Crack Of Doom (game)
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Crack Of Doom (game)
''Crack of Doom'' is an open-ended, mixed-moderated, Play-by-mail game, play-by-mail game. It was designed and first published as ''Crack of Doom'' (or ''Crack of Doom I'') by Duane Wilcoxson and Debbie Leonard of Advanced Gaming Enterprises in 1986. They published ''Crack of Doom II'' in 1997 which ran alongside the first version. By 1997, ''Crack of Doom II'' was running under license in the United Kingdom, first under Phildee Enterprises and later under Harlequin Games. These were fantasy role-playing games, comparable in gameplay to ''Advanced Dungeons & Dragons''. The games were reviewed in various gaming magazines in the 1980s, 1990s, and 2000s, receiving generally positive reviews. History and development ''Crack of Doom'' was an open-ended, mixed-moderated, fantasy role-playing PBM game.#Oeh97, Oehm 1997. p. 10. It was published by Advanced Gaming Enterprises, run by Duane Wilcoxson and Debbie Leonard—former employees of Schubel & Son.#Oeh97, Oehm 1997. p. 11. The com ...
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Harlequin Games
Harlequin Games is a business which designs and moderates Play-by-mail game, PBM games by email of which their Legends (PBM) engine is the most recognized. From theirAbout Us page - "We fuse wild imagination with good game-play in everything we produce and do so with professionalism and love for the hobby. Established in 1994, Harlequin has quickly grown into one of the largest postal/email gaming firms in the world, and we look forward to maintaining a long and happy relationship with our players." Harlequin Games was winner of the 2004 Origins Award winners#Gamers' Choice Awards, Gamers' Choice Origins Award in 2004 for the Play-by-mail game, play by email game Legends (PBM). List of games North Island Campaign External linksHarlequin Games ~ The home of Legends Middle Earth Games
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Ogre (Dungeons & Dragons)
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in " Jack and the Beanstalk" and " Jack the Giant Killer", the Giant Despair in '' The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in " Puss in Boots" and the ogre in " Hop-o ...
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Druid (Dungeons & Dragons)
The druid is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Publication history Creative origins The druid is named for the pre-Christian Celtic priests called druids. In the book ''The Evolution of Fantasy Role-Playing Games'' (2014), Michael Tresca highlighted that "historically, druids did revere trees as nature spirits. ..Zoomorphism was common enough to justify druids transforming into all kinds of animals. ..Conspicuously lacking from Dungeons & Dragons is the role of sacrifices in druidic rituals". Original ''Dungeons & Dragons'' Druids appeared, but not as player characters, in the original ''Greyhawk'' supplement ...
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Vampire (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood ''Dracula'' and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics. Publication history The vampire was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric clas ...
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Troll (Dungeons & Dragons)
Trolls are fictional monsters in the ''Dungeons & Dragons'' roleplaying game. Publication history While trolls can be found throughout folklores worldwide, the ''D&D'' troll has little in common with these. Instead it was inspired partly by Norse myth, and partly by a troll that appears in Poul Anderson's ''Three Hearts and Three Lions'', which is especially apparent in their ability to "regenerate" (their bodies to heal wounds extremely rapidly), and their weakness to fire. They appear as tall, thin, ungainly humanoids of low intelligence, with long noses and rubbery, greenish skin. Trolls are characteristic denizens of many AD&D worlds. ''Dungeons & Dragons'' (1974–1976) The troll was one of the first monsters introduced in the earliest edition of the game, in the ''Dungeons & Dragons'' "white box" set (1974), where they are described as "thin and rubbery", and "loathsome" creatures which have the ability to regenerate. ''Advanced Dungeons & Dragons'' 1st edition (1977–1 ...
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Titan (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attribu ...
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Satyr (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-sys ...
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