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Business Games
''Business Games'' is a collection of two business simulation games for the BBC Micro published in 1983 by Acornsoft. An Acorn Electron version followed in 1984. The included games are Stokmark and Telemark. Gameplay ''Stokmark'' ''Stokmark'' is a simulation of the stock market. Up to eight players take turns to either buy or sell shares in a choice of four companies. As well as the price, players are given the price-to-earnings ratio and dividend yield. Prices change instantly when transactions are made (usually based on the standard supply and demand principle although there is a random element). After each round a news story is displayed which affects the value of certain shares. After every four rounds, players are awarded dividends on the shares they hold and are ranked on their total current value (of both cash and shares). The object of the game is to make the largest amount of profit.
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Acornsoft
Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor ''VIEW'' and the spreadsheet '' ViewSheet'' supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer. History Acornsoft was formed in late 1980 by Acorn Computers directors Hermann Hauser and Chris Curry, and David Johnson-Davies, author of the first game for a UK personal computer and of the official Acorn Atom manual "Atomic Theory and Practice". David Johnson-Davies was managing director and in early 1981 was joined by Tim Dobson, Programmer and Chris Jordan, Publications Editor. While some of their games were clones or remakes of popular arcade games (e.g. ''Hopper'' is a clone of Sega's ''Frogger'', '' Snapper ...
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Income Statement
An income statement or profit and loss accountProfessional English in Use - Finance, Cambridge University Press, p. 10 (also referred to as a ''profit and loss statement'' (P&L), ''statement of profit or loss'', ''revenue statement'', ''statement of financial performance'', ''earnings statement'', ''statement of earnings'', ''operating statement'', or ''statement of operations'') is one of the financial statements of a company and shows the company's revenues and expenses during a particular period. It indicates how the revenues (also known as the ''“top line”'') are transformed into the net income or net profit (the result after all revenues and expenses have been accounted for). The purpose of the income statement is to show managers and investors whether the company made money (profit) or lost money (loss) during the period being reported. An income statement represents a period of time (as does the cash flow statement). This contrasts with the balance sheet, which represe ...
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BBC Micro And Acorn Electron-only Games
The British Broadcasting Corporation (BBC) is a British public broadcasting, public service broadcaster headquartered at Broadcasting House in London, England. Originally established in 1922 as the British Broadcasting Company, it evolved into its current state with its current name on New Year's Day 1927. The oldest and largest local and global broadcaster by stature and by number of employees, the BBC employs over 21,000 staff in total, of whom approximately 17,200 are in public-sector broadcasting. The BBC was established under a Royal charter#United Kingdom, royal charter, and operates under an agreement with the Secretary of State for Culture, Media and Sport. Its work is funded principally by an annual Television licensing in the United Kingdom, television licence fee which is charged to all British households, companies, and organisations using any type of equipment to receive or record live television broadcasts or to use the BBC's streaming service, BBC iPlayer, iPla ...
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BBC Micro And Acorn Electron Games
The British Broadcasting Corporation (BBC) is a British public service broadcaster headquartered at Broadcasting House in London, England. Originally established in 1922 as the British Broadcasting Company, it evolved into its current state with its current name on New Year's Day 1927. The oldest and largest local and global broadcaster by stature and by number of employees, the BBC employs over 21,000 staff in total, of whom approximately 17,200 are in public-sector broadcasting. The BBC was established under a royal charter, and operates under an agreement with the Secretary of State for Culture, Media and Sport. Its work is funded principally by an annual television licence fee which is charged to all British households, companies, and organisations using any type of equipment to receive or record live television broadcasts or to use the BBC's streaming service, iPlayer. The fee is set by the British government, agreed by Parliament, and is used to fund the BBC's r ...
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Business Simulation Games
Business simulation games, also known as tycoon games or economic simulation games,

/ref> are video games that focus on the management of processes, usually in the form of a . Pure business simulations have been described as

Acornsoft Games
Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor ''VIEW'' and the spreadsheet '' ViewSheet'' supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer. History Acornsoft was formed in late 1980 by Acorn Computers directors Hermann Hauser and Chris Curry, and David Johnson-Davies, author of the first game for a UK personal computer and of the official Acorn Atom manual "Atomic Theory and Practice". David Johnson-Davies was managing director and in early 1981 was joined by Tim Dobson, Programmer and Chris Jordan, Publications Editor. While some of their games were clones or remakes of popular arcade games (e.g. ''Hopper'' is a clone of Sega's ''Frogger'', '' Snapper ...
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The Micro User
''The Micro User'' (titled ''BBC Micro User'' in the first three issues) was a British specialist magazine catering to users of the BBC Microcomputer series, Acorn Electron, Acorn Archimedes and, to a limited extent, the Cambridge Z88. It had a comprehensive mix of reviews of games, application software, and the latest Acorn computers; type-in programs (duplicated on a " cover disk" which was available separately), a correspondence page offering help with computer problems, and approachable technical articles on programming and the BBC Micro's internals. The magazine hosted the long-running ''Body Building'' series by Mike Cook, in which each article introduced a small electronics project that could be built and connected to one of the BBC Micro's I/O ports. The project could be ordered in kit form or fully assembled, or the reader could source the parts and design as the articles contained a circuit diagram. There were regular columns on adventure gaming from two successive ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Break-even (economics)
The break-even point (BEP) in economics, business—and specifically cost accounting—is the point at which total cost and total revenue are equal, i.e. "even". In layman's terms, after all costs are paid for there is neither profit nor loss. In economics specifically, the term has a broader definition; even if there is no net loss or gain, and one has "broken even", opportunity costs have been covered and capital has received the risk-adjusted, expected return. The break-even analysis was developed by Karl Bücher and Johann Friedrich Schär. Overview The break-even point (BEP) or break-even level represents the sales amount—in either unit (quantity) or revenue (sales) terms—that is required to cover total costs, consisting of both fixed and variable costs to the company. Total profit at the break-even point is zero. It is only possible for a firm to pass the break-even point if the dollar value of sales is higher than the variable cost per unit. This means that the sellin ...
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Balance Sheet
In financial accounting, a balance sheet (also known as statement of financial position or statement of financial condition) is a summary of the financial balances of an individual or organization, whether it be a sole proprietorship, a business partnership, a corporation, private limited company or other organization such as government or not-for-profit entity. Assets, liabilities and ownership equity are listed as of a specific date, such as the end of its financial year. A balance sheet is often described as a "snapshot of a company's financial condition". It is the summary of each and every financial statement of an organization. Of the four basic financial statements, the balance sheet is the only statement which applies to a single point in time of a business's calendar year. A standard company balance sheet has two sides: assets on the left, and financing on the right–which itself has two parts; liabilities and ownership equity. The main categories of assets are ...
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Overhead (business)
In business, an overhead or overhead expense is an ongoing expense of operating a business. Overheads are the expenditure which cannot be conveniently traced to or identified with any particular revenue unit, unlike operating expenses such as raw material and labor. Overheads cannot be immediately associated with the products or services being offered, and so do not directly generate profits. However, they are still vital to business operations as they provide critical support for the business to carry out profit making activities. One example would be the rent for a factory, which allows workers to manufacture products which can then be sold for a profit. Such expenses are incurred for output generally and not for particular work order; e.g., wages paid to watch and ward staff, heating and lighting expenses of factory, etc. Overheads are an important cost element, alongside direct materials and direct labor. Overheads are often related to accounting concepts such as fixed costs and ...
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Business Simulation Game
Business simulation games, also known as tycoon games or economic simulation games,

/ref> are video games that focus on the management of processes, usually in the form of a . Pure business simulations have been described as