Attributes Of God (other)
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Attributes Of God (other)
Attribute may refer to: * Attribute (philosophy), a characteristic of an object * Attribute (research), a quality of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a property of an object, element, or file * Attribute (knowledge representation), a component of an ontology * Attribute (role-playing games), a type of statistic for a fictional character See also * Attribute clash Attribute clash (also known as colour clash or bleeding) is a display Visual artifact, artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours ..., a display artefact on some home computers * Attribute hierarchy method, a cognitively based psychometric procedure * Attribution (other) * Property (other) {{disambiguation ...
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Attribute (philosophy)
In logic and philosophy (especially metaphysics), a property is a characteristic of an Object (philosophy), object; for example, a red object is said to have the property of redness. The property may be considered a form of object in its own right, able to possess other properties. A property, however, differs from individual objects in that it may be instantiation principle, instantiated, and often in more than one object. It differs from the logical and mathematical concept of class (set theory), class by not having any concept of extensionality, and from the philosophical concept of class (philosophy), class in that a property is considered to be distinct from the objects which possess it. Understanding how different individual entities (or particulars) can in some sense have some of the same properties is the basis of the problem of universals. Terms and usage A property is any member of a class of entities that are capable of being attributed to objects. Terms similar to ''prop ...
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Attribute (research)
In science and research, an attribute is a quality of an object (person, thing, etc.). Earl R. Babbie, ''The Practice of Social Research'', 12th edition, Wadsworth Publishing, 2009, , p. 14-18 Attributes are closely related to variables. A variable is a logical set of attributes. Variables can "vary" – for example, be high or low. How high, or how low, is determined by the value of the attribute (and in fact, an attribute could be just the word "low" or "high"). ''(For example see: Binary option)'' While an attribute is often intuitive, the variable is the operationalized way in which the attribute is represented for further data processing. In data processing data are often represented by a combination of ''items'' (objects organized in rows), and multiple variables (organized in columns). Values of each variable statistically "vary" (or are distributed) across the variable's domain. A domain is a set of all possible values that a variable is allowed to have. The values are or ...
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Grammatical Modifier
In linguistics, a modifier is an optional element in phrase structure or clause structure which ''modifies'' the meaning of another element in the structure. For instance, the adjective "red" acts as a modifier in the noun phrase "red ball", providing extra details about which particular ball is being referred to. Similarly, the adverb "quickly" acts as a modifier in the verb phrase "run quickly". Modification can be considered a high-level domain of the functions of language, on par with predication and reference. Premodifiers and postmodifiers Modifiers may come before or after the modified element (the ''head''), depending on the type of modifier and the rules of syntax for the language in question. A modifier placed before the head is called a premodifier; one placed after the head is called a postmodifier. For example, in ''land mines'', the word ''land'' is a premodifier of ''mines'', whereas in the phrase ''mines in wartime'', the phrase ''in wartime'' is a postmodifier of ...
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Attribute (computing)
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value. For an element these can be a type and class name, while for a file these can be a name and an extension, respectively. Rules and typing * Rules: Each named attribute has an associated set of rules called operations: For example, one doesn't sum characters or manipulate and process an integer array the same way as an image object. Neither does one process text as if it was type of floating point ( decimal numbers). * Data types: It follows that an object d ...
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Attribute (knowledge Representation)
Contemporary ontologies share many structural similarities, regardless of the ontology language in which they are expressed. Most ontologies describe individuals (instances), classes (concepts), attributes, and relations. List Common components of ontologies include: ;Individuals: instances or objects (the basic or "ground level" objects; the tokens). ;Classes: sets, collections, concepts, types of objects, or kinds of things.See Class (set theory), Class (computer science), and Class (philosophy), each of which is relevant but not identical to the notion of a "class" here. ; Attributes: aspects, properties, features, characteristics, or parameters that individuals (and classes and relations) can have. ; Relations: ways in which classes and individuals can be related to one another. Relations can carry attributes that specify the relation further. ;Function terms: complex structures formed from certain relations that can be used in place of an individual term in a statement. ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usin ...
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Attribute Clash
Attribute clash (also known as colour clash or bleeding) is a display Visual artifact, artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels. The effect was also noticeable on MSX software and in some Commodore 64 titles. Workarounds to prevent this limit from becoming apparent have since been considered an element of Spectrum programmer culture. This problem also happens with the "semigraphic modes" (text modes with graphics features) of the TRS-80 Color Computer, Color Computer and Dragon 32/64, Dragon, but those computers also have non-attributed graphics and with better resolution. Several video game consoles of the era had such video modes that caused such limitations, but usually allowed more than two colours per tile: the NES (Famicom) had only one mode, which was also "semigraphic", and allowed four colours per 16×16 "block" (gr ...
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Attribute Hierarchy Method
The attribute hierarchy method (AHM), is a cognitively based psychometric procedure developed by Jacqueline Leighton, Mark Gierl, and Steve Hunka at the Centre for Research in Applied Measurement and Evaluation (CRAME) at the University of Alberta. The AHM is one form of cognitive diagnostic assessment that aims to integrate cognitive psychology with educational psychology, educational measurement for the purposes of enhancing instruction and student learning.Leighton, J. P., Gierl, M. J., & Hunka, S. M. (2004). The attribute hierarchy model for cognitive assessment: A variation on Tatsuoka's rule-space approach. Journal of Educational Measurement, 41, 205–237. A cognitive diagnostic assessment (CDA), is designed to measure specific knowledge states and cognitive processing skills in a given domain. The results of a CDA yield a profile of scores with detailed information about a student’s cognitive strengths and weaknesses. This cognitive diagnostic feedback has the potential to ...
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Attribution (other)
Attribution may refer to: * Attribution (copyright), concept in copyright law requiring an author to be credited * Attribution (journalism), the identification of the source of reported information * Attribution (law), legal doctrines by which liability is extended to a defendant who did not actually commit the criminal act * Attribution (marketing), concept in marketing of assigning a value to a marketing activity based on desired outcome * Attribution (psychology), concept in psychology whereby people attribute traits and causes to things they observe * Extreme event attribution, estimation of how climate change affects recent extreme weather events * Performance attribution, technique in quantitative finance for explaining the active performance of a portfolio See also * Attribute (other) Attribute may refer to: * Attribute (philosophy), a characteristic of an object * Attribute (research), a quality of an object * Grammatical modifier, in natural languages * Attribu ...
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