Al-Qadim
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Al-Qadim
Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is set in the land of Zakhara, called the ''Land of Fate''. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: '' Al-Qadim: Arabian Adventures'', a sourcebook describing character creation rules, equipment, and spells unique to the setting, and '' Al-Qadim: Land of Fate'', a boxed set describing the land of Zakhara, with separate sourcebooks for the players ...
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Zakhara
Abeir-Toril is the fictional planet that makes up the '' Forgotten Realms'' '' Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands, including Faerûn, Kara-Tur, Zakhara, Maztica, Osse, Anchorome and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before part of it was merged with Ed Greenwood's Forgotten Realms setting. Publishing history Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original '' Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it w ...
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Land Of Fate
Land, also known as dry land, ground, or earth, is the solid terrestrial surface of the planet Earth that is not submerged by the ocean or other bodies of water. It makes up 29% of Earth's surface and includes the continents and various islands. Earth's land surface is almost entirely covered by regolith, a layer of rock, soil, and minerals that forms the outer part of the crust. Land plays important roles in Earth's climate system and is involved in the carbon cycle, nitrogen cycle, and water cycle. One-third of land is covered in trees, 15% is used for crops, and 10% is covered in permanent snow and glaciers. Land terrain varies greatly and consists of mountains, deserts, plains, plateaus, glaciers, and other landforms. In physical geology, the land is divided into two major categories: mountain ranges and relatively flat interiors called cratons. Both are formed over millions of years through plate tectonics. A major part of Earth's water cycle, streams shape the lands ...
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Abeir-Toril
Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands, including Faerûn, Kara-Tur, Zakhara, Maztica, Osse, Anchorome and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before part of it was merged with Ed Greenwood's Forgotten Realms setting. Publishing history Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original '' Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it would be the ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the '' Spelljammer'' and ''Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game '' Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including '' PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced t ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Giant (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type". Description Giants are humanoid creatures of great strength and size with a self-involved social focus. They "often create their own societies away from the other races". All giants have low-light vision. As a group, they have no other special abilities or immunities. Dwarves have a bonus to their armor class against attacks from creatures of the giant type, due to their experience with fighting these oversized foes. Creative origins Giants are based both on the giants from mythology and those appearing in J.R.R. Tolkien's work. Their stone-throwing ability indicates their creative roots in wargaming. Publication history Giants were some of the earliest creatures introduced in the ''D&D'' game, appearing in the first 1974 edition. ''Dungeons & Dragons'' (1974–1976) Giants were among the first mon ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the ...
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Andria Hayday
Andria Hayday is a game designer who has worked primarily on role-playing games. Career Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Andria Hayday joined CEO John Rickets, as well as Mark Acres, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984. Hayday and Bruce Nesmith designed the '' DragonStrike'' board game, which was published by TSR, Inc. Hayday oversaw the artistic design of Jeff Grubb's 1992 Arabic setting Al-Qadim. Her '' D&D'' design work includes ''Monstrous Compendium Spelljammer Appendix'' (1990), ''Darklords'' (1991), '' Ravenloft Campaign Setting'', 2nd Ed. (1994), ''Domains of Dread Domain may refer to: Mathematics *Domain of a function, the set of input values for which the (total) function is defined **Domain of definition of a partial function ** Natural domain of a par ...
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Faerûn
Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the '' Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels and several computer and video games use Faerûn as the setting. Fictional culture and technology Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story '' The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ' ...
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Al Qadim Logo
AL, Al, Ål or al may stand for: Arts and entertainment Fictional characters * Al (''Aladdin'') or Aladdin, the main character in Disney's ''Aladdin'' media * Al (''EastEnders''), a minor character in the British soap opera * Al (''Fullmetal Alchemist'') or Alphonse Elric, a character in the manga/anime * Al Borland, a character in the ''Home Improvement'' universe * Al Bundy, a character in the television series ''Married... with Children'' * Al Calavicci, a character in the television series ''Quantum Leap'' * Al McWhiggin, a supporting villain of ''Toy Story 2'' * Al, or Aldebaran, a character in ''Re:Zero − Starting Life in Another World'' media Music * ''A L'', an EP by French singer Amanda Lear * ''American Life'', an album by Madonna Calendar * Anno Lucis, a dating system used in Freemasonry Mythology and religion * Al (folklore), a spirit in Persian and Armenian mythology * Al Basty, a tormenting female night demon in Turkish folklore * ''Liber AL'', the ce ...
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Goblinoid
A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include brownies, dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of other cultures, such as the pukwudgie, dokkaebi or ifrit. Etymology Alternative spellings include ''gobblin'', ''gobeline'', ''gobling'', ''goblyn'', ''goblino'', and ''gobbelin''. The term "goblette" has been used to refer to female goblins. The word ''goblin'' is first recorded in the 14th ce ...
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