2022 In Video Gaming
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2022 In Video Gaming
In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize. Production of the ninth-generation consoles, the PlayStation 5 and Xbox Series X/S, remained constrained for the first part of the year, but eased up later in the year. New hardware trends included the widespread availability of graphics cards with real-time ray tracing, and the release of the Steam Deck by Valve, a handheld personal computing device capable of playing most games available on Steam. The gaming ...
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23rd Game Developers Choice Awards
The ''23rd Game Developers Choice Awards'' was an annual ceremony by Game Developers Choice Awards for outstanding video game developer, game developers and video games which was held on March 22, 2023. The awards ceremony was held alongside the Independent Games Festival awards. Winners and Nominees Nominees were announced on January 26, 2023. Winners (noted in bold below) were named on March 22, 2023, in a ceremony hosted by Leslee Sullivant at the Moscone Center. Game Developers Choice Award for Game of the Year, Game of the Year * ''Elden Ring'' (FromSoftware, FromSoftware Inc. / Bandai Namco Entertainment) ** ''God of War Ragnarök'' (Santa Monica Studio / Sony Interactive Entertainment) ** ''Immortality (video game), Immortality'' (Sam Barlow (game designer), Sam Barlow / Half Mermaid) ** ''Pentiment (video game), Pentiment'' (Obsidian Entertainment / Xbox Game Studios) ** ''Stray (video game), Stray'' (BlueTwelve Studio / Annapurna Interactive) ** ''Tunic (video game), ...
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Book II
A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, mostly of writing and images. Modern books are typically composed of many pages Bookbinding, bound together and protected by a Book cover, cover, what is known as the ''codex'' format; older formats include the scroll and the Clay tablet, tablet. As a conceptual object, a ''book'' often refers to a written work of substantial length by one or more authors, which may also be distributed digitally as an electronic book (ebook). These kinds of works can be broadly Library classification, classified into fiction (containing invented content, often narratives) and non-fiction (containing content intended as factual truth). But a physical book may not contain a written work: for example, it may contain ''only'' drawings, engravings, photographs, s ...
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