Consumer Brain–computer Interfaces
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Consumer Brain–computer Interfaces
There are various consumer brain–computer interfaces available for sale. These are devices that generally use an electroencephalography (EEG) headset to pick up EEG signals, a processor that cleans up and amplifies the signals, and converts them into desired signals, and some kind of output device. As of 2012, EEG headsets ranged from simple dry single-contact devices to more elaborate 16-contact, wetted contacts, and output devices included toys like a tube containing a fan that blows harder or softer depending on how hard the user concentrates which in turn moved a ping-pong ball, video games, or a video display of the EEG signal. Companies developing products in the space have taken different approaches. Neurosky grew out of work in an academic lab in Korea in the early 2000s; the team used an EEG headset to control the speed of a remote-controlled car and their device also used eye tracking to control the direction the car moved. The scientists initially intended to establi ...
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Brain–computer Interface
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. Implementations of BCIs range from non-invasive (EEG, MEG, EOG, MRI) and partially invasive (ECoG and endovascular) to invasive (microelectrode array), based on how close electrodes get to brain tissue.Michael L Martini, BA, Eric Karl Oermann, MD, Nicholas L Opie, PhD, Fedor Panov, MD, Thomas Oxley, MD, PhD, Kurt Yaeger, MD, Sensor Modalities for Brain-Computer Interface Technology: A Comprehensive Literature Review, Neurosurgery, Volume 86, Issue 2, February 2020, Pages E108–E117/ref> Research on BCIs began in the 1970s by Jacques Vidal at the University of California, Los Angeles (UCLA) under a grant from ...
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Electroencephalography
Electroencephalography (EEG) is a method to record an electrogram of the spontaneous electrical activity of the brain. The biosignals detected by EEG have been shown to represent the postsynaptic potentials of pyramidal neurons in the neocortex and allocortex. It is typically non-invasive, with the EEG electrodes placed along the scalp (commonly called "scalp EEG") using the International 10-20 system, or variations of it. Electrocorticography, involving surgical placement of electrodes, is sometimes called "intracranial EEG". Clinical interpretation of EEG recordings is most often performed by visual inspection of the tracing or quantitative EEG analysis. Voltage fluctuations measured by the EEG bioamplifier and electrodes allow the evaluation of normal brain activity. As the electrical activity monitored by EEG originates in neurons in the underlying brain tissue, the recordings made by the electrodes on the surface of the scalp vary in accordance with their orienta ...
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Neurosky
NeuroSky, Inc. is a manufacturer of brain-computer interface (BCI) technologies for consumer product applications, which was founded in 2004 in Silicon Valley, California. The company adapts electroencephalography (EEG) and electromyography (EMG) technology to fit a consumer market within a number of fields such as entertainment (toys and games), education, automotive, and health. NeuroSky technology allows for low-cost EEG-linked research and products by using inexpensive dry sensors; older EEGs require the application of a conductive gel between the sensors and the head. The systems also include built-in electrical “noise” reduction software/hardware, and utilize embedded (chip level) solutions for signal processing and output. Neurosky primarily works as an original equipment manufacturer, or OEM, collaborating with industry partners, developers, and research institutions to deploy the technology into their own products and systems. When NeuroSky has released direct-to-con ...
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Eye Tracking
Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. Eye trackers are also being increasingly used for rehabilitative and assistive applications (related,for instance, to control of wheel chairs, robotic arms and prostheses). There are a number of methods for measuring eye movement. The most popular variant uses video images from which the eye position is extracted. Other methods use search coils or are based on the electrooculogram. History In the 1800s, studies of eye movement were made using direct observations. For example, Louis Émile Javal observed in 1879 that reading does not involve a smooth sweeping of the eyes along the text, ...
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Original Equipment Manufacturer
An original equipment manufacturer (OEM) is generally perceived as a company that produces non-aftermarket parts and equipment that may be marketed by another manufacturer. It is a common industry term recognized and used by many professional organizations such as SAE International, ISO, and others. However, the term is also used in several other ways, which causes ambiguity. It sometimes means the maker of a system that includes other companies' subsystems, an end-product producer, an automotive part that is manufactured by the same company that produced the original part used in the automobile's assembly, or a value-added reseller.Ken Olsen: PDP-1 and PDP-8 (page 3)
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Automotive parts

When referring to auto parts, OEM refers to the manufact ...
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Ariel Garten
Ariel Garten (born September 24, 1979) is a Canadian artist, scientist and intellectual known for her work in integrating art and science. She is the co-founder and former CEO of InteraXon. Early life and education Garten was born in Toronto. She is the daughter of Irving Garten and visual artist Vivian Reiss, who is known for her large scale oil on canvas works. Her brother is Joel Garten. Her grandmother was a holocaust survivor. Garten attended Northern Secondary School in Toronto and completed the school's biotechnology program. In 2002, she graduated from the University of Toronto with a degree in biology and psychology with a neuroscience designation. Career Garten began designing and selling t-shirts when she was 17. After graduating university, she opened Flavour Hall, a clothing store on College Street. She designed clothes for her eponymous clothing line, Ariel, which debuted at Toronto Fashion Week in 2003. Garten closed Flavour Hall in 2005 to open a private ps ...
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Steve Mann (inventor)
William Stephen George Mann (born 8 June 1962) is a Canadian engineer, professor, and inventor who works in augmented reality, computational photography, particularly wearable computing, and high-dynamic-range imaging. Mann is sometimes labeled the "Father of Wearable Computing" for early inventions and continuing contributions to the field.Tech Giant "Father of Wearable Tech" Steve Mann "Goes for The Ride" to YYD ROBO!, YYD Corporate News, 2017-07-31"Father of Wearable Computing, Steve Mann, to Keynote FITC Wearables", by Nikolas Badminton, 2014-11-11, Toronto, Medium He cofounded InteraXon, makers of the Muse brain-sensing headband, and is also a founding member of the IEEE Council on Extended Intelligence (CXI). Mann is currently CTO and cofounder at Blueberry X Technologies and Chairman of MannLab. Mann was born in Canada, and currently lives in Toronto, Canada, with his wife and two children. Early life and education Mann holds a PhD in Media Arts and Sciences (1997) from t ...
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OpenBCI
OpenBCI is an open-source brain–computer interface platform, created by Joel Murphy and Conor Russomanno, after a successful Kickstarter campaign in late 2013. OpenBCI boards can be used to measure and record electrical activity produced by the brain (EEG), muscles ( EMG), and heart (EKG), and is compatible with standard EEG electrodes. The OpenBCI boards can be used with the open source OpenBCI GUI, or they can be integrated with other open-source EEG signal processing tools. Edited Creative waddo youtube chanel Hardware The OpenBCI 32-bit board uses the ADS1299, an IC developed by Texas Instruments for biopotential measurements. The OpenBCI uses a microcontroller for on-board processing — the 8bit version (now deprecated) uses an Arduino-compatible ATmega328P IC, while the 32bit board uses a PIC microcontroller — and can write the EEG data to an SD card, or transmit it to software on a computer over a bluetooth link. In 2015, OpenBCI announced the Ganglion board wi ...
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Do-it-yourself Biology
Do-it-yourself biology (DIY biology, DIY bio) is a growing biotechnological social movement in which individuals, communities, and small organizations study biology and life science using the same methods as traditional research institutions. DIY biology is primarily undertaken by individuals with limited research training from academia or corporations, who then mentor and oversee other DIY biologists with little or no formal training. This may be done as a hobby, as a not-for-profit endeavour for community learning and open-science innovation, or for profit, to start a business. Other terms are also associated with the do-it-yourself biology community. The terms biohacking and wetware hacking emphasize the connection to hacker culture and the hacker ethic. The term hacker is used in the original sense of finding new and clever ways to do things. The term biohacking is also used by the grinder body modification community, which is considered related but distinct from the do- ...
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Brain–computer Interface
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. Implementations of BCIs range from non-invasive (EEG, MEG, EOG, MRI) and partially invasive (ECoG and endovascular) to invasive (microelectrode array), based on how close electrodes get to brain tissue.Michael L Martini, BA, Eric Karl Oermann, MD, Nicholas L Opie, PhD, Fedor Panov, MD, Thomas Oxley, MD, PhD, Kurt Yaeger, MD, Sensor Modalities for Brain-Computer Interface Technology: A Comprehensive Literature Review, Neurosurgery, Volume 86, Issue 2, February 2020, Pages E108–E117/ref> Research on BCIs began in the 1970s by Jacques Vidal at the University of California, Los Angeles (UCLA) under a grant from ...
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Pointing Devices
Pointing is a gesture specifying a direction from a person's body, usually indicating a location, person, event, thing or idea. It typically is formed by extending the arm, hand, and index finger, although it may be functionally similar to other hand gestures. Types of pointing may be subdivided according to the intention of the person, as well as by the linguistic function it serves. Pointing typically develops within the first two years of life in humans, and plays an important role in language development and reading in children. It is central to the use of sign language, with a large number of signs being some variation on pointing. The nature of pointing may differ for children who have autism or who are deaf, and may also vary by gender. It is typically not observed in children who are blind from birth. Pointing may vary substantially across cultures, with some having many distinct types of pointing, both with regard to the physical gestures employed and their interpreta ...
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Computing Input Devices
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concepts ...
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