Clannad After Story
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Clannad After Story
''Clannad'' is a Japanese visual novel developed by Key and released on April 28, 2004, for Windows. While both of Key's first two previous works, '' Kanon'' and ''Air'', had been released first as adult games and then censored for the younger market, ''Clannad'' was specifically made for all ages. It was later ported to the PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4 and Nintendo Switch consoles. An English version for Windows was released on Steam by Sekai Project in 2015. The story follows the life of Tomoya Okazaki, from adolescence to adulthood. As an average high school student, he meets many people in his last year at school, including five girls, whose individual problems he helps resolve, and his life is further detailed after graduating from high school. The gameplay of ''Clannad'' follows a plot that branches into different scenarios based on various courses of interaction by the player character. The game was ranked ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts (company), Visual Arts, and is located in Kita-ku, Osaka, Kita, Osaka Prefecture, Osaka. Key's debut visual novel ''Kanon (video game), Kanon'' (1999) combined an elaborate Plot (narrative), storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air (video game), Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as Eroge, adult games, but this trend was broken with Key's third title ''Clannad (video game), Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype (company), Prototype for the consumer Porting, port releases of the ...
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Android (operating System)
Android is an operating system based on a modified version of the Linux kernel and other open-source software, open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computer, tablets. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's Usage share of operating systems, most widely used operating system; the latest version, released on June 10, 2025, is Android 16. At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary software, proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Eroge
An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were created in the 1980s, and many well-known companies in the Japanese gaming industry originally produced and distributed them. Some ''eroge'' are primarily focused on erotic content, while others, such as Key (company), Key's ''Kanon (video game), Kanon'', only contain occasional scenes in an otherwise non-erotic work. Games in the latter category are often re-released with sexual content removed for general audiences. Throughout its history, the genre has faced controversy for its use of explicit sexual content, and as a result has been banned from several console platforms. Etymology ''Eroge'' is a portmanteau of . Such games are also referred to as an . History ''Eroge'' is a Japanese erotic video game. The earliest known commercial ero ...
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Air (video Game)
''Air'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on September 8, 2000 for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Air'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable, PlayStation Vita and Nintendo Switch. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey. The gameplay in ''Air'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the three female main characters by the player character. The game is divided into three segments—Dream, Summer, and Air—which serve as different phases in the overall story. The t ...
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Kanon (video Game)
''Kanon'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on June 4, 1999, for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Kanon'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable and Nintendo Switch. The story follows the life of Yuichi Aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then. He meets several girls and slowly regains his lost memories. The gameplay in ''Kanon'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. The game once ranked as the second best-selling PC game sold in Japan, and charted in the national top 50 several mo ...
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