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Computational Visualistics
Computational Visualistics is an interdisciplinary field focused on the use of computers to generate and analyze images, upon which is usually directly implicated for the large language models that become discussed inside Artificial Intelligence Research. Areas covered In the study of images within computer science, the abstract data type "image" (or potentially several such types) is a central focus, along with its various implementations. Three main groups of algorithms are relevant to this data type in computational visualistics: Algorithms from "image" to "image" Algorithms from "image" to "image" involve image processing, which focuses on operations that convert one or more input images, possibly with additional non-image parameters, into an output image. These operations support various applications, including enhancing image quality through techniques like contrast enhancement, extracting features such as edge detection, and identifying and isolating patterns based on pre ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
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Algorithms
In mathematics and computer science, an algorithm () is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an effective method, an algorithm can be expressed within a finite amount of space and time"Any classic ...
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Image Processing
An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or photocopying. Images can also be animated through digital or physical processes. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term ''image'' (or ''optical image'') refers specifically to the reproduction of an object formed by light waves coming from the object. A ''volatile image'' exists or is perceived only for a short period. This may be a reflection of an object by a mirror, a projection of a camera obscura, or a scene displayed on a cathode-ray tube. A ''fixed image'', also called a hard copy, is one that ...
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Edge Detection
Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by Microsoft * Microsoft Edge Legacy, a discontinued web browser developed by Microsoft * EdgeHTML, the layout engine used in Microsoft Edge Legacy * ThinkPad Edge, a Lenovo laptop computer series marketed from 2010 * Silhouette edge, in computer graphics, a feature of a 3D body projected onto a 2D plane * Explicit data graph execution, a computer instruction set architecture Telecommunication(s) * EDGE (telecommunication), a 2G digital cellular communications technology * Edge Wireless, an American mobile phone provider * Motorola Edge series, a series of smartphones made by Motorola * Samsung Galaxy Note Edge, a phablet made by Samsung * Samsung Galaxy S7 Edge or Samsung Galaxy S6 Edge, smartphones made by Samsung * Ubuntu Edg ...
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Compression Algorithms
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding: encoding is done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal ...
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Pattern Recognition
Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess PR capabilities but their primary function is to distinguish and create emergent patterns. PR has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning. Pattern recognition has its origins in statistics and engineering; some modern approaches to pattern recognition include the use of machine learning, due to the increased availability of big data and a new abundance of processing power. Pattern recognition systems are commonly trained from labeled "training" data. When no labeled data are available, other algorithms can be used to discover previously unknown patterns. KDD and data mining have a larger focus on unsupervised methods and str ...
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Computer Vision
Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the form of decisions. "Understanding" in this context signifies the transformation of visual images (the input to the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory behind artificial systems that extract information from images. Image data can take many forms, such as video sequences, views from multiple cameras, multi-dimensional data from a 3D scanning, 3D scanner, 3D point clouds ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The following process connects a person's concepts and expectations (or knowledge) with restorative and selective mechanisms, ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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Information Visualization
Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items. Typically based on data and information collected from a certain domain of expertise, these visualizations are intended for a broader audience to help them visually explore and discover, quickly understand, interpret and gain important insights into otherwise difficult-to-identify structures, relationships, correlations, local and global patterns, trends, variations, constancy, clusters, outliers and unusual groupings within data (''exploratory visualization''). When intended for the general public (mass communication) to convey a concise version of known, specific information in a clear and engaging manner (''presentational'' or ''explanatory visualization''), it is t ...
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Mandelbrot Set
The Mandelbrot set () is a two-dimensional set (mathematics), set that is defined in the complex plane as the complex numbers c for which the function f_c(z)=z^2+c does not Stability theory, diverge to infinity when Iteration, iterated starting at z=0, i.e., for which the sequence f_c(0), f_c(f_c(0)), etc., remains bounded in absolute value. This set was first defined and drawn by Robert W. Brooks and Peter Matelski in 1978, as part of a study of Kleinian groups. Afterwards, in 1980, Benoit Mandelbrot obtained high-quality visualizations of the set while working at IBM's Thomas J. Watson Research Center in Yorktown Heights, New York. Images of the Mandelbrot set exhibit an infinitely complicated Boundary (topology), boundary that reveals progressively ever-finer Recursion, recursive detail at increasing magnifications; mathematically, the boundary of the Mandelbrot set is a ''fractal curve''. The "style" of this recursive detail depends on the region of the set boundary being ...
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