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Blackthorne
''Blackthorne'' (released as ''Blackhawk'' in some European countries) is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee. The following year, ''Blackthorne'' was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client. In celebration of the company's 30th anniversary, ''Blackthorne'' was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the ''Blizzard Arcade Collection'' in February 2021. Plot ''Blackthorne'' is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who "was blessed with all knowledge". Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game Porting, ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released ''Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well ...
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Samwise Didier
Sam "Samwise" Didier (born 1971) is an American artist. He serves as senior art director at Blizzard Entertainment, having been with the company since 1991. As the art director for the flagship games of the '' Warcraft'', ''StarCraft'', and ''Diablo'' franchises, the producer of several games, and an artistic contributor to almost every game released under the name Blizzard Entertainment, Didier has created a distinctive Blizzard house style. Edge described Didier's style as "a striking, pulp sensibility that may be an acquired taste, but one acquirable on either side of the Pacific, side-stepping polarisation of appeal to either eastern or western audiences." His other contributions to Blizzard projects include writing, voice acting, music, sculpture, the Pandaren species, and the name "Warcraft". Leonardo Marcato calls him "one of the game designers that can be legitimately called authors thanks to the imprint they gave to projects they directed." In addition to his work at B ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Cinematic Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones an ...
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Patrick Wyatt
Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet. He was the leader of the Network and Technology teams and a programmer for '' Guild Wars''. Before the founding of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network's programming and a major contributor on the multiplayer parts of Blizzard's popular games including ''StarCraft'', '' Diablo'' and '' Warcraft II: Tides of Darkness''. Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like '' Lost Vikings'' and '' Rock N' Roll Racing''. On February 24, 2010, he became the Chief Operations Officer for En Masse Entertainment, along with other industry veterans. The first official En Masse title, an MMORPG titled TERA, launched in 2011 in South Korea and 2012 in North America and Europe. Patrick was employed by Undead Labs ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given ...
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Prince Of Persia (1989 Video Game)
''Prince of Persia'' is a cinematic platform game developed and published by Broderbund for the Apple II in 1989. It was designed and implemented by Jordan Mechner. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess. Much like ''Karateka'', Mechner's first video game, ''Prince of Persia'' used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes, and swashbuckler films such as ''The Adventures of Robin Hood''. The game was critically acclaimed but was not an immediate commercial success, as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this ...
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Rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced over the image. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer, and the result is a rotograph. This device was eventually replaced by computers, but the process is still called rotoscoping. In the visual effects industry, ''rotoscoping'' is the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background. Chroma key is more often used for this, as it is faster and requires less work, but rotoscopy provides a higher level of accuracy and is often used in conjunction with chroma-keying. It may also be used if the subject is not in front of a green (or blue) screen, or for practical or economic reasons. Technique ...
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Flashback (1992 Video Game)
''Flashback'', released as ''Flashback: The Quest for Identity'' in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan. The game was directed, written/designed and partially programmed by Paul Cuisset, who had previously created the adventure game ''Future Wars''. ''Flashback'' was initially released for the Amiga in 1992, although originally created for the Sega Genesis, Mega Drive/Genesis. The Mega Drive/Genesis version was not released until 1993. ''Flashback'' was also ported to MS-DOS, Acorn Archimedes and Super NES in 1993. CD-ROM versions of ''Flashback'' for the Sega CD, 3DO Interactive Multiplayer, 3DO, CD-i, MS-DOS, Macintosh, Apple Macintosh and the FM Towns were released during 1994 and 1995, together with a cartridge version for the Atari Jaguar in 1995. In 2017, the game was released worldwide on the Dreamcast, Sega Dreamcast feat ...
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Another World (video Game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in 1991. In North America it was published as ''Out of This World''. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles a ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece Ancient Greece ...
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Captain (land)
The army rank of captain (from the French ) is a commissioned officer rank historically corresponding to the command of a company of soldiers. The rank is also used by some air forces and marine forces. Today, a captain is typically either the commander or second-in-command of a company or artillery battery (or United States Army cavalry troop or Commonwealth squadron). In the Chinese People's Liberation Army, a captain may also command a company, or be the second-in-command of a battalion. In some militaries, such as United States Army and Air Force and the British Army, captain is the entry-level rank for officer candidates possessing a professional degree, namely, most medical professionals (doctors, pharmacists, dentists) and lawyers. In the U.S. Army, lawyers who are not already officers at captain rank or above enter as lieutenants during training, and are promoted to the rank of captain after completion of their training if they are in the active component, or ...
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