Biomorph (video Game)
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Biomorph (video Game)
''Biomorph'' (stylized in all caps) is a soulslike Metroidvania video game developed and published by indie company Lucid Dreams Studio. The game was released for Microsoft Windows on April 5, 2024, for PlayStation 5 on November 22, and for Xbox Series X/S on February 26, 2025. A Nintendo Switch port is also in development. Development ''Biomorph'' is developed by Lucid Dreams Studio, an independent game development studio from Canada. It was announced in August 2022, with a gameplay reveal trailer unveiling at Gamescom. Originally set to release on March 4, 2024, Lucid Dreams announced that the game will be pushed back to April 5 to "avoid a crowded window" and "polish the game to perfection". Ubisoft Montreal funded and provided support for the game's development. Reception ''Biomorph'' received "mixed or average" reviews from critics, according to the review aggregation website Metacritic Metacritic is an American website that aggregates reviews of films, televis ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's '' Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', '' Far Cry'', '' Watch Dogs'', and '' For Honor''. By October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers and publi ...
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Video Games About Shapeshifting
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Soulslike Video Games
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level, large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese developer and publisher FromSoftware and director Hidetaka Miyazaki are largely considered to have created and established the genre, pioneering it with ''Demon's Souls'' (2009) and further popularizing with similar subsequent games, including the popular ''Dark Souls'' trilogy (2011-2016). Games influenced by FromSoftware's works led to the adoption of the "Soulslike" name by a number of critics and developers; Soulslike games developed by FromSoftware themselves are referred to as Soulsborne, a portmanteau of their ''Souls''-titled games and ''Bloodborne'' (2015). While the description is typically applied to action role-playing games, the core concepts of high difficulty, repeated character death driving player knowledge and mastery of the ga ...
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Side-scrolling Video Games
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the Player character, player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of video arcade games, golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D computer graphics, 3D graphics during the Fifth generation of video game consoles, fifth generation.IGN Presents the History of SEGA: Coming Home
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Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game consoles, and home computers. Examples include 8-bit computing, 8-bit systems like the Atari 8-bit computers and Nintendo Entertainment System, and 16-bi ...
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Side-scrolling Role-playing Video Games
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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PlayStation 5 Games
This is a list of games for the PlayStation 5. Physical games are sold on Ultra HD Blu-ray and digital games can be purchased through the PlayStation Store. The PlayStation 5 is backwards compatible with all but nine List of PlayStation 4 games, PlayStation 4 games. This list only includes games that are released natively for PlayStation 5. PlayStation VR2 and backwards compatible games are excluded. There are currently games on this list. , - ! scope="col" rowspan="2" , Title ! scope="col" rowspan="2" , Genre(s) ! scope="col" rowspan="2" , Developer(s) ! scope="col" rowspan="2" , Publisher(s) ! scope="colgroup" colspan="3" , Release date ! scope="col" rowspan="2" , Addons ! scope="col" rowspan="2" class="unsortable", , - ! scope="col", ! scope="col", ! scope="col", , - !id="123" scope="row", ''#Xmas, Super Puzzles Dream'' , Puzzle , e-llusiontertainment , e-llusiontertainment , , , , , , , , - !scope="row", ''007 First Light'' , Action-adventure , IO Interactive , I ...
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Nintendo Switch Games
The Nintendo Switch is a video game console developed by Nintendo, for which games are released both in physical and digital formats. Physical games are sold on Nintendo game card, cartridges that slot into the Switch console unit. Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32 GB of storage (64 GB in the OLED version) or on a microSDXC card. The Switch has no regional lockout features, freely allowing games from any region to be played on any system, with the exception of Nintendo game card, Chinese game cards released by Tencent that play only on consoles distributed by Tencent. Switch games are listed across six pages due to technical limitations. There are currently games across these six lists: * List of Nintendo Switch games (0–9) * List of Nintendo Switch games (A) * List of Nintendo Switch games (B) * List of Nintendo Switch games (C–G) * List of Nintendo Switch games (H–P) * List of Nintendo Switch games (Q� ...
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Metroidvania Games
Metroidvania is a sub-genre of action-adventure games and/or platformers focused on nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a partial blend of the names of the video game series ''Metroid'' and ''Castlevania'', based on the template from ''Metroid'' (1986), '' Castlevania II'' (1987), ''Super Metroid'' (1994), and '' Castlevania: Symphony of the Night'' (1997). These games usually feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character con ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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Action-adventure Games
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ...
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