Between Page And Screen
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Between Page And Screen
''Between Page and Screen'' is an experimental book written by Amaranth Borsuk and Brad Bouse. Published in 2012, the book integrates printed media with digital technology through augmented reality. Instead of traditional text, it contains QR codes that prompt the digital text to show up on the screen when viewed through a web camera. Origins and influences ''Between Page and Screen'' explores the relationship between physical media and electronic media. Borsuk was first inspired by this relationship while writing her dissertation at the University of Southern California, which later led her to work together with Brad Bouse on the book. Other inspirations include the etymologies behind the terms ''page'' and ''screen'', which are referenced within the book's poems. Borsuk describes the process of creating ''Between Page and Screen'' as "careful, mysterious, guarded", suiting the minimalist aesthetic and themes of the book. Publication history The first edition of ''Between ...
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Amaranth Borsuk
Amaranth Borsuk (born 1981) is an American poet and educator known for her experiments with textual materiality and digital poetry. She is currently an associate professor at the University of Washington Bothell's School of Interdisciplinary Arts & Sciences, where she teaches undergraduate courses on poetry, philology, and experimental writing. She also serves as the Chair of the school's M.F.A. program in Creative Writing, which she co-chaired from 2018 to 2022. Life Borsuk was born in Meriden, Connecticut. She is fluent in English, French and Hebrew. Borsuk holds a B.A. in English from the University of California Los Angeles, and an M.A. in English Literature and Ph.D. in Literature and Creative Writing from the University of Southern California. Borsuk was a Mellonbr>Postdoctoral Fellowin the Humanities at MIT. She has been married to software developeBrad Bousesince 2013, and the couple have one daughter. Works Her work includes poetryHandiwork
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Digital Poetry
Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps. According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry. A significant portion of current publications of poetry are available either only online or via some combination of online and offline publication. Digital poetry types hypertext, kinetic poetry, computer generated animation, digital visual poetry, interactive poetry, code poetry, experimental video poetry, virtual poetry (that uses virtual reality systems), and poetries that take advantage of the programmable ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, Tablet computer, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version. The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later ...
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Augmented Reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory Modality (human–computer interaction), modalities, including Hearing, auditory, haptic perception, haptic, and Somatosensory system, somatosensory. The primary value of augmented reality is the manner in which components of a digital world blend into a person's perception of the real world, ...
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Otis College Of Art And Design
Otis College of Art and Design is a private art and design school in Los Angeles, California, United States. Established in 1918, it was the city's first independent professional school of art. The main campus is located in the former IBM Aerospace headquarters at 9045 Lincoln Boulevard in Westchester, Los Angeles. The school's programs, accredited by the WSCUC and National Association of Schools of Art and Design, include BFA and MFA degrees. History Otis, long considered one of the major art institutions in California, began in 1918, when ''Los Angeles Times'' founder Harrison Gray Otis bequeathed his Westlake, Los Angeles, property to start the first public, independent professional school of art in Southern California. However, Otis would not live to see the college's grand opening as he died the previous year in 1917. The current Otis College main campus (since spring 1997) is located in the Westchester area of Los Angeles, close to the Los Angeles International Air ...
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2010s Electronic Literature Works
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural number, ...
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