Colony Wars (video Game)
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Colony Wars (video Game)
''Colony Wars'' is a 1997 space combat simulation video game developed and released by Psygnosis for the PlayStation (console), PlayStation. Players complete space combat missions using preselected list of fictional spacecraft#Space fighters, starfighters equipped with various weapons. The game features multiple paths of missions and outcomes, depending on the player's performance. It was followed by ''Colony Wars: Vengeance'' in 1998, and ''Colony Wars: Red Sun'' in 2000. Gameplay Players fight in numerous space combat missions using one of seven pre-selected League of Free Worlds starfighters (although in one mission, the player gets to use one captured Navy fighter). The selection is due to the League High Command's decisions for efficiency in every given mission. Each starfighter carries a certain combination of energy weapons, missiles or torpedoes, and a number of units are equipped with nonlethal Electromagnetic pulse, EMP cannons. The player can also use countermeasures ...
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Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the ''Wipeout (video game series), Wipeout'', ''Formula One (video game series), Formula One'' and ''Colony Wars'' series. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge (magazine), Edge'' quoting staff tweets. Staff members we ...
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Space Colonization
Space colonization (or extraterrestrial colonization) is the human settlement, settlement or colonization of outer space and astronomical bodies. The concept in its broad sense has been applied to any permanent human presence in space, such as a space habitat or other extraterrestrial settlements. It may involve a process of occupation or control for exploitation, such as Space mining, extraterrestrial mining. Making territorial claims in space is prohibited by international space law, defining space as a Common heritage of humanity, common heritage. International space law has had the goal to prevent colonial claims and militarization of space, and has advocated the installation of international regimes to regulate access to and sharing of space, particularly for specific locations such as the limited space of Geostationary orbit#Orbital allocation, geostationary orbit or the Moon. To date, no permanent space settlement other than temporary Space habitat (facility), space ha ...
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Abe's Oddysee
''Oddworld: Abe's Oddysee'' is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation game console, and computers running MS-DOS and Windows. A Game Boy version was released as ''Oddworld Adventures'' in 1998. The game centers on the eponymous Abe, a meek Mudokon slave at the RuptureFarms meat processing factory. When he discovers that he and his fellow Mudokons are to be slaughtered to make a new product, Abe decides to escape and liberate as many enslaved Mudokons as he can. The player assumes the role of Abe as he attempts a perilous quest to emancipate his downtrodden people. ''Oddworld: Abe's Oddysee'' was widely acclaimed for having innovative gameplay, good art direction and engaging cutscenes; however, its difficult learning curve and system of only saving at checkpoints received criticism. By December 2012, the game sold 3.5 million copies worldwide, thus making it one of the best-selling ...
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Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world. Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting with several platforms, most notably the Nintendo 64, S ...
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Symphony Of The Night
''Castlevania: Symphony of the Night'' is a 1997 action role-playing game developed and published by Konami for the PlayStation (console), PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to ''Castlevania: Rondo of Blood'', taking place four years later. It features Dracula's dhampir son Alucard (Castlevania), Alucard (returning from ''Castlevania III: Dracula's Curse'') as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, Nonlinear gameplay, nonlinear level design, and role-playing elements first experimented with in ''Castlevania II: Simon's Quest''. ''Symphony of the Night'' initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a Cult video game, cult following ...
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