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Clusterball
''Clusterball'' is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks and Daydream Software itself. ''Clusterball'' began development in early 1997 as a research and development experiment at Daydream. It was the company's first fully 3D game, as its other projects were Pre-rendering, pre-rendered. Gameplay ''Clusterball'' is an action-sports game that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the Arctic, the Taj Mahal, Stonehenge and other locations. In ''Clusterball'', the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more di ...
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Daydream Software
Daydream Software was a Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003. History Early years (1994–1996) Daydream Software was established in November 1994 in Umeå, Sweden. Its founding members were Jan Phersson-Broburg, Erik Phersson, Jörgen Isaksson, Nigel Papworth and Leif Holm. All but Papworth were employees of Sombrero AB, a local computer services company co-founded by Isaksson and the Phersson brothers in 1993. Daydream initially formed for the purpose of making '' Safecracker'', a project conceived earlier in 1994 by Papworth and Isaksson, influenced by '' Myst'' and the board game '' Mastermind''. The company's founders chose to make nonviolent gameplay their guiding principle in ''Safecracker'' and all future titles. Daydream soon obtained a handshake deal with publisher Warner Music Sweden for ''Safecracker'', but this arrangement fell through shortly after. However, the ''Safecracker'' pla ...
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4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' is the 4th edition of the D.I.C.E. Awards, Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at Polly Esther's in San Jose, California on . It was hosted by Martin Lewis (humorist), Martin Lewis, and featured presenters included Scott Campbell (artist), Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor (video game designer), Chris Taylor, Will Wright (game designer), Will Wright, and Greg Zeschuk. ''Diablo II'' won D.I.C.E. Award for Game of the Year, Game of the Year. ''Jet Set Radio, Jet Grind Radio'' received the most nominations, but did not win a single award. The PlayStation 2 launch title ''SSX (2000 video game), SSX'' ended up winning the most awards. Electronic Arts received the most nominations and won the most awards ...
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Traitors Gate (video Game)
''Traitors Gate'' is a 1999 graphic adventure game developed by Daydream Software. Set in a reproduction of the Tower of London, it follows the story of Raven, an American special agent trying to steal and replace the Crown Jewels of the United Kingdom, Crown Jewels of England to safeguard them from a rogue operative. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is nonlinear gameplay, nonlinear and under a time limit: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse. ''Traitors Gate'' was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy and began by capturing over 5,000 Photo-referencing, reference photographs on location. Pre-rendering the game's VR photography, panoramic environments challenged the team, whic ...
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Safecracker (video Game)
''Safecracker'' is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille. The player's progression is nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit. ''Safecracker'' was conceived in 1994 as the debut title by Daydream, one of Sweden's first major computer game developers. After signing with Warner Interactive Entertainment (WIE) in 1995, Daydream began to develop the game with Macromedia Director and QuickTime VR. Expensive Silicon Graphics machines were purchased with Warner's funding to create the visuals; musicians Rob 'n' Raz were hired to compose the s ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom ...
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Fantasy Sports Video Games
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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