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Broforce Boss Sprites 2 (cropped)
''Broforce'' is a Side-scrolling video game, side-scrolling run and gun video game developed by Free Lives and published by Devolver Digital. The game has the player as one of several "bros", based on popular culture action movie icons (for example, John Rambo and Ellen Ripley – "bro" treated as a gender neutral term), rescuing other "bros" through highly destructible environments. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and a Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018. It was later released for Xbox One on 8 August 2023. Gameplay The player-character is a Bro culture, bro, a hypermasculine action hero-style commando, who fights terrorists and rescues his bro teammates and prisoners of war from captivity. ...
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Free Lives
Free Lives (Pty) Ltd is a South African independent video game developer based in Cape Town. Founded in April 2012 and led by creative director Evan Greenwood, Free Lives is best known for creating the video game ''Broforce'' and has also developed the comedy game '' Genital Jousting'' and the virtual reality game ''Gorn''. Free Lives' games have mostly been published by Devolver Digital, making them one of the most prolific developers under the Devolver brand. History Background Free Lives was founded in April 2012 by video game programmer and creative director Evan Greenwood and is based on a property that is part studio, part house in Cape Town, South Africa. The titles developed by Free Lives do not sell well on the African continent and the studio's audience lies predominantly in the United States, as well as Europe, South America, and China. Free Lives staff have showcased their products at various North American and European game conventions, and was part of the Sony ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game ...
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Alien (franchise)
''Alien'' is a Science fiction film, science fiction Horror film, horror and Action film, action media franchise centered on the original film series which depicts warrant officer Ellen Ripley (Sigourney Weaver) and her battles with an extraterrestrial lifeform, commonly referred to as the Xenomorph, Alien ("Xenomorph"), and the prequel series following the exploits of the David 8 android (Michael Fassbender) and the aliens referred to as the "Engineers". Produced and distributed by 20th Century Studios, the series began with ''Alien (film), Alien'' (1979), directed by Ridley Scott, and was followed by three sequels: ''Aliens (film), Aliens'' (1986), directed by James Cameron; ''Alien 3'' (1992), directed by David Fincher; and ''Alien Resurrection'' (1997), directed by Jean-Pierre Jeunet. Scott also directed the prequel series films ''Prometheus (2012 film), Prometheus'' (2012) and ''Alien: Covenant'' (2017). This was followed by ''Alien: Romulus'' (2024), which is set between ...
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Chuck Norris
Carlos Ray "Chuck" Norris (born March 10, 1940) is an American martial artist and actor. Born in Oklahoma, Norris first gained fame when he won the amateur Middleweight Karate champion title in 1968, which he held for six consecutive years. He subsequently moved to Los Angeles to teach martial arts, where his students included Steve McQueen, Donny Osmond, and Priscilla Presley. In 1968, Norris made his acting debut in the spy spoof ''The Wrecking Crew (1968 film), The Wrecking Crew''. He had his breakthrough as a leading actor in the action film ''Good Guys Wear Black'' (1978). Norris soon became a popular action movie star, appearing in ''A Force of One'' (1979), ''The Octagon (film), The Octagon'' (1980), ''An Eye for an Eye (1981 film), An Eye for an Eye'' (1981), ''Silent Rage'' (1982), and ''Lone Wolf McQuade'' (1983). This led The Cannon Group, Inc., Cannon Films to sign Norris into a multiple film deal, starting with ''Missing in Action (film), Missing in Action'' (1984 ...
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John McClane
John McClane Sr. is a fictional character and the protagonist of the ''Die Hard'' franchise, based on Joe Leland from Roderick Thorp's action novel '' Nothing Lasts Forever''. McClane was portrayed in all five films by actor Bruce Willis, and he is known for his sardonic one-liners, including the famous catchphrase in every ''Die Hard'' film: "Yippee-ki-yay, motherfucker". Per the franchise's name, he confounds repeated attempts to kill him, driving his enemies to distraction, by adding up and exploiting dumb luck. Character portrayal John McClane was originally based on the fictional character Detective Joe Leland from Roderick Thorp's bestselling 1979 novel '' Nothing Lasts Forever''. Other aspects are derived from Frank Malone from Walter Wager's 1987 novel '' 58 Minutes'' (adapted as '' Die Hard 2''). ''Die Hard'' villain Hans Gruber describes him as "just another American.... who thinks he's John Wayne," to which McClane replies that he "was always partial to Roy Rog ...
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Die Hard (film Series)
''Die Hard'' is an American action film series and media franchise that originated with Roderick Thorp's 1979 novel '' Nothing Lasts Forever''. All five films revolve around the main character of John McClane (Joe Leland in the original novel), a police detective who continually finds himself in the middle of a crisis where he is both the only hope against disaster and the culprit's target. Per the franchise's name, McClane confounds repeated attempts to kill him, driving his enemies to distraction, by adding up and exploiting dumb luck. The films have grossed a combined $1.4 billion worldwide, with Bruce Willis as the only actor to appear in all five films. Films ''Die Hard'' (1988) The first film takes place in Los Angeles at the fictional Nakatomi Plaza (portrayed by Fox Plaza). It begins on Christmas Eve when McClane (Bruce Willis) comes to reunite with separated wife Holly ( Bonnie Bedelia) in Los Angeles at her company's Christmas party. Holly, who now has her own ...
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American Flag
The national flag of the United States, often referred to as the American flag or the U.S. flag, consists of thirteen horizontal Bar (heraldry), stripes, Variation of the field, alternating red and white, with a blue rectangle in the Canton (flag), canton bearing fifty small, white, five-pointed stars arranged in nine offset horizontal rows, where rows of six stars alternate with rows of five stars. The 50 stars on the flag represent the 50 U.S. states, and the 13 stripes represent the Thirteen Colonies, thirteen British colonies that won independence from Kingdom of Great Britain, Great Britain in the American Revolutionary War. The flag was created as an item of military equipment to identify US ships and forts. It evolved gradually during early American history, and was not designed by any one person. The flag exploded in popularity in 1861 as a symbol of opposition to the Confederate States of America, Confederate Battle of Fort Sumter, attack on Fort Sumter. It came to sy ...
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Boss (video Gaming)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Destructible Environment
In video games, destructible environments or deformable terrains are environments that can be destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures. A game may feature destructible environments to demonstrate its graphical prowess, underscore the potency of the player character's given abilities, and/or require the player to leverage them to solve problems or discover new paths and/or secrets. Early examples include the Taito Corporation, Taito shooter games ''Gun Fight'' (1975) and ''Space Invaders'' (1978), where the players could Cover system, take cover behind destructible objects.Brian AshcraftHow Cover Shaped Gaming's Last Decade Kotaku An early example of a fully destructible environment can be found in Namco's 1982 game ''Dig Dug'', in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player. ...
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Prisoners Of War
A prisoner of war (POW) is a person held captive by a belligerent power during or immediately after an armed conflict. The earliest recorded usage of the phrase "prisoner of war" dates back to 1610. Belligerents hold prisoners of war for a range of legitimate and illegitimate reasons. These may include isolating them from enemy combatants still in the field (releasing and repatriating them in an orderly manner after hostilities), demonstrating military victory, punishment, prosecution of war crimes, labour exploitation, recruiting or even conscripting them as combatants, extracting collecting military and political intelligence, and political or religious indoctrination. Ancient times For much of history, prisoners of war would often be slaughtered or enslaved. Early Roman gladiators could be prisoners of war, categorised according to their ethnic roots as Samnites, Thracians, and Gauls (''Galli''). Homer's ''Iliad'' describes Trojan and Greek soldiers offering rewards o ...
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Action Hero
An action hero (sometimes action heroine for women) is the protagonist of an action film or other form of entertainment which portrays action, adventure, and often violence. Action heroes are depicted in exciting or perilous chase sequences, fights, shootouts, explosions, and stunt work. Other media in which such heroes appear include swashbuckler films, Western films, old-time radio, adventure novels, dime novels, pulp magazines, and folklore. History The origin of the action hero is rooted in the history of imperialism with adventure stories being primarily written for boys, to imagine being men on travels and experiencing exciting action. Shawn Shimpach wrote, "The young, white men who were (or became) the aggrandized subjects of these stories motivated the narratives through their penchant for action and resolved conflict through violence informed by grit, wits, and innate skill, securing, in each story, the future of the world for which they were responsible and in the proces ...
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Hypermasculine
Hypermasculinity is a psychological and sociological term for the exaggeration of male stereotypical behavior, such as an emphasis on physical strength, aggression, and human male sexuality. In the field of clinical psychology, this term has been used ever since the publication of research by Donald L. Mosher and Mark Sirkin in 1984. Mosher and Sirkin operationally define hypermasculinity or the " macho personality" as consisting of three variables: *Callous sexual attitudes toward women *The belief that violence is manly *The experience of danger as exciting They developed the ''Hypermasculinity Inventory'' (HMI) designed to measure the three components. Research has found that hypermasculinity is associated with sexual and physical aggression towards women and perceived gay men. Prisoners have higher hypermasculinity scores than control groups. Emotion While popular identification of hypermasculine traits tends to revolve around the outward physical aspects of violence, d ...
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