Boosting (video Games)
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Boosting (video Games)
Boosting is a method by which low-ranked players in online multiplayer games, such as first-person shooters and massively multiplayer online role-playing games (MMORPGs), hire more skilled players to artificially increase their gaming account rank or winning positions. Boosting is rarely allowed as part of a game's terms of service, and while legal in most countries, boosted accounts are sometimes banned or reset if detected. In South Korea, it was declared a criminal offense in 2018, leading various companies to tighten their policies on it. The act of boosting negatively impacts game balance by allowing unskilled players to lower the quality of high-ranking play, making the game less viable and enjoyable. However, the extent of the crackdown on boosting has been debated, with some calling it not severe enough to merit criminal penalties. Player reasoning MMORPGs fuse conventional sports competition concepts and fantasy themes, where two or more highly skilled gamers are pitt ...
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Online Multiplayer Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (Player versus environment, PvE). Co-op games can be played locall ...), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to mu ...
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Matchmaking (video Games)
In multiplayer video games, matchmaking is the process of connecting players together for online play sessions. Playlists Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one. Parties Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The ...
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FIFA Gold Badge
The FIFA Champions Badge is a kit emblem in the shape of a gold and white shield, awarded by FIFA to the reigning world champions of FIFA competitions, both at national team level (e.g. World Cup, Women's World Cup, Futsal World Cup and Beach Soccer World Cup) and at club team level (e.g. Club World Cup). FIFA owns, makes and licenses-out the physical badge, which can only be worn on first-team kits (not on derivative versions, or on training clothing), of the reigning title-holders and is thus a temporary award. FIFA awarded the first badge in February 2008 to Milan, the then-reigning 2007 FIFA Club World Cup champions. Award Badge rules The badge is shaped like a shield, and displays the image of the relevant trophy, with the inscription ''FIFA WORLD CHAMPIONS'', next to the year in which the relevant FIFA competition had been won. The badge only comes in two colour schemes – gold letters on a white background, and white letters on a gold background. The winning na ...
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