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Cosmic Patrol
''Cosmic Patrol'' is a first-person space combat game programmed by Jake Commander for the TRS-80 Model I and III, published by Instant Software in 1980. Gameplay ''Cosmic Patrol'' is a game in which the player pilots a Terran fighter with a mission to destroy the invading Quelons. The game is very similar to the 1978 Magnavox Odyssey² cartridge ''Cosmic Conflict!''. Reception Jon Mishcon reviewed ''Cosmic Patrol'' in ''The Space Gamer'' No. 34. Mishcon commented that "If you're really into video arcade, this is a good shoot-em-up. But it's doubtful you'd spend he priceto master this at an arcade." Reviews *'' Moves'' #55, p31https://strategyandtacticspress.com/library-files/Moves%20Issue55.pdf References External linksReviewin ''Kilobaud Microcomputing ''Kilobaud Microcomputing'' was a magazine dedicated to the computer homebrew hobbyists from 1977 to 1983. How ''kilobaud'' started Wayne Green, the editor and publisher of ''kilobaud'', had been the publisher of ''BYTE'' ...
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Instant Software
Instant Software was a company that produced game, utility, and education software in the late 1970s and early 1980s primarily for the TRS-80 line of home computers. Instant Software was a subsidiary of Kilobaud Microcomputing, headquartered in Peterborough, New Hampshire and run by Wayne Green. History Green said in 1980 that although his company Instant Software had published "hundreds of programs for the TRS-80 ndwant to translate as many as possible for use on the TI-99/4", it could not find anyone among more than 1,000 developers in its network who could port software to the computer, adding "We understand the problems with the system and the efforts Texas Instruments made to make translation difficult". Games *''Santa Paravia en Fiumaccio'' (1978) *''Casino II - Craps'' (1978) *''Dungeon of Death'' (1979) *'' Who-Dun-It?'' (1979) *''Wordwatch'' (1979) *''Airmail Pilot ''Airmail Pilot'' is a video game published in 1979 by Instant Software, in which the player pilots a Cur ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to se ...
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1980 In Video Gaming
1980 saw the release of a number of games with influential concepts, including ''Pac-Man'', '' Battlezone'', ''Crazy Climber'', ''Mystery House'', ''Missile Command'', '' Phoenix'', ''Rally-X'', ''Space Panic'', '' Stratovox'', ''Zork'', ''Adventure'', and '' Olympic Decathlon''. The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', while the best-selling home system was Nintendo's Game & Watch. The Atari VCS (later called the Atari 2600) also grew in popularity with a port of ''Space Invaders'' and support from new third-party developer Activision. Financial performance * The arcade video game market in the US generates $2.81 billion in revenue ($ adjusted for inflation). * Home video games sell ( adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. Highest-grossing arcade games The following titles were the highest-grossing arcade games worldwide in 1980. Japan and United States In Japan and the Unit ...
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Space Combat Simulator
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tra ...
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Magnavox Odyssey²
The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 ''odessei2''). The Odyssey 2 was one of the four major home consoles prior to the 1983 video game market crash, along with Atari 2600, Intellivision and ColecoVision. In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (''see Magnavox Odyssey series''). In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2. In 2009, the video game website IGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25. Design T ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gaming, SPI expanded into hobb ...
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Kilobaud Microcomputing
''Kilobaud Microcomputing'' was a magazine dedicated to the computer homebrew hobbyists from 1977 to 1983. How ''kilobaud'' started Wayne Green, the editor and publisher of ''kilobaud'', had been the publisher of ''BYTE'' magazine, (another influential microcomputer magazine of the time) where he published the first four issues in his own office. But one day in November 1975 Wayne came to work, and found that his ex-wife and the rest of the ''Byte'' magazine staff had moved out of his office and had taken the January issue with them. Consequently, the January 1976 issue had Virginia Green listed as publisher instead of Wayne Green. Wayne was not happy with this development, so he left Byte to start a new magazine to compete with the fledgling ''Byte''. He wanted to call it "KiloByte" to trump ''Byte''. But the people of ''Byte'' quickly trademarked KILOBYTE as a cartoon series in ''Byte'' magazine. So he named the new magazine "kilobaud" instead. The magazine was first published ...
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1980 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 2 ...
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Instant Software Games
In physics and the philosophy of science, instant refers to an infinitesimal interval in time, whose passage is instantaneous. In ordinary speech, an instant has been defined as "a point or very short space of time," a notion deriving from its etymological source, the Latin verb ''instare'', from ''in-'' + ''stare'' ('to stand'), meaning 'to stand upon or near.' The continuous nature of time and its infinite divisibility was addressed by Aristotle in his ''Physics'', where he wrote on Zeno's paradoxes. The philosopher and mathematician Bertrand Russell was still seeking to define the exact nature of an instant thousands of years later. , the smallest time interval certify in regulated measurements is on the order of 397 zeptoseconds (397 × 10−21 seconds). See also * Infinitesimal * Present The present (or here'' and ''now) is the time that is associated with the events perceived directly and in the first time, not as a recollection (perceived more than once) or a specu ...
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Space Combat Simulators
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tra ...
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