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Castleween
''Castleween'' (''Spirits & Spells'' in North America) is the name of two 2002/2003 platform video games, one developed by Kalisto Entertainment for the PlayStation 2 and ported to the GameCube by Wanadoo Edition, and the other developed by Magic Pockets for the Game Boy Advance. Gameplay Plot Alicia and Greg set off with their friends one Halloween night to look for a house in the forest where they could stock up on goodies. Upon reaching the house, Greg and Alicia's friends are turned into stone by a bogeyman. To save their friends, the two heroes must enter the world of the dead. In order to find their friends and set them free, they need to make it through cemeteries, haunted houses and sinister laboratories. Only one person at a time is allowed to enter the world of the dead, so Alicia and Greg must take turns in order to make their way through the danger that awaits them. Friends like the Goblin and Jack O'Lantern will teach them magic tricks that will help them to overcome ...
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Kalisto Entertainment
Kalisto Entertainment was a French video game development company founded by Nicolas Gaume at age 19. They are mostly known for developing '' Fury of the Furries'' and the '' Nightmare Creatures'' series. The company began as Atreid Concept in 1990 and later created the distribution label Kalisto in 1992, which became Kalisto Entertainment's namesake. In late 1993, Atreid Concept became part of Mindscape Inc. as Mindscape Bordeaux. Nicolas Gaume bought Mindscape Bordeaux back in 1996, and renamed the company Kalisto Entertainment. In 2000, it expanded operations when the company acquired Texas-based developer Daylight Productions, and renamed itself to Kalisto Entertainment USA. Kalisto Entertainment declared bankruptcy in 2002 (same time as the Dot-com bubble), and company officials were found without fault by a criminal court in 2006. Employers of the U.S. office went on to start up a new company Big Sky Interactive, which was later blacklisted by THQ and later shut down in ...
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MTO (video Game Company)
("Motorsports Software Technical Office") is a Yokohama-based video game developer and publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ... founded on May 28, 1996. The company is mostly known for the GT series of racing games that it has released ('' GT Advance Championship Racing'', '' GT Pro Series'') and the more recent pet games such as Dogz and Catz. Games developed Cancelled games *ActiveDogs Games published References Video game companies of Japan Video game development companies Video game companies established in 1996 Japanese companies established in 1996 Companies based in Yokohama {{Japan-videogame-company-stub ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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MTO (video Game Company) Games
MTO may refer to: Arts and entertainment * ''Mario Tennis Open'', a 2012 tennis game for the Nintendo 3DS * MTO, French mural and graffiti artist, film maker Economics * Make to order or made to order, a production approach where products are not built until a confirmed order for products is received * Medium-Term budgetary Objective, part of the Stability and Growth Pact (SGP) agreement between member states of the European Union Organizations * Media Take Out, an African-American celebrity gossip website * Ministry of Transportation (Ontario), a ministry of the government of Ontario * Motor Tax Office, a type of government agency comparable to a Department of Motor Vehicles * MTO (video game company), a Yokohama-based video game developer and publisher founded in May 1996 * Munger, Tolles & Olson, a law firm based in California * ''Music Theory Online'', the online journal of the Society for Music Theory Science and technology Materials * Material take off, an engin ...
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Magic Pockets Games
Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as stage magic, the art of appearing to perform supernatural feats * Magical thinking, the belief that unrelated events are causally connected, particularly as a result of supernatural effects Magic or magick may also refer to: Art and entertainment Film and television * ''Magic'' (1917 film), a silent Hungarian drama * ''Magic'' (1978 film), an American horror film * ''Magic'', a 1983 Taiwanese film starring Wen Chao-yu * Magic (TV channel), a British music television station Literature * Magic in fiction, the genre of fiction that uses supernatural elements as a theme * '' Magic: A Fantastic Comedy'', a 1913 play by G. K. Chesterton * ''Magic'' (short story collection), a 1996 short story collection by Isaac Asimov * ''Magic'' ...
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Kalisto Entertainment Games
Kalisto may refer to: * Kalisto (wrestler), the ring name of professional wrestler Emmanuel Alejandro Rodriguez * Kalisto (warez group), a console warez group for PlayStation games * Kalisto Entertainment, a defunct French video game development company See also * Kallisto (other) * Calisto (other) * Callisto (other) CALLISTO (''Cooperative Action Leading to Launcher Innovation in Stage Toss-back Operations'') is a reusable VTVL Prototype, demonstrator propelled by a small 40 kN Japanese LOX-LH2 rocket engine. It is being developed jointly by the CNES, French ...
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Halloween Video Games
Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Hallows' Day. It is at the beginning of the observance of Allhallowtide, the time in the Christian liturgical year dedicated to remembering the dead, including saints (hallows), martyrs, and all the faithful departed. In popular culture, Halloween has become a celebration of horror and is associated with the macabre and the supernatural. One theory holds that many Halloween traditions were influenced by Celtic harvest festivals, particularly the Gaelic festival Samhain, which are believed to have pagan roots. Some theories go further and suggest that Samhain may have been Christianized as All Hallows' Day, along with its eve, by the early Church. Other academics say Halloween began independently as a Christian holiday, being the vigil of All Hallows' Day. Celebrated in ...
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GameCube Games
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a sixth-generation console, the GameCube primarily competed with Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use its own optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD. The console supports limited online gaming for a few games via a GameCube broadband or mode ...
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Game Boy Advance Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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DreamCatcher Interactive Games
In some Native Americans in the United States, Native American and First Nations in Canada, First Nations cultures, a dreamcatcher (, the Ojibwe language#Grammar, inanimate form of the word for 'spider') is a handmade willow hoop, on which is woven a net (device), net or spider web, web. It may also be decorated with sacred items such as certain feathers or beads. Traditionally, dreamcatchers are hung over a Bassinet, cradle or bed as protection. It originates in Anishinaabe culture as "the spider web charm" – ''asubakacin'' 'net-like' (White Earth Nation); ''bwaajige ngwaagan'' 'dream snare' (Curve Lake First Nation) – a hoop with woven string or sinew meant to replicate a spider's web, used as a protective charm for infants. Dream catchers were adopted in the Pan-Indianism, Pan-Indian Movement of the 1960s and 1970s and gained popularity as widely marketed "Native crafts items" in the 1980s. Ojibwe origin Ethnographer Frances Densmore in 1929 recorded an Ojibwe legend a ...
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3D Platformers
3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data * 3D display, a type of information display that conveys depth to the viewer * 3D film, a motion picture that gives the illusion of three-dimensional perception * 3D modeling, developing a representation of any three-dimensional surface or object * 3D printing, making a three-dimensional solid object of a shape from a digital model * 3D television, television that conveys depth perception to the viewer * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game * Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image * Three-dimensional space Other uses in science and technology * 3-D Sec ...
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