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Battlelords
''Battlelords'' is an out-of-print collectible card game based on the Optimus Design Systems (ODS) licensed paper and pencil role-playing game titled ''Battlelords of the 23rd Century''. The card game was released in 1995 and only one set was produced. Two planned expansion sets called ''Genesis'' and ''Arachnids'' never materialized. The card game was introduced by New Millennium Entertainment (now defunct). According to Allen Varney, the game was "really good" and "as good as ''Star Wars'', thought not quite as pretty". Varney also stated that the game had a "steep learning curve, plays badly from a single starter, and the rulebook's print is ludicrously small." The ''Battlelords of the 23rd Century'' license was later sold by ODS to SSDC, Inc. ''Battlelords of the Twenty-Third Century'' is a paper and pencil science fiction role-playing game designed by Lawrence R. Sims and first published in 1990. The game's newest tagline is ''Roleplaying in a Galaxy at War''. The ''Battle ...
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Battlelords Of The 23rd Century
''Battlelords of the Twenty-Third Century'' is a paper and pencil science fiction role-playing game designed by Lawrence R. Sims and first published in 1990. The game's newest tagline is ''Roleplaying in a Galaxy at War''. The ''Battlelords of the Twenty-Third Century'' license was later sold by Optimus Design Systems (ODS) to SSDC, Inc. in September 1999. In 2017, SSDC granted exclusive rights to produce games set in the Battlelords Universe to 23rd Century Productions, LLC. Subsequently, 23rd Century Productions, LLC. launched a successful Kickstarter campaign to fund the Kickstarter Edition, also known as the Revised Edition, of Battlelords of the 23rd Century. Setting ''Battlelords of the Twenty-Third Century'' is set in the year 2279. The territory of the Galactic Alliance, spanning several galaxies, is the primary setting for the game. The Galactic Alliance is made up of twelve races (including Humans), and is run behind the scenes by huge mega-corporations seeking to exp ...
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New Millennium Entertainment
New is an adjective referring to something recently made, discovered, or created. New or NEW may refer to: Music * New, singer of K-pop group The Boyz Albums and EPs * ''New'' (album), by Paul McCartney, 2013 * ''New'' (EP), by Regurgitator, 1995 Songs * "New" (Daya song), 2017 * "New" (Paul McCartney song), 2013 * "New" (No Doubt song), 1999 *"new", by Loona from '' Yves'', 2017 *"The New", by Interpol from ''Turn On the Bright Lights'', 2002 Acronyms * Net economic welfare, a proposed macroeconomic indicator * Net explosive weight, also known as net explosive quantity * Network of enlightened Women, a conservative university women's organization * Next Entertainment World, a South Korean film distribution company Identification codes * Nepal Bhasa language ISO 639 language code * New Century Financial Corporation (NYSE stock abbreviation) * Northeast Wrestling, a professional wrestling promotion in the northeastern United States Transport * New Orleans Lakefront Airp ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their heal ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting poin ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their heal ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Star Wars Customizable Card Game
''Star Wars: Customizable Card Game'' (''SW:CCG'') is an out-of-print collectible card game, customizable card game based on the ''Star Wars'' fictional universe. It was created by Decipher, Inc., which also produced the ''Star Trek Customizable Card Game'' and ''The Lord of the Rings Trading Card Game''. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online. History ''Star Wars CCG'' was first released in December 1995 after game play rights were purchased from a game designer. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The game spanned all of the classic ''Star Wars'' trilogy (''Star Wars (film), A New Ho ...
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Scrye
''SCRYE'' (''Scrye Collectible Card Game Checklist and Price Guide'') was a gaming magazine published from 1994 to April 2009 by Scrye, Inc. It was the longest-running periodical to have reported on the collectible card game hobby. It was also the leading print resource for secondary-market prices on '' Magic: The Gathering''. The name, a registered trademark, is adapted from the Middle English word ''scry'' meaning "to foretell the future through a suitable medium". History JM White, publisher of the role-playing game magazine ''Cryptych'', launched the magazine in June 1994 after being introduced to ''Magic'' by its publisher, Wizards of the Coast's Peter Adkison, in July 1993. In 1996 ''SCRYE'' published a second magazine as a market test. The magazine ''Mastyr'', covered tournament Magic. Sales were not strong enough to support a separate publication and the features of Mastyr were rolled into ''SCRYE'' after a single issue. White sold the magazine on November 15, 1999 ...
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Card Games Introduced In 1995
Card or The Card may refer to: * Various types of plastic cards: **By type *** Magnetic stripe card ***Chip card ***Digital card **By function *** Payment card **** Credit card ****Debit card **** EC-card **** Identity card **** European Health Insurance Card **** Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and enter ...
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