Bloodlust (roleplaying Game)
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Bloodlust (roleplaying Game)
''Bloodlust'' is a sword and sorcery fantasy role-playing game first released by French publisher Idéojeux (later known as Asmodée Éditions) in 1991 that allows players to take the role of both a powerful demonic weapon and the hero who wields the weapon. Description ''Bloodlust'' is a fantasy role-playing game set on the fictional continent of Tanaephis, which in shape resembles the continent of Antarctica. The setting is a medieval fantasy world dominated by warfare and warlike cultures. Although the continent was originally inhabited by various races such as elves and dwarves, thousands of years of warfare have extirpated all races except various cultures of humans: Alwegs, Batranobans, Derigions, Gadhars, Hysnatoons, Piorads, Sekekers, Thunks and Vorozions. Each player creates a magical intelligent god-infused Weapon that will be wielded by a hero, echoing the demonic sword Stormbringer wielded by Elric of Melniboné in Michael Moorcock's Eternal Champion novels. The Weap ...
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The Cover Of The 2nd Edition Of Bloodlust RPG 1995
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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Percentile Dice
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as d8+2. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form . and are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). * is the number of dice to be rolled (if , then the notation is usually simplified to ) * is the number of faces of each die. The faces are numbered from 1 to , with the assumption that the die generates a random integer in that range, with uniform probability. A notable exception is the d1 ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Heavy Metal (magazine)
''Heavy Metal'' is an American science fantasy comics magazine, first published in 1977. The magazine is known primarily for its blend of dark fantasy, science fiction, erotica, and steampunk comics. Following a brief hiatus in 2023, it plans to relaunch in 2024 with new owners and a new editorial team consisting of Dave Kelly, Frank Forte, and Chris Thompson. Unlike the traditional American comic books of that time bound by the restrictive Comics Code Authority, the magazine-format ''Heavy Metal'' featured explicit nudity, sexual situations, and graphic violence. The magazine started out primarily as a licensed translation of the French science-fantasy magazine ''Métal hurlant'', marking for many Americans their first introduction to the work of European cartoonists like Enki Bilal, Caza, Philippe Caza, Guido Crepax, Philippe Druillet, Jean-Claude Forest, Jean Giraud (a.k.a. Moebius), Chantal Montellier, and Milo Manara. Publication history National Lampoon After a 1975 Eur ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended public ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to '' Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' ...
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Derek Pearcy
Derek Pearcy is a game designer, writer, editor and graphic designer known for his work on role-playing games. Career Pearcy served as the editor of ''Pyramid'' for its first two print issues, in 1993. He worked for Steve Jackson Games in the 1990s. Pearcy was working as a staff member of Steve Jackson Games when they chose him to develop their own version of the French role-playing game ''In Nomine''. SJG's ''In Nomine'' was published in 1997. ''In Nomine'' won the Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ... for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997''. He was a special guest at HexaCon 9 in 1999. References GURPS writers Living people Role-playing game designers Year of birth missing (living people) ...
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Frank Frazetta
Frank Frazetta (born Frank Frazzetta ; February 9, 1928 – May 10, 2010) was an American artist known for themes of Fantasy art, fantasy and science fiction, noted for comic books, mass market paperback, paperback book covers, paintings, posters, LP record album covers, and other media. He is often referred to as the "Godfather of fantasy art", and one of the most renowned illustrators of the 20th century. He was also the subject of a 2003 documentary ''Painting with Fire''. Frazetta was inducted into the comic book industry's The Will Eisner Award Hall of Fame, Will Eisner Comic Book Hall of Fame, the Jack Kirby Hall of Fame, the Society of Illustrators Hall of Fame, the Museum of Pop Culture, Science Fiction Hall of Fame, and was awarded a Life Achievement Award from the World Fantasy Convention. Early life Born Frank Frazzetta in Sheepshead Bay, New York, located in Brooklyn. Frazetta removed one "z" from his last name early in his career to make his name seem less "clu ...
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Boxed Set
A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists and bands with a long and successful career often have anthology or "essential" collections of their music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released singles or albums by a music artist, and often collect the complete discography of an artist, such as Pink Floyd's '' Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums, such as Pink Floyd's ''Immersion'' versions of their ''The Dark Side of the Moon'' (1973), '' Wish You Were Here'' (1975) and '' The Wall'' (1979) boxes. Pink Floyd have also released ''The Early Years 1965–1972'' box set, which features mostly unreleased material. Other music box ...
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Croc (game Designer)
Christophe Réaux (born December 16, 1965, France) largely and mainly known by the pseudonym Croc, is a French games designer, specialized in role-playing games (RPG) although he also has designed at least both a board game (''L'Âge des dieux'', ''Age of Gods'') and a miniatures game (''Hell Dorado''). He is considered in his own country as a role-playing games pioneer and one of the most important designers in the ambit of such games. (on the upcoming release of Croc's miniatures game ''Hell Dorado'') Croc's games are edited by Siroz (a homophone of the French word ''cirrhose'', meaning "cirrhosis"), now called Asmodée éditions, French for Asmodeus. Croc met the founders of Siroz (Nicolas Théry, Éric Bouchaud and Laurent Tremmel) in the "20 Naturel" RPG club of Vélizy (near Versailles) in the mid-1980s at secondary school (high school). One of his games, '' In Nomine Satanis/Magna Veritas'' (1989), led to the less controversial English-language game, ''In Nomine''. Games ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing style ...
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Sword And Sorcery
Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of Romance (love), romance, Magic (fantasy), magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. The genre originated from the early-1930s works of Robert E. Howard. While there is a chance example from 1953, Fritz Leiber re-coined the term "sword and sorcery" in the 6 April 1961 issue of the fantasy fanzine ''Ancalagon'', to describe Howard and the stories that were influenced by his works. In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely defined genre. Sword and sorcery tales eschew overarching themes of "good vs evil" in favor of situational conflicts that often pit morally gray characters against one another to enrich themselves, or to defy ...
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