Beyond Good And Evil (video Game)
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Beyond Good And Evil (video Game)
''Beyond Good & Evil'' is a 2003 action-adventure game developed and published by Ubisoft for PlayStation 2, Microsoft Windows, Windows, Xbox (console), Xbox, and GameCube. The story follows the adventures of Jade (Beyond Good & Evil), Jade, an investigative reporter, martial artist, and spy hitwoman working with a resistance movement to reveal a sinister alien conspiracy. Players control Jade and other allies, solving puzzles, fighting enemies, obtaining photographic evidence and, later in the game, travelling to space. Michel Ancel, creator of the ''Rayman'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&E" by 30 employees of Ubisoft's studio divisions in Ubisoft Montpellier, Montpellier and Ubisoft Milan, Milan, with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. ...
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Ubisoft Pictures
Ubisoft Montpellier is a French video game developer and a studio of Ubisoft based in Castelnau-le-Lez. Founded in 1994 as Ubi Pictures, it is best known for developing the ''Rayman'' and ''Beyond Good & Evil (video game), Beyond Good & Evil'' series. At 350 employees as of September 2019, Ubisoft Montpellier is led by co-founder Frédéric Houde as technical director. History Ubisoft Montpellier was founded by Michel Ancel and Frédéric Houde, two French video game designers. Houde, after obtaining a Brevet de technicien supérieur at the in Montpellier, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store. They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers. Houde later went on to serve his military service, while Ancel was hired by French video game company Ubisoft (then named Ubi Soft) to work at its Ubisoft Paris, Montreuil-based studio as a ...
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