldvay. The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development. The ''Basic Set'' described character levels 1 through 3, as had its immediate predecessor, the ''Basic Set'' edited by J. Eric Holmes in 1977. The Moldvay ''Basic Set'' was immediately followed by the release of the ''Expert Set'' edited by Dave Cook and Stephen R. Marsh, supporting character levels 4 through 14. ''The Isle of Dread'' was inc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE