Caverns Of Khafka
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Caverns Of Khafka
''Caverns of Khafka'' refers to either of two platform video games published by Cosmi. In both game versions the player takes control of a treasure hunter in search for the fabled treasure of Pharaoh Khafka. The first game was created by Robert T. Bonifacio and released in 1983 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64 in 1984. Atari 8-bit version (1983) Gameplay ''Caverns of Khafka'' sets the player in the shoes of a treasure hunter exploring the underground Egyptian tomb. The tomb's caverns are littered with treasure which the player must collect in order to move on to the next level. There are four levels and in each one the player must navigate moving platforms, ladders, acid baths and other obstacles. Later levels introduce killer bats, rolling boulders or darts flying through the caverns. The player starts the first level with five lives and must collect ...
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Paul Norman (game Designer)
Paul Norman (born December 18, 1951) is an American game designer, musician, composer, and computer programmer. He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of '' Forbidden Forest'' in 1983. Career Early career Norman spent fifteen years working as a professional touring and studio musician. Forbidden Forest Norman programmed his first major computer program in the 1980s: a video game called '' Forbidden Forest''. He has said his aim was to create a cinematic experience for its user. The game was programmed using the 6502 machine language. ''Forbidden Forest'' was originally developed for the company Synchro, which went out of business when the game was about three-quarters complete. However, the game was eventually bought out by American developer Cosmi and brought to completion. The finished game was described as a "technical masterpiece" by '' ...
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1983 Video Games
1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 6 – Pope John Paul II appoints a bishop over the Czechoslovak exile community, which the ''Rudé právo'' newspaper calls a "provocation." This begins a year-long disagreement between the Czechoslovak Socialist Republic and the Vatican City, Vatican, leading to the eventual restoration of diplomatic relations between the two states. * January 14 – The head of Bangladesh's military dictatorship, Hussain Muhammad Ershad, announces his intentions to "turn Bangladesh into an Islamic state." * January 18 – United States Secretary of the Interior, U.S. Secretary of the Interior James G. Watt makes controversial remarks blaming poor living conditions on Indian reservation, Native American re ...
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Video Games Set In Egypt
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Cosmi Corporation Games
Cosmi may refer to: * Cosmi Corporation Cosmi Corporation (COSMI) was an American computer software company based in Carson, California. It sold low-cost software directly to consumers in large retail outlets, computer stores, and drug, hardware, and grocery stores. It had two major imp ..., a U.S. computer software company * Cosmi, Americo & Figlio, an Italian gun manufacturer * Sam Cosmi (born 1999), American football player {{disambiguation ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named ...
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Personal Computer Games
''Personal Computer Games'' was a multi-format UK computer games magazine of the early/mid-1980s published by VNU. History ''Personal Computer Games'' was launched in July 1983. The magazine was part of VNU and had its headquarters in London. The second issue was published on 28 October 1983 with the magazine going monthly from February 1984. Computer coverage at the time were mainly consisted of the Spectrum, C64 and the BBC Micro, although there were others featured such as Atari 8-bit, Electron, Vic 20 and the newly released Amstrad CPC. The February 1985 issue was the last of the magazine. Chris Anderson and Bob Wade went on to launch the Commodore 64 magazine ''Zzap!64''. Screen Test One of the sections of the magazine was the 'Screen Test' pages where the latest games were reviewed. The PCG Panel, who voiced their opinions on the games reviews, consisted of the PCG staff plus several contributions from readers. The review was laid out with an explanation of the game ...
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Cosmi Corporation
Cosmi Corporation (COSMI) was an American computer software company based in Carson, California. It sold low-cost software directly to consumers in large retail outlets, computer stores, and drug, hardware, and grocery stores. It had two major imprints: Celery Software, and Swift Software/Swift Jewel. Platforms it has published for include: Atari 8-bit computers, Atari ST, Atari 16-bit computers, the VIC-20, Commodore 64, Commodore 128, and Amiga, Apple II computers, IBM PC, IBM and Tandy compatibles, Windows, Palm OS, and PocketPC. Origin Cosmi Corporation was founded in 1982 by George Johnson. Its business model was of vertical integration, rapidly pivoting into trendy or popular product niches, and maintaining low prices. It published and distributed software for Personal Computer, personal computer systems. Products Cosmi products included games, such as ''Forbidden Forest (video game), Forbidden Forest'', ''The President Is Missing (video game), The President Is Missin ...
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Aztec Challenge
''Aztec Challenge'' refers to either of two early action video games published by Cosmi Corporation, Cosmi, as well as two subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and released in 1982 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64. It includes a level in a modified-first-person 3D-style. Atari 8-bit computer version (1982) The original version of the game on the Atari 8-bit computers presented itself as a side-scroller, with the player's character running continuously from left to right as the background and path continuously scrolled. Control was limited to jumping at three different heights; holding the joystick down and pressing the button resulted in a low jump, holding the joystick up and pressing the button resulted in a high ...
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