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Call Of Cthulhu CCG
''Call of Cthulhu: The Card Game'' (formerly the ''Call of Cthulhu Collectible Card Game'') is an out-of-print card game produced and marketed by Fantasy Flight Games from 2004 to 2015. It is based on Chaosium, Chaosium's ''Call of Cthulhu (role-playing game), Call of Cthulhu'' role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. It was launched in 2004 as a collectible card game (CCG). In 2008, Fantasy Flight moved the game over to its Fantasy Flight Games#Living Card Games, Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution. The game final expansion was released in 2015. It shares art and characters with FFG's other Cthulhu Mythos products ''Arkham Horror'' and ''Elder Sign (card game), Elder Sign''. Overview Chaosium had previously been involved in the collectible card game (CCG) business in the mid-1990s, printing ''Mythos (card game), Mythos'', its Cthulhu my ...
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Eric M
The given name Eric, Erich, Erikk, Erik, Erick, Eirik, or Eiríkur is derived from the Old Norse name ''Eiríkr'' (or ''Eríkr'' in Old East Norse due to monophthongization). The first element, ''ei-'' may be derived from the older Proto-Norse language, Proto-Norse ''*wikt:Reconstruction:Proto-Germanic/ainaz, aina(z)'', meaning "one, alone, unique", ''as in the form'' ''Æ∆inrikr'' explicitly, but it could also be from ''*wikt:Reconstruction:Proto-Germanic/aiwaz, aiwa(z)'' "everlasting, eternity", as in the Gothic form ''Euric''. The second element ''-wikt:ríkr, ríkr'' stems either from Proto-Germanic language, Proto-Germanic ''*wikt:Reconstruction:Proto-Germanic/rīks, ríks'' "king, ruler" (cf. Gothic ''wikt:𐍂𐌴𐌹𐌺𐍃, reiks'') or the therefrom derived ''*wikt:Reconstruction:Proto-Germanic/rīkijaz, ríkijaz'' "kingly, powerful, rich, prince"; from the common Proto-Indo-European language, Proto-Indo-European root *wikt:Reconstruction:Proto-Indo-European/h₃r� ...
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The Challenge From Beyond
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Yog-Sothoth
Cthulhu Mythos deities are a group of fictional deities created by American author H. P. Lovecraft (1890–1937), and later expanded by others in the fictional universe known as the Cthulhu mythos. These entities are usually depicted as immensely powerful and utterly indifferent to humans. Humans can barely begin to comprehend them; however, some entities are worshipped by humans. These deities include the "Great Old Ones" and extraterrestrials, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Nodens). The "Elder Gods" are a later creation of other prolific writers who expanded on Lovecraft's concepts, such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Most of these deities were Lovecraft's original creations, but he also adapted words or concepts from earlier writers such as Ambrose Bierce, and later writers in turn used Lovecraft's concepts and expanded his fictional universe. Great Old Ones A recurring ...
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Werewolves
In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshift into a wolf, or especially in modern film, a therianthropic hybrid wolf–humanlike creature, either purposely or after being placed under a curse or affliction, often a bite or the occasional scratch from another werewolf, with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy, are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the Middle Ages. From the early modern period, werewolf beliefs spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches during the late Middle Ages and the early modern period. ...
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Byakhee
This is a list of fictional creatures from the Cthulhu mythos of American people, American writer H. P. Lovecraft and his collaborators. Byakhee The byakhees or byakhee birds first appeared in Lovecraft's short story "The Festival (short story), The Festival" and were later featured in August Derleth's tale "The House on Curwen Street." They are the servants of the Great Old One Hastur. Lovecraft provides a description of the byakhees in The Festival (short story), The Festival: Deep Ones The Deep Ones first appeared in Lovecraft's novella ''The Shadow Over Innsmouth'' (1931 in literature, 1931), but were already hinted at in the early short story "Dagon (short story), Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy appearance. They regularly mate with humans along the coast, creating societies of hybrids. Numerous Mythos elements are associated with the Deep Ones, including the legendary town of Innsmouth, ...
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Psychopaths
Psychopathy, or psychopathic personality, is a personality construct characterized by impaired empathy and remorse, along with bold, disinhibited, and egocentric traits. These traits are often masked by superficial charm and immunity to stress, which create an outward appearance of apparent normalcy. Hervey M. Cleckley, an American psychiatrist, influenced the initial diagnostic criteria for antisocial personality reaction/disturbance in the ''Diagnostic and Statistical Manual of Mental Disorders'' (DSM), as did American psychologist George E. Partridge. The DSM and ''International Classification of Diseases'' (ICD) subsequently introduced the diagnoses of antisocial personality disorder (ASPD) and dissocial personality disorder (DPD) respectively, stating that these diagnoses have been referred to (or include what is referred to) as psychopathy or sociopathy. The creation of ASPD and DPD was driven by the fact that many of the classic traits of psychopathy were imp ...
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Hastur
Hastur (known by the epithets The Unspeakable One, The King in Yellow, Him Who Is Not to be Named, Assatur, Xastur, H'aaztre, Fenric, or Kaiwan) is an entity of the Cthulhu Mythos. Hastur first appeared in Ambrose Bierce's short story "Haïta the Shepherd" (1891) as a benign god of shepherd A shepherd is a person who tends, herds, feeds, or guards flocks of sheep. Shepherding is one of the world's oldest occupations; it exists in many parts of the globe, and it is an important part of Pastoralism, pastoralist animal husbandry. ...s. Subsequently Robert W. Chambers used the name in his late 1800s stories to represent both a person and a place associated with several stars, including Aldebaran. H. P. Lovecraft was inspired by Chambers's stories and briefly mentioned Hastur in ''The Whisperer in Darkness'' (1930). Later writers have also adapted Hastur in a variety of tales. Appearances In Chambers' ''The King in Yellow'' (1895 in literature, 1895), a collection of Horror ...
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Shoggoths
A shoggoth (occasionally shaggoth) is a fictional creature in the Cthulhu Mythos. The beings were mentioned in passing in H. P. Lovecraft's sonnet cycle ''Fungi from Yuggoth'' (1929–30), and later mentioned in other works, before being described in detail in his novella '' At the Mountains of Madness'' (1931). Description The definitive descriptions of shoggoths come from the above-quoted story. In it, Lovecraft describes them as massive amoeba-like creatures made out of iridescent black slime, with multiple eyes "floating" on the surface. They are "protoplasmic", lacking any default body shape and instead being able to form limbs and organs at will. A typical shoggoth measures across when a sphere, though the story mentions the existence of others of much greater size. Being amorphous, shoggoths can take on any shape needed, making them very versatile within aquatic environments. Cthulhu Mythos media most commonly portray shoggoths as intelligent to some degree, but deal w ...
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Deep Ones
The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella ''The Shadow over Innsmouth'' (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy appearance. The males would regularly rape human women along the coast, creating societies of hybrids. Numerous Mythos elements are associated with the Deep Ones, including the legendary town of Innsmouth, the undersea city of Y'ha-nthlei, the Esoteric Order of Dagon, and the beings known as Father Dagon and Mother Hydra. After their debut in Lovecraft's tale, the sea-dwelling creatures resurfaced in the works of other authors, especially August Derleth. Summary The Deep Ones are an ancient species of amphibious sea-dwelling humanoids, whose preferred habitat is the deep ocean. A description is offered by the narrator of ''The Shadow Over Innsmouth'': ...
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Cthulhu
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous pop culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. It is the namesake of the Lovecraft-inspired Cthulhu Mythos. Etymology, spelling, and pronunciation Invented by Lovecraft in 1928, the name Cthulhu was probably chosen to echo the word ''chthonic'' (Ancient Greek "of the earth"), as apparently suggested by Lovecraft himself at the end of his 1923 tale " The Rats in the Walls". The chthonic, or earth-dwelling, spirit has precedents in numerous ancient and medieval mythologies, often guarding mines and precious underground treasures, notably in the ...
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