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Crashlytics
Crashlytics was a Boston, Massachusetts-based software company founded in May 2011 by entrepreneurs Wayne Chang and Jeff Seibert. Crashlytics helps collecting, analyzing and organizing app crash reports. Its main product is a software development kit for crash reporting, application logging, online review and statistical analysis of application logs. It supports iOS, Android and Unity. In January 2013, Twitter acquired Crashlytics for over $100 million. Most of the package was in stock vesting over four years with an upfront payment of $38.2 million in common Twitter stock. In January 2017, Google announced that it signed an agreement to acquire Crashlytics and its offspring creations including Fabric and Answers. The acquisition would bolster its existing efforts in mobile by becoming part of the Firebase platform and known as Firebase Crashlytics. History Wayne Chang and Jeff Seibert co-founded Crashlytics in 2011. The company raised $1 million from venture capital ...
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Wayne Chang
Wayne Chang (born August 3, 1983) is an American entrepreneur, angel investor, film producer, and philanthropist. He is best known for founding Crashlytics, a startup acquired by Twitter in 2013. He is also known for creating a filesharing network called i2hub, making various seed investments, and his lawsuit against the Winklevoss twins, Winklevoss brothers. Early life Chang was born in Taipei, Taiwan, and grew up extremely poor on a farm in rural Taiwan. He immigrated to the United States at age 6, still short of cash. He wrote his first software program on the Apple IIe at age 7. While attending a high school in Haverhill, Massachusetts, he was involved with Napster, the first peer-to-peer filesharing platform. In 2005, Newsweek profiled Chang for his abilities in technology. Education Chang attended University of Massachusetts Amherst for his undergraduate degree. In 2003 and 2004, i2hub, created by Wayne in his UMass dorm, became his primary focus. With rapid growth and c ...
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Twitter, Inc
Twitter, Inc. was an American social media company based in San Francisco, California, which operated and was named for its flagship social media network prior to its rebrand as X. In addition to Twitter, the company previously operated the Vine short video app and Periscope livestreaming service. In April 2023, Twitter merged with X Holdings and ceased to be an independent company, becoming a part of X Corp. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams in March 2006 and was launched that July. , more than 100 million users tweeted 340 million tweets a day. The company went public in November 2013. , Twitter had more than 330 million monthly active users. On April 25, 2022, Twitter agreed to a $44 billion buyout by Elon Musk, CEO of SpaceX and Tesla, one of the biggest deals to turn a company private. On July 8, Musk terminated the deal. Twitter's shares fell, leading company officials to sue Musk in Delaware's Court of Chancery on July ...
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Jeff Seibert
Jeff Seibert (born July 27, 1985) is an American entrepreneur and angel investor. He is best known for co-founding Crashlytics, which in a little over a year was acquired by Twitter for over $100 million in 2013 (later valued at $259.5 million at Twitter's IPO), and co-founding Increo, which was acquired by Box in 2009. In 2020, Seibert starred in the American docudrama film The Social Dilemma. Early life Seibert grew up in Baltimore, Maryland. He discovered technology at a young age. He taught himself C in 6th grade and went on to write a range of Macintosh shareware applications. At the age of 13, Jeff released his first application, Histogram, a specialized graphing program for Mac OS. During high school, in 2002, Seibert went on to release EVONE, a graphical editor for the computer game Escape Velocity by Ambrosia Software. Education Seibert attended Gilman School in Baltimore, graduating in 2004. Seibert enrolled as an undergraduate degree student at Stanford University. ...
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Baseline Ventures
Baseline Ventures is a venture capital investment firm that focuses on seed money, seed and growth-stage investments in technology companies. The company was the first seed investor in Instagram, an early investor of Twitter and has been called "one of Silicon Valley's most successful — and smallest — investment firms" by ''Forbes (magazine), Forbes''. It is headquartered in Jackson, Wyoming. The company's founder and Managing Partner, Steve Anderson, was recognized on ''Fortune (magazine), Fortune's'' 2012 list of "50 Businesspeople of the Year" and included on the ''Forbes'' Midas List from 2012 to 2020. History Anderson founded Baseline in 2006. He previously worked for Kleiner Perkins Caufield & Byers, Microsoft, eBay and Starbucks. Anderson has a Master of Business Administration from Stanford University and has invested in companies founded by Stanford alumni including Kevin Systrom and Mike Krieger of Instagram; Katrina Lake of Stitch Fix; and Jeff Seibert of Crashly ...
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Firebase
Firebase was a company that developed backend software. It was founded in San Francisco in 2011 and was incorporated in Delaware. In 2014, Firebase was bought by Google. Its name continues as a set of backend cloud computing services and application development platforms provided by Google. It hosts databases, services, authentication, and integration for a variety of applications, including Android, iOS, JavaScript, Node.js, Java, Unity, PHP, and C++. History Firebase evolved from Envolve, a prior startup founded by James Tamplin and Andrew Lee in 2011. Envolve provided developers an API that enables the integration of online chat functionality into their websites. After releasing the chat service, Tamplin and Lee found out that it was being used to pass application data that were not chat messages. Developers were using Envolve to sync application data such as game state in real time across their users. Tamplin and Lee decided to separate the chat system and the re ...
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MoPub
AppLovin Corporation is an American mobile technology company headquartered in Palo Alto, California. Founded in 2012, the company helps developers market, monetize, analyze and publish their apps through its mobile advertising, marketing, and analytics platforms MAX, AppDiscovery, and SparkLabs. AppLovin operates Lion Studios, which works with game developers to promote and publish their mobile games. AppLovin also has large investments in various mobile game publishers. In 2020, 49% of AppLovin's revenue came from businesses using its software and 51% from consumers making in-app purchases. History AppLovin was founded in 2012 by Adam Foroughi, John Krystynak, and Andrew Karam. Foroughi stated that the AppLovin name came from Bloglovin', a content organizing company, contrary to reports of a homage to the Christopher Mintz-Plasse character from the 2007 film ''Superbad (film), Superbad''. The company operated in stealth mode until 2014, raising $4 million in financing from ang ...
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Software Companies Disestablished In 2017
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of cloud ...
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2017 Mergers And Acquisitions
Seventeen or 17 may refer to: *17 (number) * One of the years 17 BC, AD 17, 1917, 2017, 2117 Science * Chlorine, a halogen in the periodic table * 17 Thetis, an asteroid in the asteroid belt Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe *'' Seventeen'' (''Kuraimāzu hai''), a 2003 novel by Hideo Yokoyama * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *'' Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *'' Stalag 17'', an American war film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'', a 2009 film whose ...
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2013 Mergers And Acquisitions
Thirteen or 13 may refer to: * 13 (number) * Any of the years 13 BC, AD 13, 1913, or 2013 Music Albums * 13 (Black Sabbath album), ''13'' (Black Sabbath album), 2013 * 13 (Blur album), ''13'' (Blur album), 1999 * 13 (Borgeous album), ''13'' (Borgeous album), 2016 * 13 (Brian Setzer album), ''13'' (Brian Setzer album), 2006 * 13 (Die Ärzte album), ''13'' (Die Ärzte album), 1998 * 13 (The Doors album), ''13'' (The Doors album), 1970 * 13 (Havoc album), ''13'' (Havoc album), 2013 * 13 (HLAH album), ''13'' (HLAH album), 1993 * 13 (Indochine album), ''13'' (Indochine album), 2017 * 13 (Marta Savić album), ''13'' (Marta Savić album), 2011 * 13 (Norman Westberg album), ''13'' (Norman Westberg album), 2015 * 13 (Ozark Mountain Daredevils album), ''13'' (Ozark Mountain Daredevils album), 1997 * 13 (Six Feet Under album), ''13'' (Six Feet Under album), 2005 * 13 (Suicidal Tendencies album), ''13'' (Suicidal Tendencies album), 2013 * 13 (Solace album), ''13'' (Solace album), 2003 * 13 ( ...
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Google Acquisitions
Google is a computer software and a web search engine company that acquired, on average, more than one company per week in 2010 and 2011. The table below is an incomplete list of acquisitions, with each acquisition listed being for the respective company in its entirety, unless otherwise specified. The takeover, acquisition date listed is the date of the agreement between Google and the acquisition subject. As Google is headquartered in the United States, acquisition is listed in United States dollar, US dollars. If the price of an acquisition is unlisted, then it is undisclosed. If the Google service that is derived from the acquired company is known, then it is also listed here. Google itself was re-organized into a subsidiary of a larger holding company known as Alphabet Inc. in 2015. , Alphabet has acquired over 200 companies, with its largest acquisition being the purchase of Wiz (company), a cloud security company company, for $32 billion in 2025. Most of the firms acquire ...
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Mobile Software Programming Tools
Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile (band), a Canadian rock band * Mobiles (band), a 1980s British band Other uses in music * ''Mobile'' (album), a 1999 album by Brazilian Paulinho Moska * "Mobile" (song), a 2003 song by Avril Lavigne from ''Let Go'' * "Mobile", a song by Gentle Giant from the album '' Free Hand'' Other uses in arts, entertainment, and media * Mobile (sculpture), a kinetic sculpture constructed to take advantage of the principle of equilibrium * ''Mobile'' (TV series), a British ITV drama * "Mobile", a short story by J. G. Ballard, later renamed " Venus Smiles" * Mobile, a feature of the game ''GunBound'' * '' Mobile Magazine'', a publication on portable electronics Military and law enforcement * ''Garde Mobile'', historic French military unit * Mobi ...
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Software Companies Established In 2011
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of cloud ...
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