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Cornelian Dilemma
A Cornelian dilemma ({{langx, fr, dilemme cornélien), also spelt Corneillian dilemma, is a dilemma in which someone is obliged to choose one option from a range of options, all of which reveal a detrimental effect on themselves or someone near them. In classical drama, it will typically involve the character experiencing an inner conflict, forcing them to choose between love and honour or inclination and duty. The dilemma is named after French dramatist Pierre Corneille, in whose play '' Le Cid'' ( 1636) Rodrigue, the protagonist based on Rodrigo Díaz de Vivar, is torn between two desires: that of the love of Chimène, or avenging his family, who have been wronged by Chimène's father. Rodrigue either seeks revenge to avenge his father or loses the honour. Examples *In the 1992 '' Star Trek: The Next Generation'' episode " The Perfect Mate", the empathic metamorph Kamala learns the meaning of duty from Jean-Luc Picard and fulfills it. *In the 1999 '' Star Trek: Voyager'' episod ...
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Dilemma
A dilemma () is a problem offering two possibilities, neither of which is unambiguously acceptable or preferable. The possibilities are termed the ''horns'' of the dilemma, a clichéd usage, but distinguishing the dilemma from other kinds of predicament as a matter of usage. Terminology The term ''dilemma'' is attributed by Gabriel Nuchelmans to Lorenzo Valla in the 15th century, in later versions of his logic text traditionally called ''Dialectica''. Valla claimed that it was the appropriate Latin equivalent of the Greek ''dilemmaton''. Nuchelmans argued that his probable source was a logic text of of George of Trebizond. He also concluded that Valla had reintroduced to the Latin West a type of argument that had fallen into disuse. Valla's neologism did not immediately take hold, preference being given to the established Latin term ''complexio'', used by Cicero, with ''conversio'' applied to the upsetting of dilemmatic reasoning. With the support of Juan Luis Vives, how ...
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Voyager
Voyager may refer to: Computing and communications * LG Voyager, a mobile phone model manufactured by LG Electronics * NCR Voyager, a computer platform produced by NCR Corporation * Voyager (computer worm), a computer worm affecting Oracle databases * Voyager (library program), the integrated library system from Ex Libris Group * Voyager (web browser), a web browser for Amiga computers * Voyager Digital, a defunct cryptocurrency brokerage company * HP Voyager series, code name for a Hewlett-Packard series of handheld programmable calculators Transport Air * Airbus Voyager, Royal Air Force version of the Airbus A330 MRTT * Frequent flyer program of South African Airways * Egvoyager Voyager 203, an Italian ultralight aircraft * Raj Hamsa Voyager, an Indian ultralight trike design * Rutan Voyager, the first airplane to fly around the world nonstop without refuelling Land * Bombardier Voyager, a high-speed train operated in the United Kingdom ** Bombardier ''Voyager'' (British ...
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Concepts In Ethics
A concept is an abstract idea that serves as a foundation for more concrete principles, thoughts, and beliefs. Concepts play an important role in all aspects of cognition. As such, concepts are studied within such disciplines as linguistics, psychology, and philosophy, and these disciplines are interested in the logical and psychological structure of concepts, and how they are put together to form thoughts and sentences. The study of concepts has served as an important flagship of an emerging interdisciplinary approach, cognitive science. In contemporary philosophy, three understandings of a concept prevail: * mental representations, such that a concept is an entity that exists in the mind (a mental object) * abilities peculiar to cognitive agents (mental states) * Fregean senses, abstract objects rather than a mental object or a mental state Concepts are classified into a hierarchy, higher levels of which are termed "superordinate" and lower levels termed "subordinate". Additi ...
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Lesser Of Two Evils Principle
The lesser of two evils principle, also referred to as the lesser evil principle and lesser-evilism, is the principle that when faced with selecting from two immoral options, the least immoral one should be chosen. The principle is most often invoked in reference to binary political choices under systems that make it impossible to express a sincere preference for one's favorite. Origin The maxim existed already in Platonic philosophy. In Nicomachean Ethics, Aristotle writes: "For the lesser evil can be seen in comparison with the greater evil as a good, since this lesser evil is preferable to the greater one, and whatever preferable is good". The modern formulation was popularized by Thomas à Kempis' devotional book '' The Imitation of Christ'' written in early 15th century. In part IV of his ''Ethics'', Spinoza states the following maxim: In modern elections The concept of "lesser evil" voting (LEV) can be seen as a form of the minimax strategy ("minimize maximum ...
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Hobson's Choice
A Hobson's choice is a free choice in which only one thing is actually offered. The term is often used to describe an illusion that choices are available. The best known example is "I'll give you a choice: Take it or leave it", wherein "leaving it" is strongly undesirable. The phrase is said to have originated with Thomas Hobson (1544-1631), a livery stable owner in Cambridge, England, who offered customers the choice of either taking the horse in the stall nearest to the door or taking none at all. Origins According to a plaque underneath a painting of Hobson donated to Cambridge Guildhall, Hobson had an extensive stable of some 40 horses. This gave the appearance to his customers that, upon entry, they would have their choice of mounts, when in fact there was only one: Hobson required his customers to take the horse in the stall closest to the door. This was to prevent the best horses from always being chosen, which would have meant overuse of the good horses. Hobson's stab ...
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No-win Situation
A no-win situation or lose–lose situation is an outcome of a negotiation, conflict or challenging circumstance in which all parties are worse off. It is an alternative to a win–win or outcome in which one party wins. Arbitration or mediation may be used to avoid no-win outcomes and find more satisfactory results. In game theory In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: * Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures. * '' Zugzwang'', as in chess, when any move a player chooses makes them worse off than before such as losing a piece or being checkmated. * A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a Catch-22). * Ignora ...
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Niko Bellic
Niko Bellic () is a fictional character and the playable protagonist of Rockstar North's 2008 video game ''Grand Theft Auto IV'', the sixth main entry in Rockstar Games' ''Grand Theft Auto'' series. He also makes non-playable appearances in the game's episodic content '' The Lost and Damned'' and '' The Ballad of Gay Tony'', both released in 2009. Michael Hollick provided the character's voice and motion capture. Within the game's storyline, Niko is an ex-soldier from Eastern Europe, who was shaped by his experiences in an unidentified war he fought in, developing a very cynical view on life. After becoming involved with a Russian crime syndicate, and discovering that his unit was sold out to enemy forces, he decides to move to Liberty City to pursue the American Dream, inspired by his cousin Roman's personal tales of luxury and riches that he had experienced while living there for the past decade. However, upon his arrival, he quickly discovers that those stories were ...
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Grand Theft Auto IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2004's ''Grand Theft Auto: San Andreas'', and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players Nonlinear gameplay, freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey. The game is played from a Third-person view, third-person perspective and its world is navigated on foot and by vehicle. Throughout the single-player mode, players control Niko Bellic. An online multiplayer mode is also included with the game, allowing up to 32 players to engage in both cooperative and co ...
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Triage
In medicine, triage (, ; ) is a process by which care providers such as Health professional, medical professionals and those with first aid knowledge determine the order of priority for providing treatment to injured individuals and/or inform the rationing of limited supplies so that they go to those who can most benefit from it. Triage is usually relied upon when there are more injured individuals than available care providers (known as a mass casualty incident), or when there are more injured individuals than supplies to treat them. The methodologies of triage vary by institution, locality, and country but have the same universal underlying concepts. In most cases, the triage process places the most Major trauma, injured and most able to be helped as the first priority, with the most Terminal illness, terminally injured the last priority (except in the case of reverse triage). Triage systems vary dramatically based on a variety of factors, and can follow specific, measurable me ...
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Ethical Dilemma
In philosophy, an ethical dilemma, also called an ethical paradox or moral dilemma, is a situation in which two or more conflicting moral imperatives, none of which overrides the other, confront an agent. A closely related definition characterizes an ethical dilemma as a situation in which every available choice is wrong. The term is also used in a ''wider sense'' in everyday language to refer to ethical conflicts that may be resolvable, to psychologically difficult choices or to other types of difficult ethical problems. This article concerns ethical dilemmas in the ''strict philosophical sense'', often referred to as ''genuine ethical dilemmas''. Various examples have been proposed but there is disagreement as to whether these constitute ''genuine'' or ''merely apparent'' ethical dilemmas. The central debate around ethical dilemmas concerns the question of whether there are any. Defenders often point to apparent examples while their opponents usually aim to show their existence co ...
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Jean-Luc Picard
Jean-Luc Picard is a fictional character in the ''Star Trek'' franchise, most often seen as the commanding officer of the Federation starship . Played by Patrick Stewart, Picard has appeared in the television series '' Star Trek: The Next Generation'' (''TNG'') and the premiere episode of '' Star Trek: Deep Space Nine'', as well as the feature films '' Star Trek Generations'' (1994), '' Star Trek: First Contact'' (1996), '' Star Trek: Insurrection'' (1998), and '' Star Trek: Nemesis'' (2002). He is also featured as the central character in the show '' Star Trek: Picard'' (2020–2023). Casting and design After the success of the contemporary ''Star Trek'' feature films, a new ''Star Trek'' television series featuring a new cast was announced on October 10, 1986. ''Star Trek'' creator Gene Roddenberry named Picard for (one or both of) the twin brothers Auguste Piccard and Jean Piccard, 20th-century Swiss scientists. cited in Patrick Stewart, who has a background in live the ...
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