Conan The Cimmerian (video Game)
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Conan The Cimmerian (video Game)
Conan the Cimmerian is a video game that was released by Virgin Games and Synergistic Software in 1991 for Amiga and DOS. It is an action-adventure game with RPG elements. Gameplay The player takes on the role of the titular Conan, a blacksmith living in the village of Irskuld, Cimmeria, who takes revenge on those who raided his home and killed his beloved wife. He discovers that the one responsible for this act was a wizard named Thoth Amon - a high priest of Cult of Set. Conan travels to the land of Hyborea, to the city of Shadizar. The game consists of three types of areas. The first one is an overland map in which travel between towns or other places is possible. The second one is horizontal third person movement through the city or underneath it, talking to people and visiting buildings. The last one is viewed in vertical third person and occurs when the player enters a building or starts a fight. Reception Charles Ardai reviewed the game for ''Computer Gaming World'', and ...
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Synergistic Software
Synergistic Software was a video game developer based in Seattle. Founded in 1978, the company published some of the earliest available games and applications for the Apple II family of computers. They continued developing games for various platforms into the late 1990s. History After graduating from Rice University in 1974 with degrees in Electrical Engineering and Mathematical Science, Robert (Bob) Clardy was hired by Boeing as an electrical engineer at the Johnson Space Center, then moved to Seattle in 1977 with his wife Ann. Bob Clardy first was exposed to personal home computers at that time, following the releases of the Apple II and Tandy TRS-80, both in 1977. He purchased an upgraded (16 Kb) Apple II in 1978 and began modifying the code for ''Dragon Maze'', an Integer BASIC program written by Gary J. Shannon and published in the ''Apple II Reference Manual'' (1978). Shannon's ''Dragon Maze'' randomly generated a maze which the player would then have to navigate and es ...
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Info (magazine)
''.info'' (originally ''INFO=64'' and later ''INFO'') was a computer magazine covering Commodore 8-bit computers and later the Amiga. It was published from 1983 to 1992. History ''INFO=64'' began as a newsletter published by its founder, Benn Dunnington, operating out of a spare bedroom in his home. After a few issues, the entrepreneurial spirit struck and he decided to expand it into a full-fledged magazine. The first few issues of the magazine were published by Dunnington operating as a sole proprietorship in the state of Washington. After a few issues, he moved the company to Iowa, eventually incorporating as ''Info Publications, Inc.''. This, in turn, became a limited partnership, (''Info Publications Ltd''), which published the magazine until its demise. ''INFO=64'' was produced using personal computers. An editorial statement in each issue explained that the magazine was produced using only "lay equipment", such as home computers and 35mm cameras, that were inexpensively ...
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Video Games Based On Conan The Barbarian
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Synergistic Software Games
Synergy is an interaction or cooperation giving rise to a whole that is greater than the simple sum of its parts (i.e., a non-linear addition of force, energy, or effect). The term ''synergy'' comes from the Attic Greek word συνεργία ' from ', , meaning "working together". Synergy is similar in concept to emergence. History The words ''synergy'' and ''synergetic'' have been used in the field of physiology since at least the middle of the 19th century: SYN'ERGY, ''Synergi'a'', ''Synenergi'a'', (F.) ''Synergie''; from ''συν'', 'with', and ''εργον'', 'work'. A correlation or concourse of action between different organs in health; and, according to some, in disease. :—Dunglison, Roble''Medical Lexicon''Blanchard and Lea, 1853 In 1896, Henri Mazel applied the term "synergy" to social psychology by writing ''La synergie sociale'', in which he argued that Darwinian theory failed to account of "social synergy" or "social love", a collective evolutionary drive. The hi ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of Contents to browse it. List of Amiga games A to H List of Amiga games I to O List of Amiga games P to Z Sources Hall Of LightLemon AmigaAmiga gamesat MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ... {{Video game lists by platform * Amiga games ...
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Action-adventure Games
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ...
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1991 Video Games
It was the final year of the Cold War, which had begun in 1947. During the year, the Soviet Union collapsed, leaving fifteen sovereign republics and the CIS in its place. In July 1991, India abandoned its policies of dirigism, license raj and autarky and began extensive liberalisation to its economy. This increased GDP but also increased income inequality over the next two decades. A UN-authorized coalition force from 34 nations fought against Iraq, which had invaded and annexed Kuwait in the previous year, 1990. The conflict would be called the Gulf War and would mark the beginning of a since-constant American military presence in the Middle East. The clash between Serbia and the other Yugoslav republics would lead into the beginning of the Yugoslav Wars, which ran through the rest of the decade. In the context of the apartheid, the year after the liberation of political prisoner Nelson Mandela, the Parliament of South Africa repeals the Population Registration Ac ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the Computer software, software market in general for almost all Computing platform, platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: "[...] Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. [...]", roughly "We have filled our magazine with a lot of information on action games, adventures, application software, ...
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PC Games (Germany)
''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany. History ''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the leading computer gaming magazine in Germany at this time. From October 1992 to March 1998, the founders Oliver Menne and Thomas Borovskis were editors-in-chief. They were replaced by Thomas Borovskis from April 1998 to February 2000. From March 2000 to June 2001, the magazine was led by Florian Stangl and Petra Fröhlich. From March 2004 on, Petra Fröhlich was the sole editor-in-chief. Fröhlich left this post in December 2014 and was replaced by Wolfgang Fischer. Content The magazine has about 116 pages (extended edition), and also usually includes a DVD (earlier a CD) with drivers, demos, mods and maps. The DVD also often includes a full retail version of a chosen game. The magazine contains the following content: * News about th ...
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