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Cool Boarders Pocket
''Cool Boarders Pocket'' is a 2000 snowboarding video game developed by UEP Systems and published by SNK Playmore for the Neo Geo Pocket Color. Gameplay ''Cool Boarders Pocket'' differs to other games in the '' Cool Boarders'' series. It features an isometric (overhead) view instead of a third-person perspective. The game features two play modes a free-ride mode where the player navigates an obstacle course with no restrictions until they reach the goal, and a survival mode where the player snowboards through the obstacle course until they run out of health. The game allows the player to choose one of two characters; a female or male snowboarder. Publication history Part of the ''Cool Boarders'' series, the game was developed by UEP Systems for the Neo Geo Pocket Color and released in Japan in 2000. Craig Harris of ''IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The c ...
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UEP Systems
was a Japanese video game developer founded in 1985. They were best known for their PlayStation-era snowboarding games, though they also released titles for PlayStation 2, Dreamcast, Neo Geo Pocket, and arcade. History UEP Systems' most critically acclaimed title is 1997's '' Cool Boarders 2'' for the PlayStation, an early pioneering title of the "action sports Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk of injury or death. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extre ..." video game genre. The studio's biggest creative release was the quirky 3D action/adventure title '' Rising Zan: The Samurai Gunman'', the studio's only non-sports game, which received sub-par reviews but gained a small amount of cult appeal among gamers at the time. Despite the success of their early snowboarding titles, UEP struggled financially in the years that follow ...
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UEP Systems Games
UEP may refer to: *Unique-event polymorphism, a class of genetic markers used to define haplogroups *United Egg Producers, an agricultural cooperative in the Midwestern United States which represents the interests of regional egg producers * University of Eastern Philippines, a public university in Northern Samar province *University of Exeter Press, an academic press based in Exeter, United Kingdom * United Effort Plan, a property-holding organization of the FLDS Church * Ashmolean Museum University Engagement Programme, a teaching programme of the Ashmolean Museum of Art and Archaeology in the University of Oxford * US Expatriate Pension, a type of pension/retirement solution for US tax payers who are non US residents * Unequal error protection, an error correction In information theory and coding theory with applications in computer science and telecommunications, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digita ...
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Snowboarding Video Games
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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SNK Games
Japanese video game company SNK (formerly Shin Nihon Kikaku and SNK Playmore) began developing and publishing video games in 1978. SNK's first video games were released on dedicated arcade boards throughout the 1980s. In the 1990s and early 2000s, most of their games were released on their proprietary hardware, including the Neo Geo and Neo Geo Pocket Color. Since the mid-2000s, SNK has released games on other company platforms. Arcade platforms Dedicated boards Neo Geo, Neo Geo CD & Hyper Neo Geo 64 *1990 **'' Baseball Stars Professional'' **'' Blue's Journey (Raguy)'' **'' Cyber-Lip'' **'' League Bowling'' **'' Magician Lord'' **'' MahJong Kyoretsuden: Higashi Nippon Hen'' **'' Mahjong Kyōretsuden: Nishi Nihon Hen'' **'' NAM-1975'' **'' Puzzled (Joy Joy Kid)'' **'' Riding Hero'' **'' The Super Spy'' **'' Top Player's Golf'' *1991 **'' Alpha Mission II (ASO II: Last Guardian)'' **'' Bakatono-sama Mahjong Manyūki'' **'' Burning Fight'' **'' Crossed Swords'' **'' Eightman ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Neo Geo Pocket Color-only Games
Neo or NEO may refer to: Arts and entertainment Fictional entities * Neo (''The Matrix''), the alias of Thomas Anderson, a hacker and the protagonist of the Matrix film series * Neo (''Marvel Comics'' species), a fictional race of superhumans * Neo, short for Neopolitan, a character from the animated series ''RWBY'' * Spamton NEO, a character in the videogame ''Deltarune'' Music Musicians * Ne Obliviscaris (band), sometimes abbreviated NeO, an Australian heavy metal band * N.E.O. (band), a Lithuanian band * Neo (British band), a post-punk band * Neo (Hungarian band), a Hungarian group * , an Indonesian hip hop musician * Neo (Italian band), a prog-jazz group Albums and songs * ''Neo'' (album), a 1979 album by Ian North *"N.E.O.", a song by Chai Other entertainment * ''Neo'' (magazine), an anime, manga and Asian film magazine published in the UK * Neo (nightclub), a Chicago nightclub opened in 1979 * PlayStation 4 Pro (codename Neo), a high end version of the PlayStati ...
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ComicBook
''ComicBook.com'' is an entertainment website that offers news in the fields of comic books, television, films, video games, and anime. The site came online in 1996 serving as a holding page for sales links and press releases related to comic books under various domain names, before becoming ''ComicBook.com'' in 2004. In 2007, Joe Blackmon founded the website as a comic book news site. The site was relaunched in 2014 following Shannon Terry becoming CEO. ''ComicBook.com'' was acquired by CBS Interactive (which later became part of Paramount Global) in 2018 before Paramount Global sold it to Savage Ventures in 2024, and Ben Kendrick was hired as the editorial director. Background ''ComicBook.com'' began as a holding page containing sales links and press releases related to comic books and had various names used by various companies: in 1996, American Entertainment used it for their websites, ''Smash'', ''Another Universe'', and ''Mania Magazine''. The site was acquire ...
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SNK Playmore
is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises during the 1990s, including '' Art of Fighting'', ''Fatal Fury'', '' Metal Slug'', '' Samurai Shodown'', and ''The King of Fighters''; they continue to develop and publish new titles on contemporary arcade and home platforms. Since the 2000s, SNK has diversified from its traditional arcade focus into pachislot machines, mobile game development, and character licensing. In 2001, due to financial troubles, the original SNK Corporation was forced to close. Anticipating the end of the company, founder Kawasaki established Playmore Corporation, which acquired all of the intellectual property of the SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped "Playmore" from its name. It has been ...
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Third-person View
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with th ...
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