Cosmic Patrol (game)
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Cosmic Patrol (game)
''Cosmic Patrol'' is a first-person space combat game programmed by Jake Commander for the TRS-80 Model I and III, published by Instant Software in 1980. Gameplay ''Cosmic Patrol'' is a game in which the player pilots a Terran fighter with a mission to destroy the invading Quelons. The game is very similar to the 1978 Magnavox Odyssey² cartridge ''Cosmic Conflict!''. Reception Jon Mishcon reviewed ''Cosmic Patrol'' in ''The Space Gamer'' No. 34. Mishcon commented that "If you're really into video arcade, this is a good shoot-em-up. But it's doubtful you'd spend he priceto master this at an arcade." Reviews *'' Moves'' #55, p31https://strategyandtacticspress.com/library-files/Moves%20Issue55.pdf References External linksReviewin ''Kilobaud Microcomputing ''Kilobaud Microcomputing'' was a magazine dedicated to the computer homebrew hobbyists from 1977 to 1983. It was one of the three influential computer magazines of the 1970s, along with ''BYTE'' and ''Creative Computi ...
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Instant Software
Instant Software was a company that produced game, utility, and education software in the late 1970s and early 1980s primarily for the TRS-80 line of home computers. Instant Software was a subsidiary of Kilobaud Microcomputing, headquartered in Peterborough, New Hampshire and run by Wayne Green. History Green said in 1980 that although his company Instant Software had published "hundreds of programs for the TRS-80 ndwant to translate as many as possible for use on the TI-99/4 The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The assoc ...", it could not find anyone among more than 1,000 developers in its network who could port software to the computer, adding "We understand the problems with the system and the efforts Texas Instruments made to make translation difficult". Games *'' Santa Paravia ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is one of the earliest mass-produced and mass-marketed retail home computers. The name is an abbreviation of ''Tandy Radio Shack, Z80 [microprocessor]'', referring to its Zilog Z80 8-bit microprocessor. The TRS-80 has a full-stroke QWERTY keyboard, 4 kilobyte, KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language Interpreter (computing), interpreter in read-only memory (ROM), 64-character-per-line computer monitor, video monitor, and had a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues ...
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1980 In Video Gaming
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent ...
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Space Combat Simulator
Space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light trave ...
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