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Cyber Sunday (2008)
Cyber Sunday was the fifth annual and final Taboo Tuesday/Cyber Sunday professional wrestling pay-per-view (PPV) event produced by World Wrestling Entertainment (WWE). It was held for wrestlers from the promotion's Raw, SmackDown, and ECW brand divisions. The event took place on October 26, 2008, at the US Airways Center in Phoenix, Arizona. The theme of the event was that fans could vote on certain aspects of every match. While it was the fifth event in this interactive PPV's chronology, it was the third titled Cyber Sunday as the first two events were titled Taboo Tuesday. In 2009, Cyber Sunday was replaced by Bragging Rights. Eight professional wrestling matches and one miscellaneous segment were featured on the event's card. The event received 153,000 pay-per-view buys, less than the previous year's event. It was also the first and only Cyber Sunday PPV broadcast in high definition. Production Background Cyber Sunday, originally known as Taboo Tuesday, was an annu ...
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CM Punk
Phillip Jack Brooks (born October 26, 1978), better known by his ring name CM Punk, is an American Professional wrestling, professional wrestler and actor. He is signed to WWE, where he performs on the Raw (WWE brand), Raw brand. Regarded as one of the greatest professional wrestlers of all time, he is known for his outspoken and confrontational straight edge Gimmick (professional wrestling), persona, which is based on his real-life experiences. His 434-day reign with the WWE Championship is the World championships in WWE#Ten longest, tenth-longest world title reign in the company's history. Brooks began his wrestling career on the independent circuit in 1997. He signed with Ring of Honor (ROH) in 2002, where he won the ROH World Championship once and was one of the inaugural inductees into the ROH Hall of Fame. Brooks signed with WWE in 2005 and won the WWE Championship twice, the World Heavyweight Championship (WWE, 2002–2013), World Heavyweight Championship three times, ...
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WWE Bragging Rights
WWE Bragging Rights was a professional wrestling pay-per-view (PPV) event produced by World Wrestling Entertainment (WWE), a professional wrestling promotion based in Connecticut. The event was established in 2009 and replaced Cyber Sunday in the late October slot of WWE's pay-per-view calendar. The concept of the show involved a series of interpromotional matches for "bragging rights" between wrestlers from the Raw and SmackDown brand divisions with a Bragging Rights trophy awarded as a prize. Among the matches, a 14-man tag team match was held between the two brands. In 2009, the show that won the most matches out of the series won the trophy. However, in 2010, which was the final event, the winning brand was simply determined by the 14-man tag team match. The SmackDown brand won the trophy both times the event was held. In 2011, Bragging Rights was replaced by the returning Vengeance as the October scheduled event. However, in 2012, WWE opted to have only one pay-per-view in ...
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World Heavyweight Championship (WWE, 2002–2013)
The 2002 to 2013 version of the World Heavyweight Championship was a men's professional wrestling world heavyweight championship created and promoted by the American promotion WWE. It was the second world championship to be created by the company, after their original world title, the WWE Championship (1963). The title was one of two top championships in the company from 2002 to 2006 and from 2010 to 2013, complementing the WWE Championship, and one of three top championships from 2006 to 2010 with the addition of the ECW World Heavyweight Championship. Established in September 2002, its creation came as a result of the WWE Undisputed Championship becoming exclusive to the SmackDown brand which left Raw without a world title due to the introduction of the brand split. Raw then created the World Heavyweight Championship and the title was awarded to Triple H. The titles moved between the brands on different occasions (usually as a result of the WWE Draft) until August 29, 2011, ...
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Feud (professional Wrestling)
In professional wrestling, a feud is a glossary of professional wrestling terms#Work (noun), staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years; conversely, they may be resolved with implausible speed, perhaps during a single match. Definition Feuds are often the result of the friction that is created between face (professional wrestling), faces (the heroic figures) and heel (professional wrestling), heels (the malevolent, "evil" participants). Common causes of feuds are a purported slight or insult, although they can be based on many other things, including conflicting moral codes or simple professional one-upmanship such as the pursuit of a championship (professional wrestling), championship. Some of the more popular feuds with audiences involve pitting former allies, particularly tag team partners, against each other. Depending on how p ...
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WWE Brand Extension
The brand extension, also referred to as the brand split, is the separation of the American professional wrestling promotion WWE's roster of wrestlers (and, at various times, creative staff) into distinct divisions, or "brands". The promotion's wrestlers are assigned to a brand via the annual WWE Draft and exclusively perform on that brand's weekly television show, with some exceptions. Throughout its history, WWE has utilized the brand extension twice. The first brand split occurred from 2002 to 2011, while the ongoing second began in 2016. WWE currently promotes four brands. The two main brands, referred to as the main roster, are Raw and SmackDown. NXT, WWE's third brand, was launched in 2010 and has served as WWE's developmental territory since 2012. A fourth brand, Evolve, launched in March 2025 as a sister brand to NXT and features trainees from the WWE Performance Center and independent wrestlers recruited for the WWE Independent Development program. The first ...
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Face (professional Wrestling)
In professional wrestling, a face (babyface) is a heroic, "good guy", "good-doer", or "fan favorite" wrestler, booked (scripted) by the promotion with the aim of being cheered by fans. They are portrayed as heroes relative to the heel wrestlers, who are analogous to villains. Traditionally, face characters wrestle within the rules and avoid cheating while behaving positively towards the referee and the audience. Such characters are also referred to as blue-eyes in British wrestling and ''técnicos'' in ''lucha libre''. Not everything a face wrestler does must be heroic: faces need only to be clapped or cheered by the audience to be effective characters. When the magazine ''Pro Wrestling Illustrated'' went into circulation in the late 1970s, the magazine referred to face wrestlers as "fan favorites" or "scientific wrestlers", while heels were referred to as simply "rulebreakers". The vast majority of wrestling storylines involve pitting faces against heels, although more elab ...
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Heel (professional Wrestling)
In professional wrestling, a heel (also known as a ''rudo'' in ''lucha libre'') is a wrestler who portrays a villain, "bad guy", "baddie", "evil-doer", or "rulebreaker", and acts as an antagonist to the Face (professional wrestling), faces, who are the heroic protagonist or "good guy" characters. Not everything a heel wrestler does must be villainous: heels need only to be booed or jeered by the audience to be effective characters, although most truly successful heels embrace other aspects of their devious personalities, such as cheating to win or using Glossary of professional wrestling terms#foreign object, foreign objects. "The role of a heel is to get 'heat,' which means spurring the crowd to obstreperous hatred, and generally involves cheating and any other manner of socially unacceptable behavior." To gain Heat (professional wrestling), heat (with boos and jeers from the audience), heels are often portrayed as behaving in an immoral manner by breaking rules or otherwise ta ...
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Narrative Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus, the narrative threads experienced by different, but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively disinterested official utilized by the author, each thread of which is woven together by the writer to create a work. By utilizing different threads, the writer enables the reader to get pieces of the overall plot while positioning them to identify wi ...
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Screenplay
A screenplay, or script, is a written work produced for a film, television show (also known as a '' teleplay''), or video game by screenwriters (cf. ''stage play''). Screenplays can be original works or adaptations from existing pieces of writing. A screenplay is a form of narration in which the movements, actions, expressions and dialogue of the characters are described in a certain format. Visual or cinematographic cues may be given, as well as scene descriptions and scene changes. History In the early silent era, before the turn of the 20th century, "scripts" for films in the United States were usually a synopsis of a film of around one paragraph and sometimes as short as one sentence.Andrew Kenneth Gay"History of scripting and the screenplay"at Screenplayology: An Online Center for Screenplay Studies. Retrieved 15 December 2021. Shortly thereafter, as films grew in length and complexity, film scenarios (also called "treatments" or "synopses"Steven Maras. ''Screenwri ...
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Mock Combat
Mock combat involves the execution of combative actions without intent to harm. Participants can engage in such sparring for ritual, training, recreational or performance reasons. The nature of mock combat can vary from Realism (arts), realistic to symbolic. Mock combat can be classified into choreography, choreographed and unchoreographed forms. Unchoreographed * Display behaviour in tournament species ** Threat display * Ritual battle ** Tinku * Battle reenactment * Military simulation or military exercise, war games * Sparring Choreographed * Stage combat * Theatrical fencing * Cinematic fencing * Arranged performance fighting * War dance ** Capoeira ** Juego de maní ** Kailao * Kata in Japanese martial arts * Hyung, or poomsae (in Korean martial arts) *Professional Wrestling References

Mock combat, {{martialart-stub ...
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List Of World Wrestling Entertainment Employees
WWE is an American professional wrestling promotion based in Stamford, Connecticut. It is owned and operated by TKO Group Holdings, a majority owned subsidiary of Endeavor (company), Endeavor Group Holdings. WWE personnel consists of professional wrestling, professional wrestlers, Manager (professional wrestling), managers, Sports commentator, play-by-play and color commentators, ring announcers, interviewers, Referee (professional wrestling), referees, Athletic trainer, trainers, Road agent (professional wrestling), producers, Professional wrestling booker, script writers, and various other positions. professional wrestling authority figures, Executives and board of directors, board members are also listed. Overview As of 2024, WWE employs over 800 full-time employees as part of its business operations, spread across its three segments: Media, Live Events, and Consumer Products. In addition, they contract with other vendors and service providers. As part of WWE's Live Event ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research h ...
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