ClayFighter (series)
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ClayFighter (series)
''ClayFighter'' is a fighting/beat 'em up series of video games. The series has character sprites rendered from clay-animated figures, and parodies of other fighting games such as ''Street Fighter'' and ''Mortal Kombat''. ''ClayFighter: Tournament Edition '' and ''ClayFighter: Sculptor's Cut'' were only released as rental games from Blockbuster LLC in the United States. Recurring characters *Bad Mr. Frosty - appears in all five games in the series, as well as being the only character to appear on all the cover art *Blob - appears in all five games in the series *Bonker - appears in all five games in the series, but only playable in four *Hoppy - appears in three games in the series *Ickybod Clay - appears in four games in the series *Taffy - appears in all five games in the series, but only playable in four *Tiny - appears in three games in the series Games *''ClayFighter'' (Super NES, Genesis) *''ClayFighter: Tournament Edition'' (Super NES) *'' ClayFighter 2: Judgment C ...
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Visual Concepts
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing Sports video game, sports games in the ''2K'' franchise, most recently ''NBA 2K'' and ''WWE 2K'', and previously ''NFL 2K''. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K (company), 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people. History Visual Concepts was founded in 1988 by Video game programmer, programmer Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in Novato, California. On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company. In September 1997, Sega announced their intentions to acquire the compan ...
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Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement ...
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Fantasy Parodies
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Claymation
Claymation, sometimes called clay animation or plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay. Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer. These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frame rate, frames per second. Technique Each object or character is sculpted from clay or other such similarly pliable material as plasticine, usually around a wire skeleton, called an armature, and then arranged on the set, where it is photographed once before being slightly moved by hand to prepare it for the next shot, and so on until the animator has achieved the desired amount ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942 (video game), 1942'' *''3D Ultra Minigolf'' *''3-D Ultra Pinball'' *''7th Dragon'' *''The 7th Guest'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *''Adventure Island (video game), Adventure Island'' *''Adventures of Lolo'' *''Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *''Age of Empires'' *''Age of Wonders'' *''Airforce Delta'' *''Alan Wake'' *''Aleste'' *''Alex Kidd'' *''Alien Breed (series), Alien Breed'' *''Alien Syndrome'' *''Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia: The Dark Descent, Amnesia'' *''Amped: Freestyle Snowboarding, Amped'' *''Angry Birds'' *''Animal Crossing'' *''Anno (series), Anno'' *''Anomaly: Warzone Earth, Anomaly'' *''Another Century's E ...
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Interplay Entertainment Games
Interplay may refer to: Music * ''Interplay'' (Bill Evans album), 1962 * ''Interplay'' (Al Haig album), 1976 * ''Interplay'' (Ride album), 2024 * '' Interplay for 2 Trumpets and 2 Tenors'', an album by John Coltrane, 1957 * ''Interplay'', an album by John Stein, 2004 * ''Interplay'', an album by Larry Santos, 1980 * Interplay Records, an American jazz label Theater * ''Interplay'' (ballet), by Jerome Robbins, 1945 * Interplay Europe, a festival for young playwrights in Europe * World Interplay, an Australian young playwrights festival Gaming * ''Interplay'' (magazine), a 1980s gaming magazine * Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well a ...
, a video game developer and publisher {{disambiguation ...
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3D Fighting Games
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Video Game Franchises Introduced In 1993
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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DSiWare
This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 added support for the Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ... service, which contained nearly the entire DSi Shop library of DSiWare games at the time, with the exception of certain games and applications. There were over 200 downloadable games available in North America as of August 2010. DSiWare games and applications typically have animated icons, but some of them, such as ''Bejeweled Twist'', have static icons. The DSi Shop ceased activity on March 31, 2017. Despite the fact that the DSiWare games and apps on ...
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WiiWare
WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games. WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit cost around US$2000 and developers needed to be licensed with and approved by Nintendo. According to Nintendo, the "remarkable motion controls will give birth to fr ...
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