City Building (series)
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City Building (series)
''City Building'' is a series of historical city-building games developed by Impressions Games, BreakAway Games, Tilted Mill Entertainment (following Impressions' demise), and published by Sierra Entertainment. The series began in 1992 with ''Caesar'', set in the Roman Empire, and consists of twelve games to date, including expansion packs. In the ''City Building'' series the player is put in charge of providing goods and services to the populace of their town, ensuring crime is low, and reducing the risk of disease, fire and building collapse. The player must also strike a balance between imports, exports and taxes to keep their town financially strong. The player is also responsible for defending their town against invasion by building a military. The series covers four ancient civilizations: Roman, Egyptian, Greek and Chinese. Titles released up until 2004 used the same isometric view game engine, although progressively tweaked and modified according to the theme of the ga ...
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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History Of China
The history of China spans several millennia across a wide geographical area. Each region now considered part of the Chinese world has experienced periods of unity, fracture, prosperity, and strife. Chinese civilization first emerged in the Yellow River valley, which along with the Yangtze basin constitutes the geographic core of the Chinese cultural sphere. China maintains a rich diversity of ethnic and linguistic people groups. The traditional lens for viewing Chinese history is the dynastic cycle: imperial dynasties rise and fall, and are ascribed certain achievements. This lens also tends to assume Chinese civilization can be traced as an unbroken thread many thousands of years into the past, making it one of the cradles of civilization. At various times, states representative of a dominant Chinese culture have directly controlled areas stretching as far west as the Tian Shan, the Tarim Basin, and the Himalayas, as far north as the Sayan Mountains, and as far south ...
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Master Of Olympus
Master, master's or masters may refer to: Ranks or titles In education: *Master (college), head of a college *Master's degree, a postgraduate or sometimes undergraduate degree in the specified discipline *Schoolmaster or master, presiding officer of a school In military: *Master (naval), a former naval rank *Master mariner, a licensed mariner who is qualified to be a sea captain in the merchant marine *Master or shipmaster, the sea captain of a merchant vessel * Master-at-arms, a naval police officer, often addressed as "Master" in the Royal Navy In orders and organizations: *Master craftsman, in the Medieval guilds In other: *Master (form of address), an English honorific for boys and young men *Master (judiciary), a judicial official in the courts of common law jurisdictions *Master (Peerage of Scotland), the male heir-apparent or heir-presumptive to a title in the Peerage of Scotland * Master of ceremonies, or MC (emcee), the host of an official public or private staged even ...
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Ancient Greece
Ancient Greece () was a northeastern Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of classical antiquity (), that comprised a loose collection of culturally and linguistically related city-states and communities. Prior to the Roman period, most of these regions were officially unified only once under the Kingdom of Macedon from 338 to 323 BC. In Western history, the era of classical antiquity was immediately followed by the Early Middle Ages and the Byzantine period. Three centuries after the decline of Mycenaean Greece during the Bronze Age collapse, Greek urban poleis began to form in the 8th century BC, ushering in the Archaic period and the colonization of the Mediterranean Basin. This was followed by the age of Classical Greece, from the Greco-Persian Wars to the death of Alexander the Great in 323 BC, and which included the Golden Age of Athens and the Peloponnesian War. The u ...
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Children Of The Nile
''Immortal Cities: Children of the Nile'' is a city-building game set in ancient Egypt, developed by Tilted Mill Entertainment. The game was released November 2004 in the United States and February 2005 in Europe. It is part of the '' City Building'' series. Gameplay Unlike many similar titles, there is no treasury of abstract currency with which the player constructs buildings and issues edicts. Instead, the player designates construction sites for various classes of citizen, who are divided into private workers and government workers. Any citizen who is eligible for social advancement will move in and construct his dwelling, performing the functions of his new profession. Most of these construction sites are free to designate and will be constructed in a few moments by their new occupants, but most government buildings must be constructed with bricks, which are created in government-run brickworks and carried to construction sites by bricklayers. All citizens, private or gove ...
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Queen Of The Nile
Queen of the Nile may refer to: *A common epithet for Cleopatra, Queen of ancient Egypt * "Queen of the Nile" (''The Twilight Zone''), an episode of ''The Twilight Zone'' * ''Queen of the Nile'' (film), a 1961 epic film starring Jeanne Crain and Vincent Price *A song by the hard rock band Dangerous Toys Dangerous Toys is an Austin, Texas-based rock band, with often humorous lyrics. Founded in 1987, Dangerous Toys released four full-length albums and one live album before unofficially disbanding at the turn of the millennium. The band found mai ... *Cleopatra: Queen of the Nile, an expansion pack for ''Pharaoh'', a video game {{Disambig ...
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Pharaoh (computer Game)
''Pharaoh'' is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of '' Caesar III'' (also by Sierra Entertainment), it is the first such game in Sierra's ''City Building'' series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, ''Cleopatra: Queen of the Nile'' (known as simply ''Cleopatra''), was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as ''Pharaoh Gold''. A remake titled '' Pharaoh: A New Era'' was released by Triskell Interactive and Dotemu in 2023. Gameplay ''Pharaoh'' is played from a two-dimensional isometric perspecti ...
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Ancient Egypt
Ancient Egypt () was a cradle of civilization concentrated along the lower reaches of the Nile River in Northeast Africa. It emerged from prehistoric Egypt around 3150BC (according to conventional Egyptian chronology), when Upper and Lower Egypt were amalgamated by Menes, who is believed by the majority of List of Egyptologists, Egyptologists to have been the same person as Narmer. The history of ancient Egypt unfolded as a series of stable kingdoms interspersed by the "Periodization of ancient Egypt, Intermediate Periods" of relative instability. These stable kingdoms existed in one of three periods: the Old Kingdom of Egypt, Old Kingdom of the Early Bronze Age; the Middle Kingdom of Egypt, Middle Kingdom of the Middle Bronze Age; or the New Kingdom of Egypt, New Kingdom of the Late Bronze Age. The pinnacle of ancient Egyptian power was achieved during the New Kingdom, which extended its rule to much of Nubia and a considerable portion of the Levant. After this period, Egypt ...
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Caesar IV (computer Game)
''Caesar IV ''is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment and published by Sierra Entertainment (Vivendi Universal Games). The game was released on September 26, 2006, in North America. The game features a three-dimensional game engine and individual modeling of game character behaviors. Like the original ''Caesar'' in 1992, the game simulates city administration in historical Rome. Gameplay In a departure from older versions in the series, ''Caesar IV'' is equipped with variable, realistic 3D instead of fixed, isometric 3D. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts. In an attempt at historical realism, the game tries to stay as close to proper Roman lifestyles as possible. To this end, Sierra Games did detailed research into Roman lifestyles using secondary sour ...
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Caesar III
''Caesar III'' is a city-building game released on September 30, 1998, for Microsoft Windows and Macintosh operating systems, Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar (computer game), ''Caesar'' series of games and is part of Sierra's ''City Building (series), City Building'' series. Players assume the role of a provincial governor to build thriving cities across the Roman Empire, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies. The developers of ''Caesar III'' designed the game in response to critiques of its predecessor, introducing branching missions, a merged map for city-building and combat, and a "walker" mechanic for citizens of the city to affect their surroundings. ''Caesar III'' was released to positive critical reception, with praise directed at the game's visual presentation and complex design, and criticism levelled at i ...
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