Battle Master
''Battle Master'' is a 1990 fantasy action adventure game designed by Mike Simpson and Simon Jones for PSS and distributed by Mirrorsoft. The game is a fantasy adventure in which the player controls a champion who must battle evil forces to conquer four kingdoms, uniting the four kings' crowns and presenting them to the Watcher in order to restore the world to peace. Gameplay Battle Master is a squad-based action-adventure game viewed from a top-down isometric perspective. After choosing a race - human, elf, dwarf or orc - and a Dungeons & Dragons-style class - warrior, merchant, archer or mage - the player is presented with a map, from which destinations are chosen. At each destination the player may choose to parley - giving an opportunity to purchase useful items from the destination, rather than having to find them - or may enter the destination. At this point the player enters the area and must defeat a minimum of 75% of the hostile forces present in order to proceed. Comb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chris Achilleos
Chris is a short form of various names including Christopher, Christian, Christina, Christine, and Christos. Chris is also used as a name in its own right, however it is not as common. People with the given name *Chris Abani (born 1966), Nigerian author *Chris Abrahams (born 1961), Sydney-based jazz pianist *Chris Adams (other), multiple people *Chris Adcock (born 1989), English internationally elite badminton player *Chris Albright (born 1979), American former soccer player * Chris Alcaide (1923–2004), American actor * Chris Amon (1943–2016), former New Zealand motor racing driver * Chris Andersen (born 1978), American basketball player *Chris Anderson (other), multiple people * Chris Angel (wrestler) (born 1982), Puerto Rican professional wrestler *Chris Anker Sørensen (born 1984), Danish cycler * Chris Anstey (born 1975), Australian basketball player * Chris Anthony, American voice actress * Chris Antley (1966–2000), champion American jockey * Chri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parley
A parley (from french: link=no, parler – "to speak") refers to a discussion or conference, especially one designed to end an argument or hostilities between two groups of people. The term can be used in both past and present tense; in present tense the term is referred to as parleying. In some cases, opposing parties would signal their intent to invoke parley by using a white flag, however the use of a white flag to invoke or request parley is not considered mandatory. The term ''parley'' has been used to refer to numerous high-profile meetings of the 20th century, including the London and Paris Conferences held in 1954 to determine the status of West Germany. In popular culture Below are some examples where a parley is a significant element of the plot. * The Last of the Mohicans features a scene depicting a parley at the end the siege of Fort William Henry. * In the ''Pirates of the Caribbean'' series, parley is a plot device introduced in the first film, '' Pirate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to J ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... {{Video game lists by platform * Amiga games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to '' CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Your Amiga
In Modern English, ''you'' is the second-person pronoun. It is grammatically plural, and was historically used only for the dative case, but in most modern dialects is used for all cases and numbers. History ''You'' comes from the Proto-Germanic demonstrative base *''juz''-, *''iwwiz'' from PIE *''yu''- (second person plural pronoun). Old English had singular, dual, and plural second-person pronouns. The dual form was lost by the twelfth century, and the singular form was lost by the early 1600s. The development is shown in the following table. Early Modern English distinguished between the plural '' ye'' and the singular ''thou''. As in many other European languages, English at the time had a T–V distinction, which made the plural forms more respectful and deferential; they were used to address strangers and social superiors. This distinction ultimately led to familiar ''thou'' becoming obsolete in modern English, although it persists in some English dialects. ''Yo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister publication '' Amiga Computing'', replacing its games section. This ran for 10 issues until September 1997 when that magazine also folded. References External links Archived Amiga Action magazineson the Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music ...Digitized Amiga Action magazines and Retro CDN Amiga magazines Defunct computer magazines published in the United Kingdom Magazines established in 1989 Magazines disestablished in 1996 Mass media in West Sussex Monthly magazines published in the United Kingdom Vide ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zero (video Game Magazine)
''Zero'' was a video game magazine in the UK, published monthly by Dennis Publishing Ltd. between November 1989 and October 1992. (Actual publication dates were in the preceding month, as usual for UK magazines.) It won the InDin Magazine of the Year award in both 1990 and 1991, and was also briefly the best-selling multi-format 16-bit computer magazine in the UK. History The pre-launch editor and publisher was Teresa Maughan (also publisher of Your Sinclair) and initial editor was Gareth Herincx, who left during the compilation of issue 3, at which point Tim Ponting took over. Reviewers for the launch issue were: Jonathan Davies, Sean Kelly, Duncan MacDonald, David McCandless, Marcus 'Binky' Berkmann, and Matt Bielby (all former writers for ''Your Sinclair''). Other journalists of note who worked at ''Zero'' included David 'Whistlin' Rick' Wilson, 'Lord' Paul Lakin, Amaya Lopez, Jackie Sutton, Rich Pelley and Jane Goldman. Issue 1 contained a coverdisk containing two free g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format title ''ST/Amiga Format'' into two separate publications (the other being '' ST Format''). At the height of its success the magazines sold over 170,000 copies per month, topping 200,000 with its most successful ever issue. History ''Amiga Format'' can be thought of the "mother" or "big sister" magazine of '' Amiga Power'', which it both predated and outlived. Whereas ''Amiga Power'' was strictly games-only, ''Amiga Format'' covered all aspects of Amiga computers, both hardware and software, both application and gaming uses. A further spin-off was ''Amiga Shopper'', which dealt purely with the hardware and "serious" software side of the Amiga scene. The magazine was published on a monthly basis and offered various multi-issue tutorial ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Balance (game Design)
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |