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Crimefighters
''Crimefighters'' is a TSR pulp-themed tabletop role-playing game created by game designer David Cook. ''Crimefighters'' was originally released in issue 47 of the March 1981 edition of ''Dragon'' magazine. This issue of ''Dragon'' magazine also contained an introductory ''Crimefighters'' adventure called ''The Case of the Editor’s Envelope''. The game featured artwork by artist Jeff Dee who also drew the ''Crimefighters'' game character Dark Night Dan. ''Crimefighters'' was included in the '' Dragon Magazine Archive'', a collection of five CD-ROMs comprising the first 250 issues of ''Dragon'' magazine. Game overview ''Crimefighters'' emulates the 1930s pulp adventures of characters such as Doc Savage, The Spirit, The Spider and The Shadow. Character classes players can choose from are Defender, a law-abiding crimefighter, Avenger, a vigilante Vigilantism () is the act of preventing, investigating, and punishing perceived offenses and crimes without legal authority. ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the ''Dungeons & Dragons Expert Set, Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Awards, Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg (game), Blitzkrieg'' and ''Afrika Korps (game), Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his hig ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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Pulp Magazine
Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 until around 1955. The term "pulp" derives from the Pulp (paper), wood pulp paper on which the magazines were printed, due to their cheap nature. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was wide by high, and thick, with ragged, untrimmed edges. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitation fiction, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Digest magazines and men's adventure magazines were incorrectly regarded as pulps, though they have different editorial and production standards and are instead replacements. Modern superhero Su ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Spirit (comics)
The Spirit is a fictional masked crimefighter appearing in American comic books. Created by cartoonist Will Eisner, he first appeared as the main feature of a tabloid (paper size), tabloid-sized comic book insert distributed in the Sunday edition of Register and Tribune Syndicate newspapers. Popularly referred to as "The Spirit Section", the insert ran from June 2, 1940 to October 5, 1952. The Spirit is the alias of Denny Colt, a private investigator and criminologist based in the fictional Central City, who falls into suspended animation while trying to apprehend the mad scientist Dr. Cobra. Legal death, Officially pronounced dead, Colt revives after being interred in Wildwood Cemetery. With the blessing of his old friend, police Commissioner Eustace Dolan, Colt becomes a domino mask-wearing "Vigilantism, friendly outlaw" who pursues criminals that might otherwise escape capture by traditional law enforcement. The Spirit usually does not possess any Superpower (ability), superpo ...
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Role-playing Games Introduced In 1981
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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Historical Role-playing Games
History is the systematic study of the past, focusing primarily on the human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some theorists categorize history as a social science, while others see it as part of the humanities or consider it a hybrid discipline. Similar debates surround the purpose of history—for example, whether its main aim is theoretical, to uncover the truth, or practical, to learn lessons from the past. In a more general sense, the term ''history'' refers not to an academic field but to the past itself, times in the past, or to individual texts about the past. Historical research relies on primary and secondary sources to reconstruct past events and validate interpretations. Source criticism is used to evaluate these sources, assessing their authenticity, content, and reliability. Historians strive to integrate the perspectives of several sources to develop a ...
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American Role-playing Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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Vigilantism
Vigilantism () is the act of preventing, investigating, and punishing perceived offenses and crimes without legal authority. A vigilante is a person who practices or partakes in vigilantism, or undertakes public safety and retributive justice without commission. Definition The term is borrowed from Italian , which means 'sentinel' or 'watcher', from Latin . According to political scientist Regina Bateson, vigilantism is "the extralegal prevention, investigation, or punishment of offenses." The definition has three components: # Extralegal: Vigilantism is done outside of the law (not necessarily in violation of the law) # Prevention, investigation, or punishment: Vigilantism requires specific actions, not just attitudes or beliefs # Offense: Vigilantism is a response to a perceived crime or violation of an authoritative norm Other scholars have defined "collective vigilantism" as "group violence to punish perceived offenses to a community." Les Johnston argues that vigilant ...
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Character Class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ...
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The Shadow
The Shadow is a fictional character created by American magazine publishers Street & Smith and writer Walter B. Gibson. Originally created to be a mysterious radio show narrator and developed into a distinct literary character in 1931 by Gibson, The Shadow has been adapted into other forms of media, including American comic books, comic strips, Serial (radio and television), serials, video games, and at least five feature films. The radio drama included episodes voiced by Orson Welles. The Shadow First appearance, debuted on July 31, 1930, as the mysterious narrator of the radio program ''Detective Story Hour'', which was developed to boost sales of Street & Smith's monthly pulp ''Detective Story Magazine''. When listeners of the program began asking at newsstands for copies of "that Shadow detective magazine", Street & Smith launched a magazine based on the character, and hired Gibson to create a concept to fit the name and voice and to write a story featuring him. The first ...
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Spider (pulp Fiction)
The Spider is an American pulp-magazine hero of the 1930s and 1940s. The character was created by publisher Harry Steeger and written by a variety of authors for 118 monthly issues of ''The Spider'' from 1933 to 1943. ''The Spider'' sold well during the 1930s, and copies are valued by modern pulp magazine collectors. Pulp magazine historian Ed Hulse has stated "Today, hero-pulp fans value ''The Spider'' more than any single-character magazine except for ''The Shadow'' and ''Doc Savage''."Ed Hulse, ''The Blood 'n' Thunder Guide to Collecting Pulps''. Murania Press, 2009, (pp. 78-82). Creation and publication history The Spider was created in 1933 by Harry Steeger at Popular Publications as direct competition to Street and Smith Publications' vigilante hero the Shadow. Steeger said he got the idea for the character's name when he was playing tennis and saw a large spider walking along the edge of the court. Steeger also sought to emulate the films of Douglas Fairbanks, while hi ...
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