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CLIPS
CLIPS (C Language Integrated Production System) is a public-domain software tool for building expert systems. The syntax and name were inspired by Charles Forgy's OPS5. The first versions of CLIPS were developed starting in 1985 at the NASA Johnson Space Center (as an alternative for existing system ART*Inference) until 1996, when the development group's responsibilities ceased to focus on expert system technology. The original name of the project was ''NASA's AI Language'' (NAIL). As of 2005, CLIPS was probably the most widely used expert system tool. CLIPS is written in C, extensions can be written in C, and CLIPS can be called from C. Its syntax resembles that of the programming language Lisp. CLIPS incorporates a complete object-oriented programming language for writing expert systems. COOL combines the programming paradigms of procedural, object oriented, and logic programming (automated theorem proving) languages. Facts and rules CLIPS uses forward chaining. Like othe ...
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FuzzyCLIPS
FuzzyCLIPS is a fuzzy logic extension of the CLIPS (C Language Integrated Production System) expert system shell from NASA. It was developed by the Integrated Reasoning Group of the Institute for Information Technology of the National Research Council of Canada and has been widely distributed for a number of years. It enhances CLIPS by providing a fuzzy reasoning capability that is fully integrated with CLIPS facts and inference engine allowing one to represent and manipulate fuzzy facts and rules. FuzzyCLIPS can deal with exact, fuzzy (or inexact), and combined reasoning, allowing fuzzy and normal terms to be freely mixed in the rules and facts of an expert system In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as .... The system uses two basic inexact concepts, fuzziness and uncertaint ...
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Jess (programming Language)
Jess is a rule engine for the Java computing platform, written in the Java programming language. It was developed by Ernest Friedman-Hill of Sandia National Laboratories. It is a superset of the CLIPS language. It was first written in late 1995. The language provides rule-based programming for the automation of an expert system, and is often termed as an ''expert system shell''. In recent years, intelligent agent systems have also developed, which depend on a similar ability. Rather than a procedural paradigm, where one program has a loop that is activated only one time, the declarative paradigm used by Jess applies a set of rules to a set of facts continuously by a process named ''pattern matching''. Rules can modify the set of facts, or can execute any Java code. It uses the Rete algorithm to execute rules. License The licensing for Jess is freeware for education and government use, and is proprietary software, needing a license, for commercial use. In contrast, CLIPS, whic ...
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Expert Systems
In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by Automated reasoning system, reasoning through bodies of knowledge, represented mainly as Rule-based system, if–then rules rather than through conventional procedural programming code. Expert systems were among the first truly successful forms of AI software. They were created in the 1970s and then proliferated in the 1980s, being then widely regarded as the future of AI — before the advent of successful artificial neural networks. An expert system is divided into two subsystems: 1) a ''knowledge base'', which represents facts and rules; and 2) an ''inference engine'', which applies the rules to the known facts to deduce new facts, and can include explaining and debugging abilities. History Early development Soon after the dawn of modern computers in the late 1940s and early 1950s, researche ...
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Expert System
In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural programming code. Expert systems were among the first truly successful forms of AI software. They were created in the 1970s and then proliferated in the 1980s, being then widely regarded as the future of AI — before the advent of successful artificial neural networks. An expert system is divided into two subsystems: 1) a ''knowledge base'', which represents facts and rules; and 2) an '' inference engine'', which applies the rules to the known facts to deduce new facts, and can include explaining and debugging abilities. History Early development Soon after the dawn of modern computers in the late 1940s and early 1950s, researchers started realizing the immense potential th ...
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Charles Forgy
Charles L. Forgy (born December 12, 1949, in Texas) is an American computer scientist, known for developing the Rete algorithm used in his OPS5 and other production system languages used to build expert systems. Early life and education Forgy attended Woodrow Wilson High School in Dallas, Texas, and then advanced to Arlington State College (now University of Texas at Arlington, or UTA) graduating with a degree in mathematics in 1972. From there he went to Carnegie Institute of Technology (later Carnegie Mellon University) in Pittsburgh, a renowned center for study of artificial intelligence. While studying at Carnegie he met his future wife, Diana, whom he married in 1977. Career Rete As a student of Allen Newell, he received his Ph.D. in 1979 based on the Rete algorithm. Even though Forgy did not work directly on the DEC XCON AI problem of configuring computers for DEC in the late 1970s and early 1980s, the Rete algorithm was later incorporated into the system for more s ...
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Forward Chaining
Forward chaining (or forward reasoning) is one of the two main methods of reasoning when using an inference engine and can be described logically as repeated application of ''modus ponens''. Forward chaining is a popular implementation strategy for expert systems, business and production rule systems. The opposite of forward chaining is backward chaining. Forward chaining starts with the available data and uses inference rules to extract more data (from an end user, for example) until a goal is reached. An inference engine using forward chaining searches the inference rules until it finds one where the antecedent (If clause) is known to be true. When such a rule is found, the engine can conclude, or infer, the consequent (Then clause), resulting in the addition of new information to its data. Inference engines will iterate through this process until a goal is reached. Example Suppose that the goal is to conclude the color of a pet named Fritz, given that he croaks and eats ...
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Lisp (programming Language)
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in the late 1950s, it is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket, and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order function ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Logic Programming
Logic programming is a programming, database and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical form, representing knowledge about some problem domain. Computation is performed by applying logical reasoning to that knowledge, to solve problems in the domain. Major logic programming language families include Prolog, Answer Set Programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''clauses'': :A :- B1, ..., Bn. and are read as declarative sentences in logical form: :A if B1 and ... and Bn. A is called the ''head'' of the rule, B1, ..., Bn is called the ''body'', and the Bi are called '' literals'' or conditions. When n = 0, the rule is called a ''fact'' and is written in the simplified form: :A. Queries (or goals) have the same syntax as the bodies of rules and are commonly written in the form: :?- B1, ..., Bn. In the simplest case of Horn clauses (or "definite" clauses), all ...
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Public-domain Software With Source Code
The public domain (PD) consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because no one holds the exclusive rights, anyone can legally use or reference those works without permission. As examples, the works of William Shakespeare, Ludwig van Beethoven, Miguel de Cervantes, Zoroaster, Lao Zi, Confucius, Aristotle, L. Frank Baum, Leonardo da Vinci and Georges Méliès are in the public domain either by virtue of their having been created before copyright existed, or by their copyright term having expired. Some works are not covered by a country's copyright laws, and are therefore in the public domain; for example, in the United States, items excluded from copyright include the formulae of Newtonian physics and cooking recipes. Other works are actively dedicated by their authors to the public domain (see waiver); examples include reference implem ...
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Drools
Drools is a business rule management system (BRMS) with a forward and backward chaining inference-based rules engine, more correctly known as a production rule system, using an enhanced implementation of the Rete algorithm. Drools supports the Java Rules Engine API (Java Specification Request 94) standard for its business rule engine and enterprise framework for the construction, maintenance, and enforcement of business policies in an organization, application, or service. Drools in Apache Kie Drools, as part of the Kie Community has entered Apache Incubator in January, 2023. Red Hat Decision Manager Red Hat Decision Manager (formerly Red Hat JBoss BRMS) is a business rule management system and reasoning engine for business policy and rules development, access, and change management. JBoss Enterprise BRMS is a productized version of Drools with enterprise-level support available. JBoss Rules is also a productized version of Drools, but JBoss Enterprise BRMS is the ...
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