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Constraint Automata
In computer science, Constraint automata are a formalism to describe the behavior and possible data flow in coordination models. It was introduced by Arbab et al."Effective Modeling of Software Architectural Assemblies Using Constraint Automata"
by Nikunj R. Mehta, Marjan Sirjani, and Farhad Arbab. CWI Technical Report SEN-R0309, October 22, 2003. as a variation of for Reo con ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories ...
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Centrum Wiskunde & Informatica
The (abbr. CWI; English: "National Research Institute for Mathematics and Computer Science") is a research centre in the field of mathematics and theoretical computer science. It is part of the institutes organization of the Dutch Research Council (NWO) and is located at the Amsterdam Science Park. This institute is famous as the creation site of the programming language Python. It was a founding member of the European Research Consortium for Informatics and Mathematics (ERCIM). Early history The institute was founded in 1946 by Johannes van der Corput, David van Dantzig, Jurjen Koksma, Hendrik Anthony Kramers, Marcel Minnaert and Jan Arnoldus Schouten. It was originally called ''Mathematical Centre'' (in Dutch: ''Mathematisch Centrum''). One early mission was to develop mathematical prediction models to assist large Dutch engineering projects, such as the Delta Works. During this early period, the Mathematics Institute also helped with designing the wings of the Fokke ...
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Finite Automata
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense ...
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Model Checking
In computer science, model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification (also known as correctness). This is typically associated with hardware or software systems, where the specification contains liveness requirements (such as avoidance of livelock) as well as safety requirements (such as avoidance of states representing a system crash). In order to solve such a problem algorithmically, both the model of the system and its specification are formulated in some precise mathematical language. To this end, the problem is formulated as a task in logic, namely to check whether a structure satisfies a given logical formula. This general concept applies to many kinds of logic and many kinds of structures. A simple model-checking problem consists of verifying whether a formula in the propositional logic is satisfied by a given structure. Overview Property checking is used for verification when two d ...
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Probabilistic Automaton
In mathematics and computer science, the probabilistic automaton (PA) is a generalization of the nondeterministic finite automaton; it includes the probability of a given transition into the transition function, turning it into a transition matrix. Thus, the probabilistic automaton also generalizes the concepts of a Markov chain and of a subshift of finite type. The languages recognized by probabilistic automata are called stochastic languages; these include the regular languages as a subset. The number of stochastic languages is uncountable. The concept was introduced by Michael O. Rabin in 1963; a certain special case is sometimes known as the Rabin automaton (not to be confused with the subclass of ω-automata also referred to as Rabin automata). In recent years, a variant has been formulated in terms of quantum probabilities, the quantum finite automaton. Informal Description For a given initial state and input character, a deterministic finite automaton (DFA) has exactly ...
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Model Checking
In computer science, model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification (also known as correctness). This is typically associated with hardware or software systems, where the specification contains liveness requirements (such as avoidance of livelock) as well as safety requirements (such as avoidance of states representing a system crash). In order to solve such a problem algorithmically, both the model of the system and its specification are formulated in some precise mathematical language. To this end, the problem is formulated as a task in logic, namely to check whether a structure satisfies a given logical formula. This general concept applies to many kinds of logic and many kinds of structures. A simple model-checking problem consists of verifying whether a formula in the propositional logic is satisfied by a given structure. Overview Property checking is used for verification when two d ...
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Finite Automata
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense ...
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Colored Petri Net
Coloured Petri nets are a backward compatible extension of the mathematical concept of Petri net A Petri net, also known as a place/transition (PT) net, is one of several mathematical modeling languages for the description of distributed systems. It is a class of discrete event dynamic system. A Petri net is a directed bipartite graph that ...s. Coloured Petri nets preserve useful properties of Petri nets and at the same time extend the initial formalism to allow the distinction between tokens. Coloured Petri nets allow tokens to have a data value attached to them. This attached data value is called the token color. Although the color can be of arbitrarily complex type, places in coloured Petri nets usually contain tokens of one type. This type is called the color set of the place. Definition 1. A ''net'' is a tuple ''N'' = (''P'', ''T'', ''A'', Σ, ''C'', ''N'', ''E'', ''G'', ''I'' ) where: * ''P'' is a set of ''places''. * ''T'' is a set of ''transitions''. * ''A'' is a set ...
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