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Battle Of B-R5RB
The Battle of B-R5RB or the Bloodbath of B-R5RB () was a massive-scale virtual battle fought in the MMORPG space game '' Eve Online'' in January 2014 (YC 116 in-game), possibly the largest player-versus-player battle in gaming history at the time. The 21-hour-long conflict pitted the Clusterfuck Coalition and Russian alliances (CFC/Rus) against the N3 Coalition and Pandemic Legion alliance (N3/PL), and involved over 7,548 player characters with a maximum of 2,670 players in the B-R5RB system at one time. The in-game cost of the losses totaled over 11 trillion Interstellar Kredit (ISK), an estimated theoretical real-world value of US$300,000 to $330,000 (equivalent to between US$ and $ in ), as derived from the contemporaneous market value of PLEX, an item purchasable with real currency that can be redeemed either for subscription time or traded for in-game currency. Part of a larger conflict known as the Halloween War, the fight started after a single player controlling a spa ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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Digital Wallet
A digital wallet, also known as an e-wallet or mobile wallet, is an electronic device, online service, or software program that allows one party to make electronic transactions with another party bartering digital currency units for goods and services. This can include purchasing items either online or at the point of sale in a brick and mortar store, using either mobile payment (on a smartphone or other mobile device) or (for online buying only) using a laptop or other personal computer. Money can be deposited in the digital wallet prior to any transactions or, in other cases, an individual's bank account can be linked to the digital wallet. Users might also have their driver's license, health card, loyalty card(s) and other ID documents stored within the wallet. The credentials can be passed to a merchant's terminal wirelessly via near field communication (NFC). Increasingly, digital wallets are being made not just for basic financial transactions but to also authenticate th ...
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Greek Mythology
Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of ancient Greek folklore, today absorbed alongside Roman mythology into the broader designation of classical mythology. These stories concern the ancient Greek religion's view of the Cosmogony, origin and Cosmology#Metaphysical cosmology, nature of the world; the lives and activities of List of Greek deities, deities, Greek hero cult, heroes, and List of Greek mythological creatures, mythological creatures; and the origins and significance of the ancient Greeks' cult (religious practice), cult and ritual practices. Modern scholars study the myths to shed light on the religious and political institutions of ancient Greece, and to better understand the nature of mythmaking itself. The Greek myths were initially propagated in an oral tradition, oral-poetic tradition most likely by Minoan civilization, Minoan and Mycenaean Greece, Mycenaean singers starting in the 18th century&n ...
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Titanomachy
In Greek mythology, the Titanomachy (; ) was a ten-year war fought in ancient Thessaly, consisting of most of the Titans (the older generation of gods, based on Mount Othrys) fighting against the Twelve Olympians, Olympians (the younger generations, who would come to reign on Mount Olympus) and their allies. This event is also known as the War of the Titans, Battle of the Titans, Battle of the Gods, or just the Titan War. The war was fought to decide which generation of gods would have dominion over the universe; it ended in victory for the Olympian gods. Greeks of the classical age knew of several poems about the war between the gods and many of the Titans. The dominant one, and the only one that has survived, is the ''Theogony'' attributed to Hesiod. The Titans also played a prominent role in the poems attributed to Orpheus. Although only scraps of the Orphism, Orphic narratives survive, they show differences from the Hesiodic tradition. Conflict among the first gods The st ...
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Downtime
In computing and telecommunications, downtime (also (system) outage or (system) drought colloquially) is a period when a system is unavailable. The unavailability is the proportion of a time-span that a system is unavailable or offline. This is usually a result of the system failing to function because of an unplanned event, or because of routine maintenance (a planned event). The terms are commonly applied to networks and servers. The common reasons for unplanned outages are system failures (such as a crash) or communications failures (commonly known as network outage or network drought colloquially). For outages due to issues with general computer systems, the term computer outage (also IT outage or IT drought) can be used. The term is also commonly applied in industrial environments in relation to failures in industrial production equipment. Some facilities measure the downtime incurred during a work shift, or during a 12- or 24-hour period. Another common practice is to ...
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Battle Of M2-XFE
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and the Battle of France, all in World War II. Wars and military campaigns are guided by military strategy, whereas batt ...
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Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listing world records both of human achievements and the extremes of the natural world. Sir Hugh Beaver created the concept, and twin brothers Norris and Ross McWhirter co-founded the book in London in August 1955. The first edition topped the bestseller list in the United Kingdom by Christmas 1955. The following year the book was launched internationally, and as of the 2025 edition, it is now in its 70th year of publication, published in 100 countries and 40 languages, and maintains over 53,000 records in its database. The international franchise has extended beyond print to include television series and museums. The popularity of the franchise has resulted in ''Guinness World Records'' becoming the primary international source for cata ...
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University Of Minnesota Press
The University of Minnesota Press is a university press that is part of the University of Minnesota. It had annual revenues of just over $8 million in fiscal year 2018. Founded in 1925, the University of Minnesota Press is best known for its books in social theory and cultural theory, critical theory, race and ethnic studies, urbanism, feminist criticism, and media studies. The University of Minnesota Press also publishes a significant number of translations of major works of European and Latin American thought and scholarship, as well as a diverse list of works on the cultural and natural heritage of the state and the upper Midwest region. Journals The University of Minnesota Press's catalog of academic journals totals thirteen publications: *''Buildings & Landscapes: Journal of the Vernacular Architecture Forum'' *''Critical Ethnic Studies'' *'' Cultural Critique'' *''Environment, Space, Place'' *'' Future Anterior'' *''Journal of American Indian Education'' *'' Mechademia: ...
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Associated Students Of The University Of California, Santa Barbara
The Associated Students of the University of California, Santa Barbara (ASUCSB) is the undergraduate students' union of the University of California, Santa Barbara. It is one of two students' unions at UCSB, the other being the Graduate Student Association. It purports to be both a non-profit organization and an official department of UCSB. It is classified as an "unincorporated association" by the California Attorney General's Registry of Charitable Trusts. Its goals are to "voice student concerns and express student opinion" and "enrich student life and give students services and opportunities not offered by the niversityadministration." ASUCSB derives its authority from section 61.10-15 of the "Policies Applying to Campus Activities, Organizations and Students" of the University of California. Structure Like other student governments in the United States, the governing structure of the organization is modeled on the United States government, with executive, legislative, and jud ...
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The Verge
''The Verge'' is an American Technology journalism, technology news website headquarters, headquartered in Lower Manhattan, New York City and operated by Vox Media. The website publishes news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website was launched on November 1, 2011, and uses Vox Media's proprietary multimedia publishing platform Chorus. In 2014, Nilay Patel was named editor-in-chief and Dieter Bohn executive editor; Helen Havlak was named editorial director in 2017. ''The Verge'' won five Webby Awards for the year 2012 including awards for Best Writing (Editorial), Best Podcast for ''The Vergecast'', Best Visual Design, Best Consumer Electronics Site, and Best Mobile News App. History Origins Between March and April 2011, up to nine of ''Engadget''s writers, editors, and product developers, including editor-in-chief Joshua Topolsky, left AOL, the company behind that website, to start a new gadget site. The other ...
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Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such as ''Massively''. From 2007 it hosted ''The Joystiq Podcast'', which was hosted by editor-in-chief Chris Grant, reviews editor Justin McElroy and Ludwig Kietzmann. The website's staff also included Justin's brother Griffin McElroy as weekend editor. The original podcast was discontinued in 2011, but similar shows continued for the remainder of the site's lifetime in various formats. Grant and the McElroy brothers left the site in 2012 to found the gaming website ''Polygon'', with Kietzmann taking over as editor-in-chief. The site's readership declined through the following years, and ''Joystiq'' was shut down by AOL on February 3, 2015. The web address today redirects to ''Engadget Gaming'', which hosts much of the site's old content. J ...
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Fairfax New Zealand
Stuff Limited (previously Fairfax New Zealand) is a privately held news media company operating in New Zealand. It operates Stuff, the country's largest news website, and owns nine daily newspapers, including New Zealand's second and third-highest circulation daily newspapers, '' The Post'' and ''The Press'', and the highest circulation weekly, '' Sunday Star-Times''. Magazines published include ''TV Guide'', New Zealand's top-selling weekly magazine. Stuff also owns social media network Neighbourly. Stuff has been owned by Sinead Boucher since 31 May 2020. It was called Fairfax New Zealand Limited until 1 February 2018. In December 2024, Stuff was restructured into two separate print and digital media divisions: Masthead Publishing and Stuff Digital. In June 2025, online retailer Trade Me acquired a 50 percent stake in Stuff Digital, with Stuff's property section being rebranded as Trade Me Property. History Fairfax Media, 2003–2018 The print publications and the S ...
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