BOINC Client–server Technology
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BOINC Client–server Technology
BOINC client–server technology refers to the model under which BOINC works. The BOINC framework consists of two layers which operate under the client–server Network architecture, architecture. Once the BOINC software is installed in a machine, the Server (computing), server starts sending tasks to the Client (computing), client. The operations are performed client-side and the results are uploaded to the server-side. Design and structure of BOINC * BOINC is designed to be a free structure for anyone wishing to start a distributed computing project. * BOINC consists of a server system and client software that communicate with each other to distribute, process, and return workunits. Server structure A major part of the BOINC system is the backend server. The server can run on one or many machines to allow BOINC to scale easily to projects of any size. BOINC servers run on Linux-based computers and use Apache HTTP Server, Apache, PHP, and MySQL for their web and database systems ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of server interaction (caller is client, executor is server), typically implemented via a request–response message passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually o ...
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AMD64
x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit extension of the x86 instruction set. It was announced in 1999 and first available in the AMD Opteron family in 2003. It introduces two new operating modes: 64-bit mode and compatibility mode, along with a new four-level paging mechanism. In 64-bit mode, x86-64 supports significantly larger amounts of virtual memory and physical memory compared to its 32-bit predecessors, allowing programs to utilize more memory for data storage. The architecture expands the number of general-purpose registers from 8 to 16, all fully general-purpose, and extends their width to 64 bits. Floating-point arithmetic is supported through mandatory SSE2 instructions in 64-bit mode. While the older x87 FPU and MMX registers are still available, they are generally superseded by a set of sixteen 128-bit vector registers (XMM registers). Each of these vector registers can store one or two double-precision floating-point numbers, ...
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IA-32
IA-32 (short for "Intel Architecture, 32-bit", commonly called ''i386'') is the 32-bit version of the x86 instruction set architecture, designed by Intel and first implemented in the i386, 80386 microprocessor in 1985. IA-32 is the first incarnation of x86 that supports 32-bit computing; as a result, the "IA-32" term may be used as a Metonymy, metonym to refer to all x86 versions that support 32-bit computing. Within various programming language directives, IA-32 is still sometimes referred to as the "i386" architecture. In some other contexts, certain iterations of the IA-32 ISA are sometimes labelled ''i486'', ''i586'' and ''i686'', referring to the instruction supersets offered by the i486, 80486, the P5 (microarchitecture), P5 and the P6 (microarchitecture), P6 microarchitectures respectively. These updates offered numerous additions alongside the base IA-32 set including X87, floating-point capabilities and the MMX (instruction set), MMX extensions. Intel was historically ...
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Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, packaged as a Linux distribution (distro), which includes the kernel and supporting system software and library (computing), libraries—most of which are provided by third parties—to create a complete operating system, designed as a clone of Unix and released under the copyleft GPL license. List of Linux distributions, Thousands of Linux distributions exist, many based directly or indirectly on other distributions; popular Linux distributions include Debian, Fedora Linux, Linux Mint, Arch Linux, and Ubuntu, while commercial distributions include Red Hat Enterprise Linux, SUSE Linux Enterprise, and ChromeOS. Linux distributions are frequently used in server platforms. Many Linux distributions use the word "Linux" in their name, but the Free ...
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OpenGL Utility Toolkit
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus. GLUT was written by Mark J. Kilgard, author of ''OpenGL Programming for the X Window System'' and ''The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics'', while he was working for Silicon Graphics Inc. The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and does not require knowledge of oper ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Software Framework
In computer programming, a software framework is a software abstraction that provides generic functionality which developers can extend with custom code to create applications. It establishes a standard foundation for building and deploying software, offering reusable components and design patterns that handle common programming tasks within a larger software platform or environment. Unlike libraries where developers call functions as needed, frameworks implement inversion of control by dictating program structure and calling user code at specific points, while also providing default behaviors, structured extensibility mechanisms, and maintaining a fixed core that accepts extensions without direct modification. Frameworks also differ from regular applications that can be modified (like web browsers through extensions, video games through mods), in that frameworks are intentionally incomplete scaffolding meant to be extended through well-defined extension points and followin ...
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Screensaver
A screensaver (or screen saver) is a computer program that blanks the display screen or fills it with moving images or patterns when the computer has been idle for a designated time. The original purpose of screensavers was to prevent phosphor screen burn-in, burn-in on Cathode-ray tube, CRT or plasma display, plasma computer monitors (hence the name). Though most modern monitors are not susceptible to this issue (with the notable exception of OLED technology, which has individual pixels vulnerable to burnout), screensaver programs are still used for other purposes. Screensavers are often set up to offer a basic layer of computer security, security by requiring a password to re-access the device. Some screensaver programs also use otherwise-idle computer resources to do useful work, such as processing for volunteer computing projects. As well as computers, modern television operating systems, media players, and other digital entertainment systems may include optional screensavers ...
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WxWidgets
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant source code, code changes. A wide choice of compilers and other tools to use with wxWidgets facilitates development of sophisticated applications. wxWidgets supports a comprehensive range of popular operating systems and graphical libraries, both Proprietary software, proprietary and Free software, free. The project was started under the name wxWindows in 1992 by Julian Smart at the University of Edinburgh. The project was renamed wxWidgets in 2004 in response to a trademark claim by Microsoft United Kingdom, UK. It is free software, free and open source software, distributed under the terms of the #License, wxWidgets Licence, which satisfies those who wish to produce for GNU General Public License, GPL and proprietary software ...
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Graphical User Interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based user interface, text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation interface, direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and Distributed control system, industrial controls. The term ''GUI'' tends not to be applied to other lower-displa ...
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